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	maxwell_3d: Reduce severity of logs that can be spammed
These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
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				| @ -457,8 +457,9 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { | ||||
| 
 | ||||
| void Maxwell3D::ProcessQueryGet() { | ||||
|     // TODO(Subv): Support the other query units.
 | ||||
|     ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop, | ||||
|                "Units other than CROP are unimplemented"); | ||||
|     if (regs.query.query_get.unit != Regs::QueryUnit::Crop) { | ||||
|         LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented"); | ||||
|     } | ||||
| 
 | ||||
|     switch (regs.query.query_get.operation) { | ||||
|     case Regs::QueryOperation::Release: | ||||
| @ -534,7 +535,7 @@ void Maxwell3D::ProcessCounterReset() { | ||||
|         rasterizer.ResetCounter(QueryType::SamplesPassed); | ||||
|         break; | ||||
|     default: | ||||
|         LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}", | ||||
|         LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", | ||||
|                   static_cast<int>(regs.counter_reset)); | ||||
|         break; | ||||
|     } | ||||
| @ -592,7 +593,7 @@ std::optional<u64> Maxwell3D::GetQueryResult() { | ||||
|                          system.GPU().GetTicks()); | ||||
|         return {}; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unimplemented query select type {}", | ||||
|         LOG_DEBUG(HW_GPU, "Unimplemented query select type {}", | ||||
|                   static_cast<u32>(regs.query.query_get.select.Value())); | ||||
|         return 1; | ||||
|     } | ||||
|  | ||||
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