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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
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@@ -181,7 +181,13 @@ enum class OperationCode {
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EmitVertex, /// () -> void
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EndPrimitive, /// () -> void
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YNegate, /// () -> float
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YNegate, /// () -> float
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LocalInvocationIdX, /// () -> uint
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LocalInvocationIdY, /// () -> uint
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LocalInvocationIdZ, /// () -> uint
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WorkGroupIdX, /// () -> uint
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WorkGroupIdY, /// () -> uint
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WorkGroupIdZ, /// () -> uint
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Amount,
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};
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