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frontend: Open transferable shader cache for a selected game in the gamelist
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@@ -66,6 +66,7 @@ signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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