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Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
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@@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
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.max_user_clip_distances = 8,
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},
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host_info{
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.support_float64 = true,
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