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	Session: Change to a WaitObject.
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				@ -39,7 +39,7 @@ Thread* WaitObject::ReleaseNextThread() {
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    next_thread->ReleaseWaitObject(this);
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					    next_thread->ReleaseWaitObject(this);
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    return next_thread.get();
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					    return next_thread;
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}
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					}
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void WaitObject::WakeupAllWaitingThreads() {
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					void WaitObject::WakeupAllWaitingThreads() {
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@ -71,6 +71,7 @@ public:
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     */
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					     */
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    bool IsWaitable() const {
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					    bool IsWaitable() const {
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        switch (GetHandleType()) {
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					        switch (GetHandleType()) {
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					        case HandleType::Session:
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        case HandleType::Event:
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					        case HandleType::Event:
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        case HandleType::Mutex:
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					        case HandleType::Mutex:
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        case HandleType::Thread:
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					        case HandleType::Thread:
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@ -41,7 +41,7 @@ inline static u32* GetCommandBuffer(const int offset=0) {
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 * CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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					 * CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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 * opposed to HLE simulations.
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					 * opposed to HLE simulations.
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 */
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					 */
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class Session : public Object {
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					class Session : public WaitObject {
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public:
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					public:
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    std::string GetTypeName() const override { return "Session"; }
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					    std::string GetTypeName() const override { return "Session"; }
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@ -53,6 +53,12 @@ public:
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     * aren't supported yet.
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					     * aren't supported yet.
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     */
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					     */
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    virtual ResultVal<bool> SyncRequest() = 0;
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					    virtual ResultVal<bool> SyncRequest() = 0;
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					    ResultVal<bool> Wait() override {
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					        // TODO(bunnei): This function exists to satisfy a hardware test with a Session object
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					        // passed into WaitSynchronization. Not sure if it's possible for this to ever be false?
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					        return MakeResult<bool>(true);
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					    }
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};
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					};
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}
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					}
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