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	yuzu: Add hotkey for Amiibo loading
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				@ -12,7 +12,7 @@
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#include "core/file_sys/vfs_real.h"
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					#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/acc/profile_manager.h"
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					#include "core/hle/service/acc/profile_manager.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
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					// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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					// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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					static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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					    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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@ -308,6 +308,8 @@ void GMainWindow::InitializeHotkeys() {
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                                   Qt::ApplicationShortcut);
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					                                   Qt::ApplicationShortcut);
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    hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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					    hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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                                   Qt::ApplicationShortcut);
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					                                   Qt::ApplicationShortcut);
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					    hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
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					                                   Qt::ApplicationShortcut);
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    hotkey_registry.LoadHotkeys();
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					    hotkey_registry.LoadHotkeys();
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    connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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					    connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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@ -361,6 +363,12 @@ void GMainWindow::InitializeHotkeys() {
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                    UpdateStatusBar();
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					                    UpdateStatusBar();
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                }
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					                }
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            });
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					            });
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					    connect(hotkey_registry.GetHotkey("Main Window", "Load Amiibo", this), &QShortcut::activated,
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					            this, [&] {
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					                if (ui.action_Load_Amiibo->isEnabled()) {
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					                    OnLoadAmiibo();
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					                }
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					            });
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}
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					}
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void GMainWindow::SetDefaultUIGeometry() {
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					void GMainWindow::SetDefaultUIGeometry() {
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