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	shader_header: Make local memory size getter constant
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				| @ -106,7 +106,7 @@ struct Header { | |||||||
|         } ps; |         } ps; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     u64 GetLocalMemorySize() { |     u64 GetLocalMemorySize() const { | ||||||
|         return (common1.shader_local_memory_low_size | |         return (common1.shader_local_memory_low_size | | ||||||
|                 (common2.shader_local_memory_high_size << 24)); |                 (common2.shader_local_memory_high_size << 24)); | ||||||
|     } |     } | ||||||
|  | |||||||
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