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	Add compatibility with only accelerometer and auto calibrate for drift
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				| @ -16,8 +16,16 @@ void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { | |||||||
| 
 | 
 | ||||||
| void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { | void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { | ||||||
|     gyro = gyroscope - gyro_drift; |     gyro = gyroscope - gyro_drift; | ||||||
|  | 
 | ||||||
|  |     // Auto adjust drift to minimize drift
 | ||||||
|  |     if (!IsMoving(0.1f)) { | ||||||
|  |         gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     if (gyro.Length2() < gyro_threshold) { |     if (gyro.Length2() < gyro_threshold) { | ||||||
|         gyro = {}; |         gyro = {}; | ||||||
|  |     } else { | ||||||
|  |         only_accelerometer = false; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -49,7 +57,7 @@ bool MotionInput::IsCalibrated(f32 sensitivity) const { | |||||||
|     return real_error.Length() < sensitivity; |     return real_error.Length() < sensitivity; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void MotionInput::UpdateRotation(u64 elapsed_time) { | void MotionInput::UpdateRotation(const u64 elapsed_time) { | ||||||
|     const f32 sample_period = elapsed_time / 1000000.0f; |     const f32 sample_period = elapsed_time / 1000000.0f; | ||||||
|     if (sample_period > 0.1f) { |     if (sample_period > 0.1f) { | ||||||
|         return; |         return; | ||||||
| @ -57,7 +65,7 @@ void MotionInput::UpdateRotation(u64 elapsed_time) { | |||||||
|     rotations += gyro * sample_period; |     rotations += gyro * sample_period; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void MotionInput::UpdateOrientation(u64 elapsed_time) { | void MotionInput::UpdateOrientation(const u64 elapsed_time) { | ||||||
|     if (!IsCalibrated(0.1f)) { |     if (!IsCalibrated(0.1f)) { | ||||||
|         ResetOrientation(); |         ResetOrientation(); | ||||||
|     } |     } | ||||||
| @ -68,7 +76,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||||||
|     f32 q4 = quat.xyz[2]; |     f32 q4 = quat.xyz[2]; | ||||||
|     const f32 sample_period = elapsed_time / 1000000.0f; |     const f32 sample_period = elapsed_time / 1000000.0f; | ||||||
| 
 | 
 | ||||||
|     // ignore invalid elapsed time
 |     // Ignore invalid elapsed time
 | ||||||
|     if (sample_period > 0.1f) { |     if (sample_period > 0.1f) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| @ -80,6 +88,13 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||||||
|     rad_gyro.y = -swap; |     rad_gyro.y = -swap; | ||||||
|     rad_gyro.z = -rad_gyro.z; |     rad_gyro.z = -rad_gyro.z; | ||||||
| 
 | 
 | ||||||
|  |     // Clear gyro values if there is no gyro present
 | ||||||
|  |     if (only_accelerometer) { | ||||||
|  |         rad_gyro.x = 0; | ||||||
|  |         rad_gyro.y = 0; | ||||||
|  |         rad_gyro.z = 0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     // Ignore drift correction if acceleration is not reliable
 |     // Ignore drift correction if acceleration is not reliable
 | ||||||
|     if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { |     if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { | ||||||
|         const f32 ax = -normal_accel.x; |         const f32 ax = -normal_accel.x; | ||||||
| @ -92,8 +107,11 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||||||
|         const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |         const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||||
| 
 | 
 | ||||||
|         // Error is cross product between estimated direction and measured direction of gravity
 |         // Error is cross product between estimated direction and measured direction of gravity
 | ||||||
|         const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, |         const Common::Vec3f new_real_error = { | ||||||
|                                               ax * vy - ay * vx}; |             az * vx - ax * vz, | ||||||
|  |             ay * vz - az * vy, | ||||||
|  |             ax * vy - ay * vx, | ||||||
|  |         }; | ||||||
| 
 | 
 | ||||||
|         derivative_error = new_real_error - real_error; |         derivative_error = new_real_error - real_error; | ||||||
|         real_error = new_real_error; |         real_error = new_real_error; | ||||||
| @ -106,9 +124,22 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // Apply feedback terms
 |         // Apply feedback terms
 | ||||||
|         rad_gyro += kp * real_error; |         if (!only_accelerometer) { | ||||||
|         rad_gyro += ki * integral_error; |             rad_gyro += kp * real_error; | ||||||
|         rad_gyro += kd * derivative_error; |             rad_gyro += ki * integral_error; | ||||||
|  |             rad_gyro += kd * derivative_error; | ||||||
|  |         } else { | ||||||
|  |             // Give more weight to acelerometer values to compensate for the lack of gyro
 | ||||||
|  |             rad_gyro += 35.0f * kp * real_error; | ||||||
|  |             rad_gyro += 10.0f * ki * integral_error; | ||||||
|  |             rad_gyro += 10.0f * kd * derivative_error; | ||||||
|  | 
 | ||||||
|  |             // Emulate gyro values for games that need them
 | ||||||
|  |             gyro.x = -rad_gyro.y; | ||||||
|  |             gyro.y = rad_gyro.x; | ||||||
|  |             gyro.z = -rad_gyro.z; | ||||||
|  |             UpdateRotation(elapsed_time); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     const f32 gx = rad_gyro.y; |     const f32 gx = rad_gyro.y; | ||||||
| @ -143,6 +174,67 @@ std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { | |||||||
|             Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; |             Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void MotionInput::SetOrientationFromAccelerometer() { | ||||||
|  |     int iterations = 0; | ||||||
|  |     const f32 sample_period = 0.015f; | ||||||
|  | 
 | ||||||
|  |     const auto normal_accel = accel.Normalized(); | ||||||
|  |     const f32 ax = -normal_accel.x; | ||||||
|  |     const f32 ay = normal_accel.y; | ||||||
|  |     const f32 az = -normal_accel.z; | ||||||
|  | 
 | ||||||
|  |     while (!IsCalibrated(0.01f) && ++iterations < 100) { | ||||||
|  |         // Short name local variable for readability
 | ||||||
|  |         f32 q1 = quat.w; | ||||||
|  |         f32 q2 = quat.xyz[0]; | ||||||
|  |         f32 q3 = quat.xyz[1]; | ||||||
|  |         f32 q4 = quat.xyz[2]; | ||||||
|  | 
 | ||||||
|  |         Common::Vec3f rad_gyro = {}; | ||||||
|  |         const f32 ax = -normal_accel.x; | ||||||
|  |         const f32 ay = normal_accel.y; | ||||||
|  |         const f32 az = -normal_accel.z; | ||||||
|  | 
 | ||||||
|  |         // Estimated direction of gravity
 | ||||||
|  |         const f32 vx = 2.0f * (q2 * q4 - q1 * q3); | ||||||
|  |         const f32 vy = 2.0f * (q1 * q2 + q3 * q4); | ||||||
|  |         const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||||
|  | 
 | ||||||
|  |         // Error is cross product between estimated direction and measured direction of gravity
 | ||||||
|  |         const Common::Vec3f new_real_error = { | ||||||
|  |             az * vx - ax * vz, | ||||||
|  |             ay * vz - az * vy, | ||||||
|  |             ax * vy - ay * vx, | ||||||
|  |         }; | ||||||
|  | 
 | ||||||
|  |         derivative_error = new_real_error - real_error; | ||||||
|  |         real_error = new_real_error; | ||||||
|  | 
 | ||||||
|  |         rad_gyro += 10.0f * kp * real_error; | ||||||
|  |         rad_gyro += 5.0f * ki * integral_error; | ||||||
|  |         rad_gyro += 10.0f * kd * derivative_error; | ||||||
|  | 
 | ||||||
|  |         const f32 gx = rad_gyro.y; | ||||||
|  |         const f32 gy = rad_gyro.x; | ||||||
|  |         const f32 gz = rad_gyro.z; | ||||||
|  | 
 | ||||||
|  |         // Integrate rate of change of quaternion
 | ||||||
|  |         const f32 pa = q2; | ||||||
|  |         const f32 pb = q3; | ||||||
|  |         const f32 pc = q4; | ||||||
|  |         q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); | ||||||
|  |         q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); | ||||||
|  |         q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); | ||||||
|  |         q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); | ||||||
|  | 
 | ||||||
|  |         quat.w = q1; | ||||||
|  |         quat.xyz[0] = q2; | ||||||
|  |         quat.xyz[1] = q3; | ||||||
|  |         quat.xyz[2] = q4; | ||||||
|  |         quat = quat.Normalized(); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| Common::Vec3f MotionInput::GetAcceleration() const { | Common::Vec3f MotionInput::GetAcceleration() const { | ||||||
|     return accel; |     return accel; | ||||||
| } | } | ||||||
| @ -160,17 +252,17 @@ Common::Vec3f MotionInput::GetRotations() const { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void MotionInput::ResetOrientation() { | void MotionInput::ResetOrientation() { | ||||||
|     if (!reset_enabled) { |     if (!reset_enabled || only_accelerometer) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|     if (!IsMoving(0.5f) && accel.z <= -0.9f) { |     if (!IsMoving(0.5f) && accel.z <= -0.9f) { | ||||||
|         ++reset_counter; |         ++reset_counter; | ||||||
|         if (reset_counter > 900) { |         if (reset_counter > 900) { | ||||||
|             // TODO: calculate quaternion from gravity vector
 |  | ||||||
|             quat.w = 0; |             quat.w = 0; | ||||||
|             quat.xyz[0] = 0; |             quat.xyz[0] = 0; | ||||||
|             quat.xyz[1] = 0; |             quat.xyz[1] = 0; | ||||||
|             quat.xyz[2] = -1; |             quat.xyz[2] = -1; | ||||||
|  |             SetOrientationFromAccelerometer(); | ||||||
|             integral_error = {}; |             integral_error = {}; | ||||||
|             reset_counter = 0; |             reset_counter = 0; | ||||||
|         } |         } | ||||||
|  | |||||||
| @ -29,8 +29,8 @@ public: | |||||||
|     void EnableReset(bool reset); |     void EnableReset(bool reset); | ||||||
|     void ResetRotations(); |     void ResetRotations(); | ||||||
| 
 | 
 | ||||||
|     void UpdateRotation(u64 elapsed_time); |     void UpdateRotation(const u64 elapsed_time); | ||||||
|     void UpdateOrientation(u64 elapsed_time); |     void UpdateOrientation(const u64 elapsed_time); | ||||||
| 
 | 
 | ||||||
|     std::array<Common::Vec3f, 3> GetOrientation() const; |     std::array<Common::Vec3f, 3> GetOrientation() const; | ||||||
|     Common::Vec3f GetAcceleration() const; |     Common::Vec3f GetAcceleration() const; | ||||||
| @ -43,6 +43,7 @@ public: | |||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     void ResetOrientation(); |     void ResetOrientation(); | ||||||
|  |     void SetOrientationFromAccelerometer(); | ||||||
| 
 | 
 | ||||||
|     // PID constants
 |     // PID constants
 | ||||||
|     const f32 kp; |     const f32 kp; | ||||||
| @ -63,6 +64,7 @@ private: | |||||||
|     f32 gyro_threshold = 0.0f; |     f32 gyro_threshold = 0.0f; | ||||||
|     u32 reset_counter = 0; |     u32 reset_counter = 0; | ||||||
|     bool reset_enabled = true; |     bool reset_enabled = true; | ||||||
|  |     bool only_accelerometer = true; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace InputCommon
 | } // namespace InputCommon
 | ||||||
|  | |||||||
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