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	shader_decode: Implement SHR
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				@ -16,7 +16,32 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) {
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    const Instruction instr = {program_code[pc]};
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    const auto opcode = OpCode::Decode(instr);
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    UNIMPLEMENTED();
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    const Node op_a = GetRegister(instr.gpr8);
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    const Node op_b = [&]() {
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        if (instr.is_b_imm) {
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            return Immediate(instr.alu.GetSignedImm20_20());
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        } else if (instr.is_b_gpr) {
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            return GetRegister(instr.gpr20);
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        } else {
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            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
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        }
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    }();
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    switch (opcode->get().GetId()) {
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    case OpCode::Id::SHR_C:
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    case OpCode::Id::SHR_R:
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    case OpCode::Id::SHR_IMM: {
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        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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                             "Condition codes generation in SHR is not implemented");
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        const Node value = SignedOperation(OperationCode::IArithmeticShiftRight,
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                                           instr.shift.is_signed, PRECISE, op_a, op_b);
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        SetRegister(bb, instr.gpr0, value);
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        break;
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    }
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    default:
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        UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
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    }
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    return pc;
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}
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