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	Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
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				| @ -3,6 +3,7 @@ | |||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
|  | #include <array> | ||||||
| #include <memory> | #include <memory> | ||||||
| #include <string> | #include <string> | ||||||
| #include <string_view> | #include <string_view> | ||||||
| @ -58,6 +59,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo | |||||||
| 
 | 
 | ||||||
|         if (extension == "GL_ARB_direct_state_access") { |         if (extension == "GL_ARB_direct_state_access") { | ||||||
|             has_ARB_direct_state_access = true; |             has_ARB_direct_state_access = true; | ||||||
|  |         } else if (extension == "GL_ARB_multi_bind") { | ||||||
|  |             has_ARB_multi_bind = true; | ||||||
|         } else if (extension == "GL_ARB_separate_shader_objects") { |         } else if (extension == "GL_ARB_separate_shader_objects") { | ||||||
|             has_ARB_separate_shader_objects = true; |             has_ARB_separate_shader_objects = true; | ||||||
|         } else if (extension == "GL_ARB_vertex_attrib_binding") { |         } else if (extension == "GL_ARB_vertex_attrib_binding") { | ||||||
| @ -644,12 +647,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad | |||||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; |     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||||
|     const auto& entries = shader->GetShaderEntries().const_buffer_entries; |     const auto& entries = shader->GetShaderEntries().const_buffer_entries; | ||||||
| 
 | 
 | ||||||
|  |     constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers; | ||||||
|  |     std::array<GLuint, max_binds> bind_buffers; | ||||||
|  |     std::array<GLintptr, max_binds> bind_offsets; | ||||||
|  |     std::array<GLsizeiptr, max_binds> bind_sizes; | ||||||
|  | 
 | ||||||
|  |     ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points."); | ||||||
|  | 
 | ||||||
|     // Upload only the enabled buffers from the 16 constbuffers of each shader stage
 |     // Upload only the enabled buffers from the 16 constbuffers of each shader stage
 | ||||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||||
|         const auto& used_buffer = entries[bindpoint]; |         const auto& used_buffer = entries[bindpoint]; | ||||||
|         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; |         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; | ||||||
| 
 | 
 | ||||||
|         if (!buffer.enabled) { |         if (!buffer.enabled) { | ||||||
|  |             // With disabled buffers set values as zero to unbind them
 | ||||||
|  |             bind_buffers[bindpoint] = 0; | ||||||
|  |             bind_offsets[bindpoint] = 0; | ||||||
|  |             bind_sizes[bindpoint] = 0; | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| @ -677,15 +691,20 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad | |||||||
|         GLintptr const_buffer_offset = buffer_cache.UploadMemory( |         GLintptr const_buffer_offset = buffer_cache.UploadMemory( | ||||||
|             buffer.address, size, static_cast<size_t>(uniform_buffer_alignment)); |             buffer.address, size, static_cast<size_t>(uniform_buffer_alignment)); | ||||||
| 
 | 
 | ||||||
|         glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint, |  | ||||||
|                           buffer_cache.GetHandle(), const_buffer_offset, size); |  | ||||||
| 
 |  | ||||||
|         // Now configure the bindpoint of the buffer inside the shader
 |         // Now configure the bindpoint of the buffer inside the shader
 | ||||||
|         glUniformBlockBinding(shader->GetProgramHandle(), |         glUniformBlockBinding(shader->GetProgramHandle(), | ||||||
|                               shader->GetProgramResourceIndex(used_buffer), |                               shader->GetProgramResourceIndex(used_buffer), | ||||||
|                               current_bindpoint + bindpoint); |                               current_bindpoint + bindpoint); | ||||||
|  | 
 | ||||||
|  |         // Prepare values for multibind
 | ||||||
|  |         bind_buffers[bindpoint] = buffer_cache.GetHandle(); | ||||||
|  |         bind_offsets[bindpoint] = const_buffer_offset; | ||||||
|  |         bind_sizes[bindpoint] = size; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()), | ||||||
|  |                        bind_buffers.data(), bind_offsets.data(), bind_sizes.data()); | ||||||
|  | 
 | ||||||
|     return current_bindpoint + static_cast<u32>(entries.size()); |     return current_bindpoint + static_cast<u32>(entries.size()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -159,6 +159,7 @@ private: | |||||||
|     void SyncLogicOpState(); |     void SyncLogicOpState(); | ||||||
| 
 | 
 | ||||||
|     bool has_ARB_direct_state_access = false; |     bool has_ARB_direct_state_access = false; | ||||||
|  |     bool has_ARB_multi_bind = false; | ||||||
|     bool has_ARB_separate_shader_objects = false; |     bool has_ARB_separate_shader_objects = false; | ||||||
|     bool has_ARB_vertex_attrib_binding = false; |     bool has_ARB_vertex_attrib_binding = false; | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -449,6 +449,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() { | |||||||
|         unsupported_ext.append("ARB_base_instance"); |         unsupported_ext.append("ARB_base_instance"); | ||||||
|     if (!GLAD_GL_ARB_texture_storage) |     if (!GLAD_GL_ARB_texture_storage) | ||||||
|         unsupported_ext.append("ARB_texture_storage"); |         unsupported_ext.append("ARB_texture_storage"); | ||||||
|  |     if (!GLAD_GL_ARB_multi_bind) | ||||||
|  |         unsupported_ext.append("ARB_multi_bind"); | ||||||
| 
 | 
 | ||||||
|     // Extensions required to support some texture formats.
 |     // Extensions required to support some texture formats.
 | ||||||
|     if (!GLAD_GL_EXT_texture_compression_s3tc) |     if (!GLAD_GL_EXT_texture_compression_s3tc) | ||||||
|  | |||||||
| @ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() { | |||||||
|         unsupported_ext.push_back("ARB_base_instance"); |         unsupported_ext.push_back("ARB_base_instance"); | ||||||
|     if (!GLAD_GL_ARB_texture_storage) |     if (!GLAD_GL_ARB_texture_storage) | ||||||
|         unsupported_ext.push_back("ARB_texture_storage"); |         unsupported_ext.push_back("ARB_texture_storage"); | ||||||
|  |     if (!GLAD_GL_ARB_multi_bind) | ||||||
|  |         unsupported_ext.push_back("ARB_multi_bind"); | ||||||
| 
 | 
 | ||||||
|     // Extensions required to support some texture formats.
 |     // Extensions required to support some texture formats.
 | ||||||
|     if (!GLAD_GL_EXT_texture_compression_s3tc) |     if (!GLAD_GL_EXT_texture_compression_s3tc) | ||||||
|  | |||||||
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