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	gl_rasterizer: Add some commentaries
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				| @ -650,12 +650,17 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|         gpu.dirty_flags.vertex_array.set(); | ||||
|     } | ||||
| 
 | ||||
|     // Prepare vertex array format.
 | ||||
|     const GLuint vertex_array = SetupVertexFormat(); | ||||
| 
 | ||||
|     // Upload vertex and index data.
 | ||||
|     SetupVertexBuffer(vertex_array); | ||||
|     const GLintptr index_buffer_offset = SetupIndexBuffer(); | ||||
| 
 | ||||
|     // Setup draw parameters. It will automatically choose what glDraw* method to use.
 | ||||
|     const DrawParameters params = SetupDraw(index_buffer_offset); | ||||
| 
 | ||||
|     // Setup shaders and their used resources.
 | ||||
|     texture_cache.GuardSamplers(true); | ||||
|     SetupShaders(params.primitive_mode); | ||||
|     texture_cache.GuardSamplers(false); | ||||
|  | ||||
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