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shader: Implement early Z tests
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@@ -934,6 +934,7 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
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profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
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break;
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}
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profile.force_early_z = key.state.early_z != 0;
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return profile;
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}
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