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shader: Implement POPC
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@@ -160,6 +160,8 @@ public:
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[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
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bool is_signed);
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[[nodiscard]] U32 BitReverse(const U32& value);
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[[nodiscard]] U32 BitCount(const U32& value);
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[[nodiscard]] U32 BitwiseNot(const U32& a);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32& lhs, const U32& rhs);
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