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	glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
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				@ -117,6 +117,13 @@ public:
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        shader_source += text + '\n';
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					        shader_source += text + '\n';
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    }
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					    }
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					    void AddLine(char character) {
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					        DEBUG_ASSERT(scope >= 0);
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					        AppendIndentation();
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					        shader_source += character;
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					        shader_source += '\n';
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					    }
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    std::string GetResult() {
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					    std::string GetResult() {
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        return std::move(shader_source);
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					        return std::move(shader_source);
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    }
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					    }
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@ -511,14 +518,14 @@ private:
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                    }
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					                    }
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                    --shader.scope;
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					                    --shader.scope;
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                    shader.AddLine("}");
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					                    shader.AddLine('}');
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                }
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					                }
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                shader.AddLine("default: return false;");
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					                shader.AddLine("default: return false;");
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                shader.AddLine("}");
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					                shader.AddLine('}');
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                --shader.scope;
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					                --shader.scope;
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                shader.AddLine("}");
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					                shader.AddLine('}');
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                shader.AddLine("return false;");
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					                shader.AddLine("return false;");
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            }
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					            }
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@ -568,7 +575,7 @@ private:
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        unsigned const_buffer_layout = 0;
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					        unsigned const_buffer_layout = 0;
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        for (const auto& entry : GetConstBuffersDeclarations()) {
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					        for (const auto& entry : GetConstBuffersDeclarations()) {
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            declarations.AddLine("layout(std430) buffer " + entry.GetName());
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					            declarations.AddLine("layout(std430) buffer " + entry.GetName());
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            declarations.AddLine("{");
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					            declarations.AddLine('{');
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            declarations.AddLine("    float c" + std::to_string(entry.GetIndex()) + "[];");
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					            declarations.AddLine("    float c" + std::to_string(entry.GetIndex()) + "[];");
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            declarations.AddLine("};");
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					            declarations.AddLine("};");
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            declarations.AddLine("");
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					            declarations.AddLine("");
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