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NvHost: Try a different approach to blocking.
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@@ -50,7 +50,7 @@ struct EventInterface {
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// Tells the NVEvent that it has failed.
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std::array<bool, MaxNvEvents> failed{};
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std::array<u32, MaxNvEvents> fails{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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