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	renderer_vulkan/wrapper: Add buffer and image handles
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				@ -420,4 +420,12 @@ std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch&
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    return checkpoints;
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					    return checkpoints;
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}
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					}
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					void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
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					    Check(dld->vkBindBufferMemory(owner, handle, memory, offset));
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					}
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					void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
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					    Check(dld->vkBindImageMemory(owner, handle, memory, offset));
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					}
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} // namespace Vulkan::vk
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					} // namespace Vulkan::vk
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@ -584,4 +584,20 @@ private:
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    const DeviceDispatch* dld = nullptr;
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					    const DeviceDispatch* dld = nullptr;
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};
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					};
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					class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> {
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					    using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle;
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					public:
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					    /// Attaches a memory allocation.
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					    void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
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					};
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					class Image : public Handle<VkImage, VkDevice, DeviceDispatch> {
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					    using Handle<VkImage, VkDevice, DeviceDispatch>::Handle;
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					public:
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					    /// Attaches a memory allocation.
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					    void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
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					};
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} // namespace Vulkan::vk
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					} // namespace Vulkan::vk
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