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	gl_texture_cache: Implement small texture view cache for swizzles
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
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				@ -977,17 +977,13 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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        glBindTextureUnit(binding, 0);
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        return;
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    }
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    glBindTextureUnit(binding, view->GetTexture());
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    if (view->GetSurfaceParams().IsBuffer()) {
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        return;
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    }
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    // Apply swizzle to textures that are not buffers.
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    view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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                       texture.tic.w_source);
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    const GLuint handle = view->GetTexture(texture.tic.x_source, texture.tic.y_source,
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                                           texture.tic.z_source, texture.tic.w_source);
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    glBindTextureUnit(binding, handle);
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    if (!view->GetSurfaceParams().IsBuffer()) {
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        glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
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    }
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}
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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    const auto& maxwell3d = system.GPU().Maxwell3D();
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@ -1015,14 +1011,11 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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        glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
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        return;
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    }
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    if (!tic.IsBuffer()) {
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        view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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    }
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    if (entry.is_written) {
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        view->MarkAsModified(texture_cache.Tick());
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    }
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    glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
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                       view->GetFormat());
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    const GLuint handle = view->GetTexture(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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    glBindImageTexture(binding, handle, 0, GL_TRUE, 0, GL_READ_WRITE, view->GetFormat());
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}
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void RasterizerOpenGL::SyncViewport() {
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@ -35,7 +35,7 @@ MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy",
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namespace {
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struct FormatTuple {
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    GLint internal_format;
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    GLenum internal_format;
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    GLenum format = GL_NONE;
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    GLenum type = GL_NONE;
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};
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@ -387,7 +387,7 @@ void CachedSurface::DecorateSurfaceName() {
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}
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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    LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
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    LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
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}
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View CachedSurface::CreateView(const ViewParams& view_key) {
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@ -403,15 +403,13 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
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}
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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                                     const bool is_proxy)
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    : VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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    target = GetTextureTarget(params.target);
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    format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
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                                     bool is_proxy)
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    : VideoCommon::ViewBase(params), surface{surface},
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      format{GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format},
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      target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
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    if (!is_proxy) {
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        texture_view = CreateTextureView();
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        main_view = CreateTextureView();
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    }
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    current_swizzle =
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        EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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}
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CachedSurfaceView::~CachedSurfaceView() = default;
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@ -454,23 +452,34 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
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    }
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}
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void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
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GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_source,
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                                     SwizzleSource z_source, SwizzleSource w_source) {
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    if (GetSurfaceParams().IsBuffer()) {
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        return GetTexture();
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    }
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    const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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    if (current_swizzle == new_swizzle) {
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        return;
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        return current_view;
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    }
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    current_swizzle = new_swizzle;
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    const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
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    OGLTextureView& view = entry->second;
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    if (!is_cache_miss) {
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        current_view = view.handle;
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        return view.handle;
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    }
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    view = CreateTextureView();
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    current_view = view.handle;
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    std::array swizzle{x_source, y_source, z_source, w_source};
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    const GLuint handle = GetTexture();
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    switch (const PixelFormat format = surface.GetSurfaceParams().pixel_format) {
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    case PixelFormat::S8Z24:
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    switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
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    case PixelFormat::Z24S8:
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    case PixelFormat::Z32FS8:
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    case PixelFormat::S8Z24:
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        UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
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        glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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        glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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                            GetComponent(format, x_source == SwizzleSource::R));
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        // Make sure we sample the first component
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@ -481,10 +490,11 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
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    default: {
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        const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
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                                       GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
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        glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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        glTextureParameteriv(view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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        break;
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    }
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    }
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    return view.handle;
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}
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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@ -83,7 +83,7 @@ public:
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    /// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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    void Attach(GLenum attachment, GLenum target) const;
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    void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
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    GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
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                      Tegra::Texture::SwizzleSource y_source,
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                      Tegra::Texture::SwizzleSource z_source,
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                      Tegra::Texture::SwizzleSource w_source);
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@ -98,7 +98,7 @@ public:
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        if (is_proxy) {
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            return surface.GetTexture();
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        }
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        return texture_view.handle;
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        return main_view.handle;
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    }
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    GLenum GetFormat() const {
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@ -113,12 +113,16 @@ private:
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    OGLTextureView CreateTextureView() const;
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    CachedSurface& surface;
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    GLenum target{};
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    GLenum format{};
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    const GLenum format;
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    const GLenum target;
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    const bool is_proxy;
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    OGLTextureView texture_view;
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    u32 current_swizzle{};
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    bool is_proxy{};
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    std::unordered_map<u32, OGLTextureView> view_cache;
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    OGLTextureView main_view;
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    // Use an invalid default so it always fails the comparison test
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    u32 current_swizzle = 0xffffffff;
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    GLuint current_view = 0;
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};
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class TextureCacheOpenGL final : public TextureCacheBase {
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