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	shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be corrected.
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				| @ -391,7 +391,7 @@ private: | ||||
|     const InternalFlag flag; | ||||
| }; | ||||
| 
 | ||||
| /// A predicate register, it can be negated without aditional nodes
 | ||||
| /// A predicate register, it can be negated without additional nodes
 | ||||
| class PredicateNode final { | ||||
| public: | ||||
|     explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) | ||||
| @ -626,10 +626,10 @@ private: | ||||
|     Node GetPredicate(u64 pred, bool negated = false); | ||||
|     /// Generates a predicate node for an immediate true or false value
 | ||||
|     Node GetPredicate(bool immediate); | ||||
|     /// Generates a node representing an input atttribute. Keeps track of used attributes.
 | ||||
|     /// Generates a node representing an input attribute. Keeps track of used attributes.
 | ||||
|     Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, | ||||
|                            const Tegra::Shader::IpaMode& input_mode, Node buffer = {}); | ||||
|     /// Generates a node representing an output atttribute. Keeps track of used attributes.
 | ||||
|     /// Generates a node representing an output attribute. Keeps track of used attributes.
 | ||||
|     Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); | ||||
|     /// Generates a node representing an internal flag
 | ||||
|     Node GetInternalFlag(InternalFlag flag, bool negated = false); | ||||
|  | ||||
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