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configuration: Add async ASTC decode setting
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@@ -1003,6 +1003,7 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
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template <class P>
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void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
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UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
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LOG_INFO(HW_GPU, "Queuing async texture decode");
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image.flags |= ImageFlagBits::IsDecoding;
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auto decode = std::make_unique<AsyncDecodeContext>();
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