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async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
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@@ -106,8 +106,7 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() {
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std::vector<Result> results;
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{
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std::unique_lock lock{completed_mutex};
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results.assign(std::make_move_iterator(finished_work.begin()),
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std::make_move_iterator(finished_work.end()));
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results = std::move(finished_work);
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finished_work.clear();
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}
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return results;
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