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	qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
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				@ -39,7 +39,6 @@ public:
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 * If this class receives valid SMDH data, it will also display game icons and titles.
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					 * If this class receives valid SMDH data, it will also display game icons and titles.
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 */
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					 */
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class GameListItemPath : public GameListItem {
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					class GameListItemPath : public GameListItem {
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public:
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					public:
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    static const int FullPathRole = Qt::UserRole + 1;
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					    static const int FullPathRole = Qt::UserRole + 1;
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    static const int TitleRole = Qt::UserRole + 2;
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					    static const int TitleRole = Qt::UserRole + 2;
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@ -48,8 +47,7 @@ public:
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    GameListItemPath() = default;
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					    GameListItemPath() = default;
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    GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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					    GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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                     const QString& game_name, const QString& game_type, u64 program_id)
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					                     const QString& game_name, const QString& game_type, u64 program_id) {
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        : GameListItem() {
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        setData(game_path, FullPathRole);
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					        setData(game_path, FullPathRole);
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        setData(game_name, TitleRole);
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					        setData(game_name, TitleRole);
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        setData(qulonglong(program_id), ProgramIdRole);
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					        setData(qulonglong(program_id), ProgramIdRole);
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