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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	fixed clang format & addressed feedback
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				@ -245,25 +245,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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        button->setContextMenuPolicy(Qt::CustomContextMenu);
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					        button->setContextMenuPolicy(Qt::CustomContextMenu);
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        connect(button, &QPushButton::clicked, [=] {
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					        connect(button, &QPushButton::clicked, [=] {
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            HandleClick(
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					            HandleClick(button_map[button_id],
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                button_map[button_id],
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					                        [=](Common::ParamPackage params) {
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                [=](Common::ParamPackage params) {
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					                            // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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                    // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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					                            // Analog triggers (from controllers like the XBOX controller) would not
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                    // Analog triggers (from controllers like the XBOX controller) would not work
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					                            // work due to a different range of their signals (from 0 to 255 on
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                    // due to a different range of their signals (from 0 to 255 on analog triggers
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					                            // analog triggers instead of -32768 to 32768 on analog joysticks). The
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                    // instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets
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					                            // SDL driver misinterprets analog triggers as analog joysticks.
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                    // analog triggers as analog joysticks.
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					                            // TODO: reinterpret the signal range for analog triggers to map the
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                    // TODO: reinterpret the signal range for analog triggers to map the values
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					                            // values correctly. This is required for the correct emulation of the
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                    // correctly. This is required for the correct emulation of the analog triggers
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					                            // analog triggers of the GameCube controller.
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                    // of the GameCube controller.
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					                            if (button_id == Settings::NativeButton::ZL ||
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                    if (button_id == Settings::NativeButton::ZL ||
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					                                button_id == Settings::NativeButton::ZR) {
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                        button_id == Settings::NativeButton::ZR) {
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					                                params.Set("direction", "+");
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                        params.Set("direction", "+");
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					                                params.Set("threshold", "0.5");
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                        params.Set("threshold", "0.5");
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					                            }
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                    }
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					                            buttons_param[button_id] = std::move(params);
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                    buttons_param[button_id] = params;
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					                        },
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                },
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					                        InputCommon::Polling::DeviceType::Button);
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                InputCommon::Polling::DeviceType::Button);
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        });
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					        });
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        connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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					        connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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            QMenu context_menu;
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					            QMenu context_menu;
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@ -289,13 +288,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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            analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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					            analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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            connect(analog_button, &QPushButton::clicked, [=]() {
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					            connect(analog_button, &QPushButton::clicked, [=]() {
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                HandleClick(
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					                HandleClick(analog_map_buttons[analog_id][sub_button_id],
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                    analog_map_buttons[analog_id][sub_button_id],
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					                            [=](const Common::ParamPackage& params) {
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                    [=](const Common::ParamPackage& params) {
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					                                SetAnalogButton(params, analogs_param[analog_id],
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                        SetAnalogButton(params, analogs_param[analog_id],
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					                                                analog_sub_buttons[sub_button_id]);
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                                        analog_sub_buttons[sub_button_id]);
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					                            },
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                    },
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					                            InputCommon::Polling::DeviceType::Button);
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                    InputCommon::Polling::DeviceType::Button);
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            });
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					            });
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            connect(analog_button, &QPushButton::customContextMenuRequested,
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					            connect(analog_button, &QPushButton::customContextMenuRequested,
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                    [=](const QPoint& menu_location) {
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					                    [=](const QPoint& menu_location) {
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