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	controllers/npad: Connect a controller on init if none are connected
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				@ -224,6 +224,19 @@ void Controller_NPad::OnInit() {
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                                               player.connected};
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                   });
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    // Connect the Player 1 or Handheld controller if none are connected.
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    if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
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                     [](const ControllerHolder& controller) { return controller.is_connected; })) {
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        const auto controller = MapSettingsTypeToNPad(Settings::values.players[0].controller_type);
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        if (controller == NPadControllerType::Handheld) {
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            Settings::values.players[HANDHELD_INDEX].connected = true;
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            connected_controllers[HANDHELD_INDEX] = {controller, true};
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        } else {
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            Settings::values.players[0].connected = true;
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            connected_controllers[0] = {controller, true};
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        }
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    }
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    // Account for handheld
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    if (connected_controllers[HANDHELD_INDEX].is_connected) {
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        connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
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@ -280,7 +280,8 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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        }
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    } else {
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        player.connected =
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            ReadSetting(QStringLiteral("%1connected").arg(player_prefix), false).toBool();
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            ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
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                .toBool();
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        player.controller_type = static_cast<Settings::ControllerType>(
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            qt_config
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