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	core: Make GetGameFileFromPath function externally accessible
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				| @ -8,6 +8,7 @@ | ||||
| #include <thread> | ||||
| #include <utility> | ||||
| 
 | ||||
| #include "common/file_util.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/string_util.h" | ||||
| #include "core/arm/exclusive_monitor.h" | ||||
| @ -40,7 +41,6 @@ namespace Core { | ||||
| 
 | ||||
| /*static*/ System System::s_instance; | ||||
| 
 | ||||
| namespace { | ||||
| FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, | ||||
|                                          const std::string& path) { | ||||
|     // To account for split 00+01+etc files.
 | ||||
| @ -69,11 +69,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, | ||||
|         return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName()); | ||||
|     } | ||||
| 
 | ||||
|     if (FileUtil::IsDirectory(path)) | ||||
|         return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read); | ||||
| 
 | ||||
|     return vfs->OpenFile(path, FileSys::Mode::Read); | ||||
| } | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| struct System::Impl { | ||||
| 
 | ||||
|     Cpu& CurrentCpuCore() { | ||||
|         return cpu_core_manager.GetCurrentCore(); | ||||
|     } | ||||
|  | ||||
| @ -9,6 +9,7 @@ | ||||
| #include <string> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/file_sys/vfs_types.h" | ||||
| #include "core/hle/kernel/object.h" | ||||
| 
 | ||||
| namespace Core::Frontend { | ||||
| @ -55,6 +56,9 @@ class TelemetrySession; | ||||
| 
 | ||||
| struct PerfStatsResults; | ||||
| 
 | ||||
| FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, | ||||
|                                          const std::string& path); | ||||
| 
 | ||||
| class System { | ||||
| public: | ||||
|     System(const System&) = delete; | ||||
|  | ||||
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