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	gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
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				| @ -62,6 +62,7 @@ Device::Device() { | ||||
|     max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); | ||||
|     has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group && | ||||
|                           GLAD_GL_NV_shader_thread_shuffle; | ||||
|     has_shader_ballot = GLAD_GL_ARB_shader_ballot; | ||||
|     has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; | ||||
|     has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); | ||||
|     has_variable_aoffi = TestVariableAoffi(); | ||||
| @ -79,6 +80,7 @@ Device::Device(std::nullptr_t) { | ||||
|     max_vertex_attributes = 16; | ||||
|     max_varyings = 15; | ||||
|     has_warp_intrinsics = true; | ||||
|     has_shader_ballot = true; | ||||
|     has_vertex_viewport_layer = true; | ||||
|     has_image_load_formatted = true; | ||||
|     has_variable_aoffi = true; | ||||
|  | ||||
| @ -34,6 +34,10 @@ public: | ||||
|         return has_warp_intrinsics; | ||||
|     } | ||||
| 
 | ||||
|     bool HasShaderBallot() const { | ||||
|         return has_shader_ballot; | ||||
|     } | ||||
| 
 | ||||
|     bool HasVertexViewportLayer() const { | ||||
|         return has_vertex_viewport_layer; | ||||
|     } | ||||
| @ -68,6 +72,7 @@ private: | ||||
|     u32 max_vertex_attributes{}; | ||||
|     u32 max_varyings{}; | ||||
|     bool has_warp_intrinsics{}; | ||||
|     bool has_shader_ballot{}; | ||||
|     bool has_vertex_viewport_layer{}; | ||||
|     bool has_image_load_formatted{}; | ||||
|     bool has_variable_aoffi{}; | ||||
|  | ||||
| @ -1382,13 +1382,19 @@ private: | ||||
|     Expression FSwizzleAdd(Operation operation) { | ||||
|         const std::string op_a = VisitOperand(operation, 0).AsFloat(); | ||||
|         const std::string op_b = VisitOperand(operation, 1).AsFloat(); | ||||
| 
 | ||||
|         if (!device.HasShaderBallot()) { | ||||
|             LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); | ||||
|             return {fmt::format("{} + {}", op_a, op_b), Type::Float}; | ||||
|         } | ||||
| 
 | ||||
|         const std::string instr_mask = VisitOperand(operation, 2).AsUint(); | ||||
| 
 | ||||
|         const std::string mask = code.GenerateTemporary(); | ||||
|         code.AddLine("uint {} = {} >> ((gl_SubGroupInvocationARB & 3) << 1);", mask, instr_mask); | ||||
|         code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask, | ||||
|                      instr_mask); | ||||
| 
 | ||||
|         const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{} & 3]", mask); | ||||
|         const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{} & 3]", mask); | ||||
|         const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask); | ||||
|         const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask); | ||||
|         return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b), | ||||
|                 Type::Float}; | ||||
|     } | ||||
| @ -1957,11 +1963,21 @@ private: | ||||
|     } | ||||
| 
 | ||||
|     Expression ThreadId(Operation operation) { | ||||
|         if (!device.HasShaderBallot()) { | ||||
|             LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); | ||||
|             return {"0U", Type::Uint}; | ||||
|         } | ||||
|         return {"gl_SubGroupInvocationARB", Type::Uint}; | ||||
|     } | ||||
| 
 | ||||
|     Expression ShuffleIndexed(Operation operation) { | ||||
|         const std::string value = VisitOperand(operation, 0).AsFloat(); | ||||
|         std::string value = VisitOperand(operation, 0).AsFloat(); | ||||
| 
 | ||||
|         if (!device.HasShaderBallot()) { | ||||
|             LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); | ||||
|             return {std::move(value), Type::Float}; | ||||
|         } | ||||
| 
 | ||||
|         const std::string index = VisitOperand(operation, 1).AsUint(); | ||||
|         return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float}; | ||||
|     } | ||||
|  | ||||
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