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	Merge pull request #4805 from bunnei/update-defaults
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
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						cd92a94965
					
				| @ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() { | ||||
| void Config::ReadCoreValues() { | ||||
|     qt_config->beginGroup(QStringLiteral("Core")); | ||||
| 
 | ||||
|     ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false); | ||||
|     ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
| @ -716,12 +716,12 @@ void Config::ReadRendererValues() { | ||||
|                       QStringLiteral("use_disk_shader_cache"), true); | ||||
|     ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); | ||||
|     ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, | ||||
|                       QStringLiteral("use_asynchronous_gpu_emulation"), false); | ||||
|                       QStringLiteral("use_asynchronous_gpu_emulation"), true); | ||||
|     ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), | ||||
|                       true); | ||||
|     ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); | ||||
|     ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), | ||||
|                       false); | ||||
|                       true); | ||||
|     ReadSettingGlobal(Settings::values.use_asynchronous_shaders, | ||||
|                       QStringLiteral("use_asynchronous_shaders"), false); | ||||
|     ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), | ||||
| @ -1110,7 +1110,7 @@ void Config::SaveControlValues() { | ||||
| void Config::SaveCoreValues() { | ||||
|     qt_config->beginGroup(QStringLiteral("Core")); | ||||
| 
 | ||||
|     WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); | ||||
|     WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
| @ -1266,12 +1266,12 @@ void Config::SaveRendererValues() { | ||||
|                        static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), | ||||
|                        Settings::values.gpu_accuracy.UsingGlobal(), 0); | ||||
|     WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), | ||||
|                        Settings::values.use_asynchronous_gpu_emulation, false); | ||||
|                        Settings::values.use_asynchronous_gpu_emulation, true); | ||||
|     WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, | ||||
|                        true); | ||||
|     WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); | ||||
|     WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), | ||||
|                        Settings::values.use_assembly_shaders, false); | ||||
|                        Settings::values.use_assembly_shaders, true); | ||||
|     WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), | ||||
|                        Settings::values.use_asynchronous_shaders, false); | ||||
|     WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, | ||||
|  | ||||
| @ -371,7 +371,7 @@ void Config::ReadValues() { | ||||
| 
 | ||||
|     // Core
 | ||||
|     Settings::values.use_multi_core.SetValue( | ||||
|         sdl2_config->GetBoolean("Core", "use_multi_core", false)); | ||||
|         sdl2_config->GetBoolean("Core", "use_multi_core", true)); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     const int renderer_backend = sdl2_config->GetInteger( | ||||
| @ -395,11 +395,11 @@ void Config::ReadValues() { | ||||
|     const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); | ||||
|     Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); | ||||
|     Settings::values.use_asynchronous_gpu_emulation.SetValue( | ||||
|         sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); | ||||
|         sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); | ||||
|     Settings::values.use_vsync.SetValue( | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); | ||||
|     Settings::values.use_assembly_shaders.SetValue( | ||||
|         sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); | ||||
|         sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); | ||||
|     Settings::values.use_asynchronous_shaders.SetValue( | ||||
|         sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); | ||||
|     Settings::values.use_asynchronous_shaders.SetValue( | ||||
|  | ||||
| @ -94,7 +94,7 @@ udp_pad_index= | ||||
| 
 | ||||
| [Core] | ||||
| # Whether to use multi-core for CPU emulation | ||||
| # 0 (default): Disabled, 1: Enabled | ||||
| # 0: Disabled, 1 (default): Enabled | ||||
| use_multi_core= | ||||
| 
 | ||||
| [Cpu] | ||||
| @ -163,7 +163,7 @@ max_anisotropy = | ||||
| use_vsync = | ||||
| 
 | ||||
| # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. | ||||
| # 0 (default): Off, 1: On | ||||
| # 0: Off, 1 (default): On | ||||
| use_assembly_shaders = | ||||
| 
 | ||||
| # Whether to allow asynchronous shader building. | ||||
|  | ||||
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