mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	Address review and fix broken yuzu-tester build
This commit is contained in:
		
							parent
							
								
									282adfc70b
								
							
						
					
					
						commit
						cf9c94d401
					
				@ -169,6 +169,9 @@ struct System::Impl {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
 | 
					        interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
 | 
				
			||||||
        gpu_core = VideoCore::CreateGPU(emu_window, system);
 | 
					        gpu_core = VideoCore::CreateGPU(emu_window, system);
 | 
				
			||||||
 | 
					        if (!gpu_core) {
 | 
				
			||||||
 | 
					            return ResultStatus::ErrorVideoCore;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
 | 
					        gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        is_powered_on = true;
 | 
					        is_powered_on = true;
 | 
				
			||||||
@ -181,7 +184,6 @@ struct System::Impl {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
 | 
					    ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
 | 
				
			||||||
                      const std::string& filepath) {
 | 
					                      const std::string& filepath) {
 | 
				
			||||||
 | 
					 | 
				
			||||||
        app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
 | 
					        app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
 | 
				
			||||||
        if (!app_loader) {
 | 
					        if (!app_loader) {
 | 
				
			||||||
            LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
 | 
					            LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
 | 
				
			||||||
 | 
				
			|||||||
@ -30,7 +30,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    class Scoped {
 | 
					    class Scoped {
 | 
				
			||||||
    public:
 | 
					    public:
 | 
				
			||||||
        Scoped(GraphicsContext& context_) : context(context_) {
 | 
					        explicit Scoped(GraphicsContext& context_) : context(context_) {
 | 
				
			||||||
            context.MakeCurrent();
 | 
					            context.MakeCurrent();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        ~Scoped() {
 | 
					        ~Scoped() {
 | 
				
			||||||
 | 
				
			|||||||
@ -305,6 +305,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const std::vector gl_cache = disk_cache.LoadPrecompiled();
 | 
					    const std::vector gl_cache = disk_cache.LoadPrecompiled();
 | 
				
			||||||
 | 
					    const auto supported_formats = GetSupportedFormats();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Track if precompiled cache was altered during loading to know if we have to
 | 
					    // Track if precompiled cache was altered during loading to know if we have to
 | 
				
			||||||
    // serialize the virtual precompiled cache file back to the hard drive
 | 
					    // serialize the virtual precompiled cache file back to the hard drive
 | 
				
			||||||
@ -327,7 +328,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
 | 
				
			|||||||
    const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
 | 
					    const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
 | 
				
			||||||
                            std::size_t end) {
 | 
					                            std::size_t end) {
 | 
				
			||||||
        const auto scope = context->Acquire();
 | 
					        const auto scope = context->Acquire();
 | 
				
			||||||
        const auto supported_formats = GetSupportedFormats();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (std::size_t i = begin; i < end; ++i) {
 | 
					        for (std::size_t i = begin; i < end; ++i) {
 | 
				
			||||||
            if (stop_loading) {
 | 
					            if (stop_loading) {
 | 
				
			||||||
 | 
				
			|||||||
@ -7,7 +7,9 @@
 | 
				
			|||||||
#include <cstdlib>
 | 
					#include <cstdlib>
 | 
				
			||||||
#include <cstring>
 | 
					#include <cstring>
 | 
				
			||||||
#include <memory>
 | 
					#include <memory>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <glad/glad.h>
 | 
					#include <glad/glad.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "common/assert.h"
 | 
					#include "common/assert.h"
 | 
				
			||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
#include "common/microprofile.h"
 | 
					#include "common/microprofile.h"
 | 
				
			||||||
@ -313,8 +315,8 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
 | 
					RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
 | 
				
			||||||
                               Core::Frontend::GraphicsContext& context)
 | 
					                               Core::Frontend::GraphicsContext& context)
 | 
				
			||||||
    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, frame_mailbox{},
 | 
					    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
 | 
				
			||||||
      has_debug_tool{HasDebugTool()}, context{context} {}
 | 
					      frame_mailbox{}, context{context}, has_debug_tool{HasDebugTool()} {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
RendererOpenGL::~RendererOpenGL() = default;
 | 
					RendererOpenGL::~RendererOpenGL() = default;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -30,7 +30,7 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindo
 | 
				
			|||||||
        return nullptr;
 | 
					        return nullptr;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
} // namespace
 | 
					} // Anonymous namespace
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace VideoCore {
 | 
					namespace VideoCore {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -39,7 +39,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
 | 
				
			|||||||
    const auto scope = context->Acquire();
 | 
					    const auto scope = context->Acquire();
 | 
				
			||||||
    auto renderer = CreateRenderer(emu_window, system, *context);
 | 
					    auto renderer = CreateRenderer(emu_window, system, *context);
 | 
				
			||||||
    if (!renderer->Init()) {
 | 
					    if (!renderer->Init()) {
 | 
				
			||||||
        return {};
 | 
					        return nullptr;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (Settings::values.use_asynchronous_gpu_emulation) {
 | 
					    if (Settings::values.use_asynchronous_gpu_emulation) {
 | 
				
			||||||
 | 
				
			|||||||
@ -42,6 +42,10 @@ EmuThread::~EmuThread() = default;
 | 
				
			|||||||
void EmuThread::run() {
 | 
					void EmuThread::run() {
 | 
				
			||||||
    MicroProfileOnThreadCreate("EmuThread");
 | 
					    MicroProfileOnThreadCreate("EmuThread");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
 | 
				
			||||||
 | 
					    // execution.
 | 
				
			||||||
 | 
					    Core::System::GetInstance().GPU().Start();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
 | 
					    emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
 | 
					    Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
 | 
				
			||||||
@ -51,10 +55,6 @@ void EmuThread::run() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
 | 
					    emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
 | 
					 | 
				
			||||||
    // execution.
 | 
					 | 
				
			||||||
    Core::System::GetInstance().GPU().Start();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Holds whether the cpu was running during the last iteration,
 | 
					    // Holds whether the cpu was running during the last iteration,
 | 
				
			||||||
    // so that the DebugModeLeft signal can be emitted before the
 | 
					    // so that the DebugModeLeft signal can be emitted before the
 | 
				
			||||||
    // next execution step
 | 
					    // next execution step
 | 
				
			||||||
@ -152,7 +152,7 @@ public:
 | 
				
			|||||||
        if (is_current) {
 | 
					        if (is_current) {
 | 
				
			||||||
            return;
 | 
					            return;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        context->makeCurrent(surface);
 | 
					        is_current = context->makeCurrent(surface);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void DoneCurrent() override {
 | 
					    void DoneCurrent() override {
 | 
				
			||||||
@ -160,7 +160,11 @@ public:
 | 
				
			|||||||
        is_current = false;
 | 
					        is_current = false;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    QOpenGLContext* GetShareContext() const {
 | 
					    QOpenGLContext* GetShareContext() {
 | 
				
			||||||
 | 
					        return context.get();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const QOpenGLContext* GetShareContext() const {
 | 
				
			||||||
        return context.get();
 | 
					        return context.get();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -177,13 +181,15 @@ class DummyContext : public Core::Frontend::GraphicsContext {};
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
class RenderWidget : public QWidget {
 | 
					class RenderWidget : public QWidget {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
    RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
 | 
					    explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
 | 
				
			||||||
        setAttribute(Qt::WA_NativeWindow);
 | 
					        setAttribute(Qt::WA_NativeWindow);
 | 
				
			||||||
        setAttribute(Qt::WA_PaintOnScreen);
 | 
					        setAttribute(Qt::WA_PaintOnScreen);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    virtual ~RenderWidget() = default;
 | 
					    virtual ~RenderWidget() = default;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Called on the UI thread when this Widget is ready to draw
 | 
				
			||||||
 | 
					    /// Dervied classes can override this to draw the latest frame.
 | 
				
			||||||
    virtual void Present() {}
 | 
					    virtual void Present() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void paintEvent(QPaintEvent* event) override {
 | 
					    void paintEvent(QPaintEvent* event) override {
 | 
				
			||||||
@ -191,56 +197,6 @@ public:
 | 
				
			|||||||
        update();
 | 
					        update();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void resizeEvent(QResizeEvent* ev) override {
 | 
					 | 
				
			||||||
        render_window->resize(ev->size());
 | 
					 | 
				
			||||||
        render_window->OnFramebufferSizeChanged();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    void keyPressEvent(QKeyEvent* event) override {
 | 
					 | 
				
			||||||
        InputCommon::GetKeyboard()->PressKey(event->key());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    void keyReleaseEvent(QKeyEvent* event) override {
 | 
					 | 
				
			||||||
        InputCommon::GetKeyboard()->ReleaseKey(event->key());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    void mousePressEvent(QMouseEvent* event) override {
 | 
					 | 
				
			||||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					 | 
				
			||||||
            return; // touch input is handled in TouchBeginEvent
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        const auto pos{event->pos()};
 | 
					 | 
				
			||||||
        if (event->button() == Qt::LeftButton) {
 | 
					 | 
				
			||||||
            const auto [x, y] = render_window->ScaleTouch(pos);
 | 
					 | 
				
			||||||
            render_window->TouchPressed(x, y);
 | 
					 | 
				
			||||||
        } else if (event->button() == Qt::RightButton) {
 | 
					 | 
				
			||||||
            InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    void mouseMoveEvent(QMouseEvent* event) override {
 | 
					 | 
				
			||||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					 | 
				
			||||||
            return; // touch input is handled in TouchUpdateEvent
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        const auto pos{event->pos()};
 | 
					 | 
				
			||||||
        const auto [x, y] = render_window->ScaleTouch(pos);
 | 
					 | 
				
			||||||
        render_window->TouchMoved(x, y);
 | 
					 | 
				
			||||||
        InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    void mouseReleaseEvent(QMouseEvent* event) override {
 | 
					 | 
				
			||||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					 | 
				
			||||||
            return; // touch input is handled in TouchEndEvent
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (event->button() == Qt::LeftButton)
 | 
					 | 
				
			||||||
            render_window->TouchReleased();
 | 
					 | 
				
			||||||
        else if (event->button() == Qt::RightButton)
 | 
					 | 
				
			||||||
            InputCommon::GetMotionEmu()->EndTilt();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    std::pair<unsigned, unsigned> GetSize() const {
 | 
					 | 
				
			||||||
        return std::make_pair(width(), height());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    QPaintEngine* paintEngine() const override {
 | 
					    QPaintEngine* paintEngine() const override {
 | 
				
			||||||
        return nullptr;
 | 
					        return nullptr;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@ -276,6 +232,7 @@ private:
 | 
				
			|||||||
    std::unique_ptr<Core::Frontend::GraphicsContext> context{};
 | 
					    std::unique_ptr<Core::Frontend::GraphicsContext> context{};
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef HAS_VULKAN
 | 
				
			||||||
class VulkanRenderWidget : public RenderWidget {
 | 
					class VulkanRenderWidget : public RenderWidget {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
    explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
 | 
					    explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
 | 
				
			||||||
@ -284,6 +241,7 @@ public:
 | 
				
			|||||||
        windowHandle()->setVulkanInstance(instance);
 | 
					        windowHandle()->setVulkanInstance(instance);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
 | 
					GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
 | 
				
			||||||
    : QWidget(parent_), emu_thread(emu_thread) {
 | 
					    : QWidget(parent_), emu_thread(emu_thread) {
 | 
				
			||||||
@ -358,7 +316,7 @@ qreal GRenderWindow::windowPixelRatio() const {
 | 
				
			|||||||
    return devicePixelRatio();
 | 
					    return devicePixelRatio();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
 | 
					std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
 | 
				
			||||||
    const qreal pixel_ratio = windowPixelRatio();
 | 
					    const qreal pixel_ratio = windowPixelRatio();
 | 
				
			||||||
    return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
 | 
					    return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
 | 
				
			||||||
            static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
 | 
					            static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
 | 
				
			||||||
@ -378,8 +336,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
 | 
					void GRenderWindow::mousePressEvent(QMouseEvent* event) {
 | 
				
			||||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					    // touch input is handled in TouchBeginEvent
 | 
				
			||||||
        return; // touch input is handled in TouchBeginEvent
 | 
					    if (event->source() == Qt::MouseEventSynthesizedBySystem) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auto pos = event->pos();
 | 
					    auto pos = event->pos();
 | 
				
			||||||
    if (event->button() == Qt::LeftButton) {
 | 
					    if (event->button() == Qt::LeftButton) {
 | 
				
			||||||
@ -391,8 +351,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
					void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
				
			||||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					    // touch input is handled in TouchUpdateEvent
 | 
				
			||||||
        return; // touch input is handled in TouchUpdateEvent
 | 
					    if (event->source() == Qt::MouseEventSynthesizedBySystem) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auto pos = event->pos();
 | 
					    auto pos = event->pos();
 | 
				
			||||||
    const auto [x, y] = ScaleTouch(pos);
 | 
					    const auto [x, y] = ScaleTouch(pos);
 | 
				
			||||||
@ -401,13 +363,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
 | 
					void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
 | 
				
			||||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
					    // touch input is handled in TouchEndEvent
 | 
				
			||||||
        return; // touch input is handled in TouchEndEvent
 | 
					    if (event->source() == Qt::MouseEventSynthesizedBySystem) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (event->button() == Qt::LeftButton)
 | 
					    if (event->button() == Qt::LeftButton) {
 | 
				
			||||||
        this->TouchReleased();
 | 
					        this->TouchReleased();
 | 
				
			||||||
    else if (event->button() == Qt::RightButton)
 | 
					    } else if (event->button() == Qt::RightButton) {
 | 
				
			||||||
        InputCommon::GetMotionEmu()->EndTilt();
 | 
					        InputCommon::GetMotionEmu()->EndTilt();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
 | 
					void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
 | 
				
			||||||
 | 
				
			|||||||
@ -7,11 +7,12 @@
 | 
				
			|||||||
#include <atomic>
 | 
					#include <atomic>
 | 
				
			||||||
#include <condition_variable>
 | 
					#include <condition_variable>
 | 
				
			||||||
#include <mutex>
 | 
					#include <mutex>
 | 
				
			||||||
#include <thread>
 | 
					
 | 
				
			||||||
#include <QImage>
 | 
					#include <QImage>
 | 
				
			||||||
#include <QThread>
 | 
					#include <QThread>
 | 
				
			||||||
#include <QWidget>
 | 
					#include <QWidget>
 | 
				
			||||||
#include <QWindow>
 | 
					#include <QWindow>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "common/thread.h"
 | 
					#include "common/thread.h"
 | 
				
			||||||
#include "core/core.h"
 | 
					#include "core/core.h"
 | 
				
			||||||
#include "core/frontend/emu_window.h"
 | 
					#include "core/frontend/emu_window.h"
 | 
				
			||||||
@ -84,8 +85,8 @@ private:
 | 
				
			|||||||
    bool exec_step = false;
 | 
					    bool exec_step = false;
 | 
				
			||||||
    bool running = false;
 | 
					    bool running = false;
 | 
				
			||||||
    std::atomic_bool stop_run{false};
 | 
					    std::atomic_bool stop_run{false};
 | 
				
			||||||
    std::mutex running_mutex = {};
 | 
					    std::mutex running_mutex;
 | 
				
			||||||
    std::condition_variable running_cv = {};
 | 
					    std::condition_variable running_cv;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
signals:
 | 
					signals:
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@ -154,7 +155,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
 | 
					    void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::pair<u32, u32> ScaleTouch(const QPointF pos) const;
 | 
					    std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public slots:
 | 
					public slots:
 | 
				
			||||||
    void OnEmulationStarting(EmuThread* emu_thread);
 | 
					    void OnEmulationStarting(EmuThread* emu_thread);
 | 
				
			||||||
 | 
				
			|||||||
@ -230,11 +230,11 @@ int main(int argc, char** argv) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
 | 
					    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    system.Renderer().Rasterizer().LoadDiskResources();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
 | 
					    // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
 | 
				
			||||||
    system.GPU().Start();
 | 
					    system.GPU().Start();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    system.Renderer().Rasterizer().LoadDiskResources();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::thread render_thread([&emu_window] { emu_window->Present(); });
 | 
					    std::thread render_thread([&emu_window] { emu_window->Present(); });
 | 
				
			||||||
    while (emu_window->IsOpen()) {
 | 
					    while (emu_window->IsOpen()) {
 | 
				
			||||||
        system.RunLoop();
 | 
					        system.RunLoop();
 | 
				
			||||||
 | 
				
			|||||||
@ -102,8 +102,6 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
 | 
				
			|||||||
    LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
 | 
					    LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
 | 
				
			||||||
             Common::g_scm_branch, Common::g_scm_desc);
 | 
					             Common::g_scm_branch, Common::g_scm_desc);
 | 
				
			||||||
    Settings::LogSettings();
 | 
					    Settings::LogSettings();
 | 
				
			||||||
 | 
					 | 
				
			||||||
    DoneCurrent();
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
 | 
					EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
 | 
				
			||||||
@ -114,14 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void EmuWindow_SDL2_Hide::PollEvents() {}
 | 
					void EmuWindow_SDL2_Hide::PollEvents() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
 | 
					 | 
				
			||||||
    SDL_GL_MakeCurrent(render_window, gl_context);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void EmuWindow_SDL2_Hide::DoneCurrent() {
 | 
					 | 
				
			||||||
    SDL_GL_MakeCurrent(render_window, nullptr);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bool EmuWindow_SDL2_Hide::IsShown() const {
 | 
					bool EmuWindow_SDL2_Hide::IsShown() const {
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -129,3 +119,35 @@ bool EmuWindow_SDL2_Hide::IsShown() const {
 | 
				
			|||||||
void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const {
 | 
					void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const {
 | 
				
			||||||
    UNREACHABLE();
 | 
					    UNREACHABLE();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class SDLGLContext : public Core::Frontend::GraphicsContext {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    explicit SDLGLContext() {
 | 
				
			||||||
 | 
					        // create a hidden window to make the shared context against
 | 
				
			||||||
 | 
					        window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
 | 
				
			||||||
 | 
					                                  SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
 | 
				
			||||||
 | 
					        context = SDL_GL_CreateContext(window);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ~SDLGLContext() {
 | 
				
			||||||
 | 
					        DoneCurrent();
 | 
				
			||||||
 | 
					        SDL_GL_DeleteContext(context);
 | 
				
			||||||
 | 
					        SDL_DestroyWindow(window);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void MakeCurrent() override {
 | 
				
			||||||
 | 
					        SDL_GL_MakeCurrent(window, context);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DoneCurrent() override {
 | 
				
			||||||
 | 
					        SDL_GL_MakeCurrent(window, nullptr);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    SDL_Window* window;
 | 
				
			||||||
 | 
					    SDL_GLContext context;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const {
 | 
				
			||||||
 | 
					    return std::make_unique<SDLGLContext>();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -16,12 +16,6 @@ public:
 | 
				
			|||||||
    /// Polls window events
 | 
					    /// Polls window events
 | 
				
			||||||
    void PollEvents() override;
 | 
					    void PollEvents() override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /// Makes the graphics context current for the caller thread
 | 
					 | 
				
			||||||
    void MakeCurrent() override;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /// Releases the GL context from the caller thread
 | 
					 | 
				
			||||||
    void DoneCurrent() override;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /// Whether the screen is being shown or not.
 | 
					    /// Whether the screen is being shown or not.
 | 
				
			||||||
    bool IsShown() const override;
 | 
					    bool IsShown() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -29,8 +23,7 @@ public:
 | 
				
			|||||||
    void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
 | 
					    void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
 | 
				
			||||||
                                void* surface) const override;
 | 
					                                void* surface) const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /// Whether the window is still open, and a close request hasn't yet been sent
 | 
					    std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
 | 
				
			||||||
    bool IsOpen() const;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    /// Whether the GPU and driver supports the OpenGL extension required
 | 
					    /// Whether the GPU and driver supports the OpenGL extension required
 | 
				
			||||||
 | 
				
			|||||||
@ -164,11 +164,6 @@ int main(int argc, char** argv) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
 | 
					    std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!Settings::values.use_multi_core) {
 | 
					 | 
				
			||||||
        // Single core mode must acquire OpenGL context for entire emulation session
 | 
					 | 
				
			||||||
        emu_window->MakeCurrent();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    bool finished = false;
 | 
					    bool finished = false;
 | 
				
			||||||
    int return_value = 0;
 | 
					    int return_value = 0;
 | 
				
			||||||
    const auto callback = [&finished,
 | 
					    const auto callback = [&finished,
 | 
				
			||||||
@ -257,6 +252,7 @@ int main(int argc, char** argv) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
 | 
					    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    system.GPU().Start();
 | 
				
			||||||
    system.Renderer().Rasterizer().LoadDiskResources();
 | 
					    system.Renderer().Rasterizer().LoadDiskResources();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    while (!finished) {
 | 
					    while (!finished) {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user