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	gl_state: Remove point size tracking
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				@ -428,9 +428,7 @@ void RasterizerOpenGL::Clear() {
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    bool use_stencil{};
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    OpenGLState prev_state{OpenGLState::GetCurState()};
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    SCOPE_EXIT({
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        prev_state.Apply();
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    });
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    SCOPE_EXIT({ prev_state.Apply(); });
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    OpenGLState clear_state{OpenGLState::GetCurState()};
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    clear_state.SetDefaultViewports();
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@ -1205,9 +1203,9 @@ void RasterizerOpenGL::SyncPointState() {
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    const auto& regs = system.GPU().Maxwell3D().regs;
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    // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
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    // in OpenGL).
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    state.point.program_control = regs.vp_point_size.enable != 0;
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    state.point.sprite = regs.point_sprite_enable != 0;
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    state.point.size = std::max(1.0f, regs.point_size);
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    oglEnable(GL_PROGRAM_POINT_SIZE, regs.vp_point_size.enable);
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    oglEnable(GL_POINT_SPRITE, regs.point_sprite_enable);
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    glPointSize(std::max(1.0f, regs.point_size));
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}
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void RasterizerOpenGL::SyncPolygonOffset() {
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@ -126,14 +126,6 @@ void OpenGLState::ApplyClipDistances() {
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    }
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}
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void OpenGLState::ApplyPointSize() {
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    Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
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    Enable(GL_POINT_SPRITE, cur_state.point.sprite, point.sprite);
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    if (UpdateValue(cur_state.point.size, point.size)) {
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        glPointSize(point.size);
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    }
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}
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void OpenGLState::ApplyFragmentColorClamp() {
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    if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) {
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        glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
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@ -445,7 +437,6 @@ void OpenGLState::Apply() {
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    ApplyShaderProgram();
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    ApplyProgramPipeline();
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    ApplyClipDistances();
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    ApplyPointSize();
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    ApplyFragmentColorClamp();
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    ApplyMultisample();
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    ApplyRasterizerDiscard();
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@ -130,12 +130,6 @@ public:
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    };
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    std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
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    struct {
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        bool program_control = false; // GL_PROGRAM_POINT_SIZE
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        bool sprite = false;          // GL_POINT_SPRITE
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        GLfloat size = 1.0f;          // GL_POINT_SIZE
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    } point;
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    struct {
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        bool point_enable = false;
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        bool line_enable = false;
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@ -176,7 +170,6 @@ public:
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    void ApplyShaderProgram();
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    void ApplyProgramPipeline();
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    void ApplyClipDistances();
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    void ApplyPointSize();
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    void ApplyFragmentColorClamp();
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    void ApplyMultisample();
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    void ApplySRgb();
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