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shader: Initial OpenGL implementation
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@@ -282,7 +282,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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VkPhysicalDevice16BitStorageFeaturesKHR bit16_storage{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
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.pNext = nullptr,
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.storageBuffer16BitAccess = false,
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.storageBuffer16BitAccess = true,
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.uniformAndStorageBuffer16BitAccess = true,
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.storagePushConstant16 = false,
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.storageInputOutput16 = false,
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