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	core/hle/kernel/mutex: Remove usages of global system accessors
Removes the use of global system accessors, and instead uses the explicit interface provided.
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				| @ -13,6 +13,7 @@ | ||||
| #include "core/hle/kernel/mutex.h" | ||||
| #include "core/hle/kernel/object.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/hle/kernel/scheduler.h" | ||||
| #include "core/hle/kernel/thread.h" | ||||
| #include "core/hle/result.h" | ||||
| #include "core/memory.h" | ||||
| @ -69,34 +70,36 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle, | ||||
|     } | ||||
| 
 | ||||
|     const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); | ||||
|     Thread* const current_thread = system.CurrentScheduler().GetCurrentThread(); | ||||
|     SharedPtr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle); | ||||
|     SharedPtr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle); | ||||
| 
 | ||||
|     // TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of another
 | ||||
|     // thread.
 | ||||
|     ASSERT(requesting_thread == GetCurrentThread()); | ||||
|     ASSERT(requesting_thread == current_thread); | ||||
| 
 | ||||
|     u32 addr_value = Memory::Read32(address); | ||||
|     const u32 addr_value = Memory::Read32(address); | ||||
| 
 | ||||
|     // If the mutex isn't being held, just return success.
 | ||||
|     if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) { | ||||
|         return RESULT_SUCCESS; | ||||
|     } | ||||
| 
 | ||||
|     if (holding_thread == nullptr) | ||||
|     if (holding_thread == nullptr) { | ||||
|         return ERR_INVALID_HANDLE; | ||||
|     } | ||||
| 
 | ||||
|     // Wait until the mutex is released
 | ||||
|     GetCurrentThread()->SetMutexWaitAddress(address); | ||||
|     GetCurrentThread()->SetWaitHandle(requesting_thread_handle); | ||||
|     current_thread->SetMutexWaitAddress(address); | ||||
|     current_thread->SetWaitHandle(requesting_thread_handle); | ||||
| 
 | ||||
|     GetCurrentThread()->SetStatus(ThreadStatus::WaitMutex); | ||||
|     GetCurrentThread()->InvalidateWakeupCallback(); | ||||
|     current_thread->SetStatus(ThreadStatus::WaitMutex); | ||||
|     current_thread->InvalidateWakeupCallback(); | ||||
| 
 | ||||
|     // Update the lock holder thread's priority to prevent priority inversion.
 | ||||
|     holding_thread->AddMutexWaiter(GetCurrentThread()); | ||||
|     holding_thread->AddMutexWaiter(current_thread); | ||||
| 
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
|     system.PrepareReschedule(); | ||||
| 
 | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| @ -107,7 +110,8 @@ ResultCode Mutex::Release(VAddr address) { | ||||
|         return ERR_INVALID_ADDRESS; | ||||
|     } | ||||
| 
 | ||||
|     auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(GetCurrentThread(), address); | ||||
|     auto* const current_thread = system.CurrentScheduler().GetCurrentThread(); | ||||
|     auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address); | ||||
| 
 | ||||
|     // There are no more threads waiting for the mutex, release it completely.
 | ||||
|     if (thread == nullptr) { | ||||
| @ -116,7 +120,7 @@ ResultCode Mutex::Release(VAddr address) { | ||||
|     } | ||||
| 
 | ||||
|     // Transfer the ownership of the mutex from the previous owner to the new one.
 | ||||
|     TransferMutexOwnership(address, GetCurrentThread(), thread); | ||||
|     TransferMutexOwnership(address, current_thread, thread); | ||||
| 
 | ||||
|     u32 mutex_value = thread->GetWaitHandle(); | ||||
| 
 | ||||
|  | ||||
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