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	video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
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				| @ -540,7 +540,6 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, | ||||
| Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, | ||||
|                             bool is_array, bool is_aoffi) { | ||||
|     const std::size_t coord_count = GetCoordCount(texture_type); | ||||
|     const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); | ||||
| 
 | ||||
|     // If enabled arrays index is always stored in the gpr8 field
 | ||||
|     const u64 array_register = instr.gpr8.Value(); | ||||
|  | ||||
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