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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
committed by
Fernando Sahmkow
parent
fc9bb3c3fe
commit
e66d5b88a6
@@ -361,6 +361,7 @@ public:
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const Value& value, TextureInstInfo info);
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[[nodiscard]] U1 IsTextureScaled(const U32& index);
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[[nodiscard]] U1 IsImageScaled(const U32& index);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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