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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	QT: Upgrade the Loading Bar to look much better
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				@ -4,6 +4,7 @@
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#pragma once
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					#pragma once
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					#include <functional>
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#include "common/common_types.h"
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					#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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					#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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					#include "video_core/gpu.h"
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@ -11,6 +12,14 @@
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namespace VideoCore {
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					namespace VideoCore {
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					enum class LoadCallbackStage {
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					    Prepare,
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					    Raw,
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					    Binary,
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					    Complete,
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					};
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					using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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					class RasterizerInterface {
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public:
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					public:
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    virtual ~RasterizerInterface() {}
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					    virtual ~RasterizerInterface() {}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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					// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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					// Refer to the license.txt file included.
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					#include <unordered_map>
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#include <QBuffer>
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					#include <QBuffer>
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#include <QByteArray>
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					#include <QByteArray>
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#include <QHBoxLayout>
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					#include <QHBoxLayout>
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@ -13,10 +14,12 @@
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#include <QPixmap>
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					#include <QPixmap>
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#include <QProgressBar>
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					#include <QProgressBar>
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#include <QStyleOption>
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					#include <QStyleOption>
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#include <QWindow>
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					#include <QTime>
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					#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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#include "core/loader/loader.h"
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					#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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					#include "ui_loading_screen.h"
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					#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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					#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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					// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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@ -26,10 +29,63 @@
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#endif
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					#endif
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LoadingScreen::LoadingScreen(QWidget* parent)
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					LoadingScreen::LoadingScreen(QWidget* parent)
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    : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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					    : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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					      previous_stage(VideoCore::LoadCallbackStage::Complete) {
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    ui->setupUi(this);
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					    ui->setupUi(this);
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    // Progress bar is hidden until we have a use for it.
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    ui->progress_bar->hide();
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					    connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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					            Qt::QueuedConnection);
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					    qRegisterMetaType<VideoCore::LoadCallbackStage>();
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					    stage_translations = {
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					        {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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					        {VideoCore::LoadCallbackStage::Raw, tr("Preparing Shaders %1 / %2")},
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					        {VideoCore::LoadCallbackStage::Binary, tr("Loading Shaders %1 / %2")},
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					        {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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					    };
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					    progressbar_style = {
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					        {VideoCore::LoadCallbackStage::Prepare,
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					         R"(
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					QProgressBar {
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					  background-color: black;
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					}
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					QProgressBar::chunk {
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					  background-color: white;
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					})"},
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					        {VideoCore::LoadCallbackStage::Raw,
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					         R"(
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					QProgressBar {
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					  background-color: black;
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					  border: 2px solid white;
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					  border-radius: 4px;
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					  padding: 2px;
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					}
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					QProgressBar::chunk {
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					  background-color: #0ab9e6;
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					})"},
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					        {VideoCore::LoadCallbackStage::Binary,
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					         R"(
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					QProgressBar {
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					  background-color: black;
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					  border: 2px solid white;
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					  border-radius: 4px;
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					  padding: 2px;
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					}
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					QProgressBar::chunk {
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					 background-color: #ff3c28;
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					})"},
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					        {VideoCore::LoadCallbackStage::Complete,
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					         R"(
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					QProgressBar {
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					  background-color: black;
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					  border: 2px solid white;
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					  border-radius: 4px;
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					  padding: 2px;
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					}
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					QProgressBar::chunk {
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					  background-color: #ff3c28;
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					})"},
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					    };
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}
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					}
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LoadingScreen::~LoadingScreen() = default;
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					LoadingScreen::~LoadingScreen() = default;
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@ -46,7 +102,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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            std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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					            std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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        backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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					        backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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        backing_buf->open(QIODevice::ReadOnly);
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					        backing_buf->open(QIODevice::ReadOnly);
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        animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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					        animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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        animation->start();
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					        animation->start();
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        ui->banner->setMovie(animation.get());
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					        ui->banner->setMovie(animation.get());
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#endif
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					#endif
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@ -57,14 +113,54 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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        map.loadFromData(buffer.data(), buffer.size());
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					        map.loadFromData(buffer.data(), buffer.size());
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        ui->logo->setPixmap(map);
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					        ui->logo->setPixmap(map);
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    }
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					    }
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					    OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 100);
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}
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					}
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void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
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					void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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					                                   std::size_t total) {
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					    using namespace std::chrono;
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					    auto now = high_resolution_clock::now();
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					    // reset the timer if the stage changes
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					    if (stage != previous_stage) {
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					        ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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					        previous_stage = stage;
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					        // reset back to fast shader compiling since the stage changed
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					        slow_shader_compile_start = false;
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					    }
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					    // update the max of the progress bar if the number of shaders change
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    if (total != previous_total) {
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					    if (total != previous_total) {
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        ui->progress_bar->setMaximum(total);
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					        ui->progress_bar->setMaximum(total);
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        previous_total = total;
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					        previous_total = total;
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    }
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					    }
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					    QString estimate;
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					    // If theres a drastic slowdown in the rate, then display an estimate
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					    if (now - previous_time > milliseconds{20}) {
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					        if (!slow_shader_compile_start) {
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					            slow_shader_start = high_resolution_clock::now();
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					            slow_shader_compile_start = true;
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					            slow_shader_first_value = value;
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					        }
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					        // only calculate an estimate time after a second has passed since stage change
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					        auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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					        if (diff > seconds{1}) {
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					            auto eta_mseconds =
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					                static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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					                                  (value - slow_shader_first_value) * diff.count());
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					            estimate =
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					                tr("Estimated Time %1")
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					                    .arg(QTime(0, 0, 0, 0)
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					                             .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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					                             .toString("mm:ss"));
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					        }
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					    }
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					    // update labels and progress bar
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					    ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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					    ui->value->setText(estimate);
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    ui->progress_bar->setValue(value);
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					    ui->progress_bar->setValue(value);
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					    previous_time = now;
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}
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					}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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					void LoadingScreen::paintEvent(QPaintEvent* event) {
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@ -4,7 +4,9 @@
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#pragma once
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					#pragma once
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					#include <chrono>
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#include <memory>
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					#include <memory>
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					#include <QString>
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#include <QWidget>
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					#include <QWidget>
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#if !QT_CONFIG(movie)
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					#if !QT_CONFIG(movie)
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@ -19,6 +21,10 @@ namespace Ui {
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class LoadingScreen;
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					class LoadingScreen;
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}
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					}
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					namespace VideoCore {
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					enum class LoadCallbackStage;
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					}
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class QBuffer;
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					class QBuffer;
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class QByteArray;
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					class QByteArray;
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class QMovie;
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					class QMovie;
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@ -39,11 +45,14 @@ public:
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    /// used resources such as the logo and banner.
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					    /// used resources such as the logo and banner.
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    void Clear();
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					    void Clear();
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					    void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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    // In order to use a custom widget with a stylesheet, you need to override the paintEvent
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					    // In order to use a custom widget with a stylesheet, you need to override the paintEvent
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    // See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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					    // See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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    void paintEvent(QPaintEvent* event) override;
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					    void paintEvent(QPaintEvent* event) override;
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    void OnLoadProgress(std::size_t value, std::size_t total);
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					signals:
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					    void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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private:
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					private:
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#ifndef YUZU_QT_MOVIE_MISSING
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					#ifndef YUZU_QT_MOVIE_MISSING
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@ -53,4 +62,19 @@ private:
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#endif
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					#endif
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    std::unique_ptr<Ui::LoadingScreen> ui;
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					    std::unique_ptr<Ui::LoadingScreen> ui;
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    std::size_t previous_total = 0;
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					    std::size_t previous_total = 0;
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					    VideoCore::LoadCallbackStage previous_stage;
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					    // Definitions for the differences in text and styling for each stage
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					    std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
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					    std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
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					    // newly generated shaders are added to the end of the file, so when loading and compiling
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					    // shaders, it will start quickly but end slow if new shaders were added since previous launch.
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					    // These variables are used to detect the change in speed so we can generate an ETA
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					    bool slow_shader_compile_start = false;
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					    std::chrono::high_resolution_clock::time_point slow_shader_start;
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					    std::chrono::high_resolution_clock::time_point previous_time;
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					    std::size_t slow_shader_first_value = 0;
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};
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					};
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					Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
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@ -43,20 +43,81 @@
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    </widget>
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					    </widget>
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   </item>
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					   </item>
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   <item>
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					   <item>
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    <layout class="QHBoxLayout" name="horizontalLayout">
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					    <layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
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     <item>
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					     <property name="spacing">
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      <widget class="QProgressBar" name="progress_bar">
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					      <number>15</number>
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					     </property>
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					     <property name="sizeConstraint">
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					      <enum>QLayout::SetNoConstraint</enum>
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					     </property>
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					     <item alignment="Qt::AlignHCenter|Qt::AlignBottom">
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					      <widget class="QLabel" name="stage">
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					       <property name="sizePolicy">
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					        <sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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					         <horstretch>0</horstretch>
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					         <verstretch>0</verstretch>
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					        </sizepolicy>
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					       </property>
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       <property name="styleSheet">
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					       <property name="styleSheet">
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        <string notr="true">font-size: 26px;</string>
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					        <string notr="true">background-color: black; color: white;
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					font: 75 20pt "Arial";</string>
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					       </property>
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					       <property name="text">
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					        <string>Loading Shaders 387 / 1628</string>
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					       </property>
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					      </widget>
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					     </item>
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					     <item alignment="Qt::AlignHCenter|Qt::AlignTop">
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					      <widget class="QProgressBar" name="progress_bar">
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					       <property name="sizePolicy">
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					        <sizepolicy hsizetype="Expanding" vsizetype="Preferred">
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					         <horstretch>0</horstretch>
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					         <verstretch>0</verstretch>
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					        </sizepolicy>
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					       </property>
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			||||||
 | 
					       <property name="minimumSize">
 | 
				
			||||||
 | 
					        <size>
 | 
				
			||||||
 | 
					         <width>500</width>
 | 
				
			||||||
 | 
					         <height>40</height>
 | 
				
			||||||
 | 
					        </size>
 | 
				
			||||||
 | 
					       </property>
 | 
				
			||||||
 | 
					       <property name="styleSheet">
 | 
				
			||||||
 | 
					        <string notr="true">QProgressBar {
 | 
				
			||||||
 | 
					color: white;
 | 
				
			||||||
 | 
					border: 2px solid white;
 | 
				
			||||||
 | 
					outline-color: black;
 | 
				
			||||||
 | 
					border-radius: 20px;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					QProgressBar::chunk {
 | 
				
			||||||
 | 
					background-color: white;
 | 
				
			||||||
 | 
					border-radius: 15px;
 | 
				
			||||||
 | 
					}</string>
 | 
				
			||||||
       </property>
 | 
					       </property>
 | 
				
			||||||
       <property name="value">
 | 
					       <property name="value">
 | 
				
			||||||
        <number>0</number>
 | 
					        <number>50</number>
 | 
				
			||||||
 | 
					       </property>
 | 
				
			||||||
 | 
					       <property name="textVisible">
 | 
				
			||||||
 | 
					        <bool>false</bool>
 | 
				
			||||||
       </property>
 | 
					       </property>
 | 
				
			||||||
       <property name="format">
 | 
					       <property name="format">
 | 
				
			||||||
        <string>Loading Shaders %v out of %m</string>
 | 
					        <string>Loading Shaders %v out of %m</string>
 | 
				
			||||||
       </property>
 | 
					       </property>
 | 
				
			||||||
      </widget>
 | 
					      </widget>
 | 
				
			||||||
     </item>
 | 
					     </item>
 | 
				
			||||||
 | 
					     <item alignment="Qt::AlignHCenter|Qt::AlignTop">
 | 
				
			||||||
 | 
					      <widget class="QLabel" name="value">
 | 
				
			||||||
 | 
					       <property name="toolTip">
 | 
				
			||||||
 | 
					        <string notr="true"/>
 | 
				
			||||||
 | 
					       </property>
 | 
				
			||||||
 | 
					       <property name="styleSheet">
 | 
				
			||||||
 | 
					        <string notr="true">background-color: black; color: white;
 | 
				
			||||||
 | 
					font: 75 15pt "Arial";</string>
 | 
				
			||||||
 | 
					       </property>
 | 
				
			||||||
 | 
					       <property name="text">
 | 
				
			||||||
 | 
					        <string>Stage 1 of 2. Estimate Time 5m 4s</string>
 | 
				
			||||||
 | 
					       </property>
 | 
				
			||||||
 | 
					      </widget>
 | 
				
			||||||
 | 
					     </item>
 | 
				
			||||||
    </layout>
 | 
					    </layout>
 | 
				
			||||||
   </item>
 | 
					   </item>
 | 
				
			||||||
   <item alignment="Qt::AlignRight|Qt::AlignBottom">
 | 
					   <item alignment="Qt::AlignRight|Qt::AlignBottom">
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user