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	shader_decode: Update TLD4 reflecting #1862 changes
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				@ -225,7 +225,6 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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        break;
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					        break;
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    }
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					    }
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    case OpCode::Id::TLD4: {
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					    case OpCode::Id::TLD4: {
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        ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
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        ASSERT(instr.tld4.array == 0);
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					        ASSERT(instr.tld4.array == 0);
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        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
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					        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
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                             "AOFFI is not implemented");
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					                             "AOFFI is not implemented");
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@ -238,63 +237,29 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
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					            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
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        }
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					        }
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					        const auto texture_type = instr.tld4.texture_type.Value();
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        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
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					        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
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        auto texture_type = instr.tld4.texture_type.Value();
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					        const bool is_array = instr.tld4.array != 0;
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        u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type));
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					        const Node texture = GetTld4Code(instr, texture_type, depth_compare, is_array);
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        if (depth_compare)
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            num_coordinates += 1;
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        std::vector<Node> params;
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					        MetaComponents meta_components;
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					        std::array<Node, 4> dest;
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        switch (num_coordinates) {
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					        std::size_t dest_elem = 0;
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        case 2: {
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					        for (std::size_t elem = 0; elem < 4; ++elem) {
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            params.push_back(GetRegister(instr.gpr8));
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					            if (!instr.tex.IsComponentEnabled(elem)) {
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            params.push_back(GetRegister(instr.gpr8.Value() + 1));
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					                // Skip disabled components
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            break;
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					                continue;
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        }
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        case 3: {
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            params.push_back(GetRegister(instr.gpr8));
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            params.push_back(GetRegister(instr.gpr8.Value() + 1));
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            params.push_back(GetRegister(instr.gpr8.Value() + 2));
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            break;
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        }
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        default:
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            UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates));
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            params.push_back(GetRegister(instr.gpr8));
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            params.push_back(GetRegister(instr.gpr8.Value() + 1));
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            num_coordinates = 2;
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            texture_type = Tegra::Shader::TextureType::Texture2D;
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        }
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        params.push_back(Immediate(static_cast<u32>(instr.tld4.component)));
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        const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare);
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        MetaTexture meta{sampler, num_coordinates};
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        const Node texture =
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            Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
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        if (depth_compare) {
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            SetRegister(bb, instr.gpr0, texture);
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        } else {
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            MetaComponents meta;
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            std::array<Node, 4> dest;
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            std::size_t dest_elem = 0;
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            for (std::size_t elem = 0; elem < 4; ++elem) {
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                if (!instr.tex.IsComponentEnabled(elem)) {
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                    // Skip disabled components
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                    continue;
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                }
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                meta.components_map[dest_elem] = static_cast<u32>(elem);
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                dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
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                ++dest_elem;
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            }
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					            }
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            std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
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					            meta_components.components_map[dest_elem] = static_cast<u32>(elem);
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					            dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
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            bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
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					            ++dest_elem;
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                                   dest[0], dest[1], dest[2], dest[3]));
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        }
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					        }
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					        std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
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					        bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta_components), texture,
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					                               dest[0], dest[1], dest[2], dest[3]));
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        break;
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					        break;
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    }
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					    }
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    case OpCode::Id::TLD4S: {
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					    case OpCode::Id::TLD4S: {
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@ -595,6 +560,38 @@ Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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                          (coord_count > 2 ? 1 : 0), std::move(coords));
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					                          (coord_count > 2 ? 1 : 0), std::move(coords));
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}
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					}
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					Node ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
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					                           bool is_array) {
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					    const std::size_t coord_count = GetCoordCount(texture_type);
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					    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
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					    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
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					    // If enabled arrays index is always stored in the gpr8 field
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					    const u64 array_register = instr.gpr8.Value();
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					    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
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					    const u64 coord_register = array_register + (is_array ? 1 : 0);
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					    std::vector<Node> params;
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					    for (size_t i = 0; i < coord_count; ++i) {
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					        params.push_back(GetRegister(coord_register + i));
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					    }
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					    std::size_t array_offset{};
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					    if (is_array) {
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					        array_offset = params.size();
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					        params.push_back(GetRegister(array_register));
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					    }
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					    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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					    std::optional<u32> array_offset_value;
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					    if (is_array)
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					        array_offset_value = static_cast<u32>(array_offset);
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					    MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset_value};
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					    return Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
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					}
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std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
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					std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
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    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
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					    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
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    std::size_t max_coords, std::size_t max_inputs) {
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					    std::size_t max_coords, std::size_t max_inputs) {
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@ -691,6 +691,9 @@ private:
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                     Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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					                     Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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                     bool is_array);
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					                     bool is_array);
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					    Node GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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					                     bool depth_compare, bool is_array);
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    std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
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					    std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
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        Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
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					        Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
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        bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
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					        bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
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