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input_common/tas: Fallback to simple update
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@@ -175,6 +175,9 @@ void PlayerControlPreview::ResetInputs() {
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}
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void PlayerControlPreview::UpdateInput() {
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if (controller_callback.update != nullptr) {
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controller_callback.update(std::move(true));
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}
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if (!is_enabled && !mapping_active) {
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return;
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}
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