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				| @ -1,4 +1,8 @@ | |||||||
| add_library(audio_core STATIC | add_library(audio_core STATIC | ||||||
|  |     algorithm/filter.cpp | ||||||
|  |     algorithm/filter.h | ||||||
|  |     algorithm/interpolate.cpp | ||||||
|  |     algorithm/interpolate.h | ||||||
|     audio_out.cpp |     audio_out.cpp | ||||||
|     audio_out.h |     audio_out.h | ||||||
|     audio_renderer.cpp |     audio_renderer.cpp | ||||||
| @ -7,12 +11,12 @@ add_library(audio_core STATIC | |||||||
|     codec.cpp |     codec.cpp | ||||||
|     codec.h |     codec.h | ||||||
|     null_sink.h |     null_sink.h | ||||||
|     stream.cpp |  | ||||||
|     stream.h |  | ||||||
|     sink.h |     sink.h | ||||||
|     sink_details.cpp |     sink_details.cpp | ||||||
|     sink_details.h |     sink_details.h | ||||||
|     sink_stream.h |     sink_stream.h | ||||||
|  |     stream.cpp | ||||||
|  |     stream.h | ||||||
| 
 | 
 | ||||||
|     $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h> |     $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h> | ||||||
| ) | ) | ||||||
|  | |||||||
							
								
								
									
										79
									
								
								src/audio_core/algorithm/filter.cpp
									
									
									
									
									
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								src/audio_core/algorithm/filter.cpp
									
									
									
									
									
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							| @ -0,0 +1,79 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #define _USE_MATH_DEFINES | ||||||
|  | 
 | ||||||
|  | #include <algorithm> | ||||||
|  | #include <array> | ||||||
|  | #include <cmath> | ||||||
|  | #include <vector> | ||||||
|  | #include "audio_core/algorithm/filter.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | Filter Filter::LowPass(double cutoff, double Q) { | ||||||
|  |     const double w0 = 2.0 * M_PI * cutoff; | ||||||
|  |     const double sin_w0 = std::sin(w0); | ||||||
|  |     const double cos_w0 = std::cos(w0); | ||||||
|  |     const double alpha = sin_w0 / (2 * Q); | ||||||
|  | 
 | ||||||
|  |     const double a0 = 1 + alpha; | ||||||
|  |     const double a1 = -2.0 * cos_w0; | ||||||
|  |     const double a2 = 1 - alpha; | ||||||
|  |     const double b0 = 0.5 * (1 - cos_w0); | ||||||
|  |     const double b1 = 1.0 * (1 - cos_w0); | ||||||
|  |     const double b2 = 0.5 * (1 - cos_w0); | ||||||
|  | 
 | ||||||
|  |     return {a0, a1, a2, b0, b1, b2}; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {} | ||||||
|  | 
 | ||||||
|  | Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2) | ||||||
|  |     : a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {} | ||||||
|  | 
 | ||||||
|  | void Filter::Process(std::vector<s16>& signal) { | ||||||
|  |     const size_t num_frames = signal.size() / 2; | ||||||
|  |     for (size_t i = 0; i < num_frames; i++) { | ||||||
|  |         std::rotate(in.begin(), in.end() - 1, in.end()); | ||||||
|  |         std::rotate(out.begin(), out.end() - 1, out.end()); | ||||||
|  | 
 | ||||||
|  |         for (size_t ch = 0; ch < channel_count; ch++) { | ||||||
|  |             in[0][ch] = signal[i * channel_count + ch]; | ||||||
|  | 
 | ||||||
|  |             out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] - | ||||||
|  |                          a2 * out[2][ch]; | ||||||
|  | 
 | ||||||
|  |             signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Calculates the appropriate Q for each biquad in a cascading filter.
 | ||||||
|  | /// @param total_count The total number of biquads to be cascaded.
 | ||||||
|  | /// @param index 0-index of the biquad to calculate the Q value for.
 | ||||||
|  | static double CascadingBiquadQ(size_t total_count, size_t index) { | ||||||
|  |     const double pole = M_PI * (2 * index + 1) / (4.0 * total_count); | ||||||
|  |     return 1.0 / (2.0 * std::cos(pole)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) { | ||||||
|  |     std::vector<Filter> cascade(cascade_size); | ||||||
|  |     for (size_t i = 0; i < cascade_size; i++) { | ||||||
|  |         cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i)); | ||||||
|  |     } | ||||||
|  |     return CascadingFilter{std::move(cascade)}; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | CascadingFilter::CascadingFilter() = default; | ||||||
|  | CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {} | ||||||
|  | 
 | ||||||
|  | void CascadingFilter::Process(std::vector<s16>& signal) { | ||||||
|  |     for (auto& filter : filters) { | ||||||
|  |         filter.Process(signal); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
							
								
								
									
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								src/audio_core/algorithm/filter.h
									
									
									
									
									
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							| @ -0,0 +1,62 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <vector> | ||||||
|  | #include "common/common_types.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | /// Digital biquad filter:
 | ||||||
|  | ///
 | ||||||
|  | ///          b0 + b1 z^-1 + b2 z^-2
 | ||||||
|  | ///  H(z) = ------------------------
 | ||||||
|  | ///          a0 + a1 z^-1 + b2 z^-2
 | ||||||
|  | class Filter { | ||||||
|  | public: | ||||||
|  |     /// Creates a low-pass filter.
 | ||||||
|  |     /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
 | ||||||
|  |     /// @param Q Determines the quality factor of this filter.
 | ||||||
|  |     static Filter LowPass(double cutoff, double Q = 0.7071); | ||||||
|  | 
 | ||||||
|  |     /// Passthrough filter.
 | ||||||
|  |     Filter(); | ||||||
|  | 
 | ||||||
|  |     Filter(double a0, double a1, double a2, double b0, double b1, double b2); | ||||||
|  | 
 | ||||||
|  |     void Process(std::vector<s16>& signal); | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  |     static constexpr size_t channel_count = 2; | ||||||
|  | 
 | ||||||
|  |     /// Coefficients are in normalized form (a0 = 1.0).
 | ||||||
|  |     double a1, a2, b0, b1, b2; | ||||||
|  |     /// Input History
 | ||||||
|  |     std::array<std::array<double, channel_count>, 3> in; | ||||||
|  |     /// Output History
 | ||||||
|  |     std::array<std::array<double, channel_count>, 3> out; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /// Cascade filters to build up higher-order filters from lower-order ones.
 | ||||||
|  | class CascadingFilter { | ||||||
|  | public: | ||||||
|  |     /// Creates a cascading low-pass filter.
 | ||||||
|  |     /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
 | ||||||
|  |     /// @param cascade_size Number of biquads in cascade.
 | ||||||
|  |     static CascadingFilter LowPass(double cutoff, size_t cascade_size); | ||||||
|  | 
 | ||||||
|  |     /// Passthrough.
 | ||||||
|  |     CascadingFilter(); | ||||||
|  | 
 | ||||||
|  |     explicit CascadingFilter(std::vector<Filter> filters); | ||||||
|  | 
 | ||||||
|  |     void Process(std::vector<s16>& signal); | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  |     std::vector<Filter> filters; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.cpp
									
									
									
									
									
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								src/audio_core/algorithm/interpolate.cpp
									
									
									
									
									
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							| @ -0,0 +1,71 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #define _USE_MATH_DEFINES | ||||||
|  | 
 | ||||||
|  | #include <algorithm> | ||||||
|  | #include <cmath> | ||||||
|  | #include <vector> | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "common/logging/log.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | /// The Lanczos kernel
 | ||||||
|  | static double Lanczos(size_t a, double x) { | ||||||
|  |     if (x == 0.0) | ||||||
|  |         return 1.0; | ||||||
|  |     const double px = M_PI * x; | ||||||
|  |     return a * std::sin(px) * std::sin(px / a) / (px * px); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) { | ||||||
|  |     if (input.size() < 2) | ||||||
|  |         return {}; | ||||||
|  | 
 | ||||||
|  |     if (ratio <= 0) { | ||||||
|  |         LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio); | ||||||
|  |         ratio = 1.0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (ratio != state.current_ratio) { | ||||||
|  |         const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio); | ||||||
|  |         state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3); | ||||||
|  |         state.current_ratio = ratio; | ||||||
|  |     } | ||||||
|  |     state.nyquist.Process(input); | ||||||
|  | 
 | ||||||
|  |     constexpr size_t taps = InterpolationState::lanczos_taps; | ||||||
|  |     const size_t num_frames = input.size() / 2; | ||||||
|  | 
 | ||||||
|  |     std::vector<s16> output; | ||||||
|  |     output.reserve(static_cast<size_t>(input.size() / ratio + 4)); | ||||||
|  | 
 | ||||||
|  |     double& pos = state.position; | ||||||
|  |     auto& h = state.history; | ||||||
|  |     for (size_t i = 0; i < num_frames; ++i) { | ||||||
|  |         std::rotate(h.begin(), h.end() - 1, h.end()); | ||||||
|  |         h[0][0] = input[i * 2 + 0]; | ||||||
|  |         h[0][1] = input[i * 2 + 1]; | ||||||
|  | 
 | ||||||
|  |         while (pos <= 1.0) { | ||||||
|  |             double l = 0.0; | ||||||
|  |             double r = 0.0; | ||||||
|  |             for (size_t j = 0; j < h.size(); j++) { | ||||||
|  |                 l += Lanczos(taps, pos + j - taps + 1) * h[j][0]; | ||||||
|  |                 r += Lanczos(taps, pos + j - taps + 1) * h[j][1]; | ||||||
|  |             } | ||||||
|  |             output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0))); | ||||||
|  |             output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0))); | ||||||
|  | 
 | ||||||
|  |             pos += ratio; | ||||||
|  |         } | ||||||
|  |         pos -= 1.0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return output; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.h
									
									
									
									
									
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								src/audio_core/algorithm/interpolate.h
									
									
									
									
									
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							| @ -0,0 +1,43 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <vector> | ||||||
|  | #include "audio_core/algorithm/filter.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | struct InterpolationState { | ||||||
|  |     static constexpr size_t lanczos_taps = 4; | ||||||
|  |     static constexpr size_t history_size = lanczos_taps * 2 - 1; | ||||||
|  | 
 | ||||||
|  |     double current_ratio = 0.0; | ||||||
|  |     CascadingFilter nyquist; | ||||||
|  |     std::array<std::array<s16, 2>, history_size> history = {}; | ||||||
|  |     double position = 0; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /// Interpolates input signal to produce output signal.
 | ||||||
|  | /// @param input The signal to interpolate.
 | ||||||
|  | /// @param ratio Interpolation ratio.
 | ||||||
|  | ///              ratio > 1.0 results in fewer output samples.
 | ||||||
|  | ///              ratio < 1.0 results in more output samples.
 | ||||||
|  | /// @returns Output signal.
 | ||||||
|  | std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio); | ||||||
|  | 
 | ||||||
|  | /// Interpolates input signal to produce output signal.
 | ||||||
|  | /// @param input The signal to interpolate.
 | ||||||
|  | /// @param input_rate The sample rate of input.
 | ||||||
|  | /// @param output_rate The desired sample rate of the output.
 | ||||||
|  | /// @returns Output signal.
 | ||||||
|  | inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, | ||||||
|  |                                     u32 input_rate, u32 output_rate) { | ||||||
|  |     const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate); | ||||||
|  |     return Interpolate(state, std::move(input), ratio); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
| @ -2,6 +2,7 @@ | |||||||
| // Licensed under GPLv2 or any later version
 | // Licensed under GPLv2 or any later version
 | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
| #include "audio_core/audio_renderer.h" | #include "audio_core/audio_renderer.h" | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| @ -199,6 +200,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() { | |||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE); | ||||||
|  | 
 | ||||||
|     is_refresh_pending = false; |     is_refresh_pending = false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -224,7 +227,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) { | |||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             samples_remaining -= samples.size(); |             samples_remaining -= samples.size() / stream->GetNumChannels(); | ||||||
| 
 | 
 | ||||||
|             for (const auto& sample : samples) { |             for (const auto& sample : samples) { | ||||||
|                 const s32 buffer_sample{buffer[offset]}; |                 const s32 buffer_sample{buffer[offset]}; | ||||||
|  | |||||||
| @ -8,6 +8,7 @@ | |||||||
| #include <memory> | #include <memory> | ||||||
| #include <vector> | #include <vector> | ||||||
| 
 | 
 | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
| #include "audio_core/audio_out.h" | #include "audio_core/audio_out.h" | ||||||
| #include "audio_core/codec.h" | #include "audio_core/codec.h" | ||||||
| #include "audio_core/stream.h" | #include "audio_core/stream.h" | ||||||
| @ -194,6 +195,7 @@ private: | |||||||
|         size_t wave_index{}; |         size_t wave_index{}; | ||||||
|         size_t offset{}; |         size_t offset{}; | ||||||
|         Codec::ADPCMState adpcm_state{}; |         Codec::ADPCMState adpcm_state{}; | ||||||
|  |         InterpolationState interp_state{}; | ||||||
|         std::vector<s16> samples; |         std::vector<s16> samples; | ||||||
|         VoiceOutStatus out_status{}; |         VoiceOutStatus out_status{}; | ||||||
|         VoiceInfo info{}; |         VoiceInfo info{}; | ||||||
|  | |||||||
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