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				| @ -1,4 +1,8 @@ | ||||
| add_library(audio_core STATIC | ||||
|     algorithm/filter.cpp | ||||
|     algorithm/filter.h | ||||
|     algorithm/interpolate.cpp | ||||
|     algorithm/interpolate.h | ||||
|     audio_out.cpp | ||||
|     audio_out.h | ||||
|     audio_renderer.cpp | ||||
| @ -7,12 +11,12 @@ add_library(audio_core STATIC | ||||
|     codec.cpp | ||||
|     codec.h | ||||
|     null_sink.h | ||||
|     stream.cpp | ||||
|     stream.h | ||||
|     sink.h | ||||
|     sink_details.cpp | ||||
|     sink_details.h | ||||
|     sink_stream.h | ||||
|     stream.cpp | ||||
|     stream.h | ||||
| 
 | ||||
|     $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h> | ||||
| ) | ||||
|  | ||||
							
								
								
									
										79
									
								
								src/audio_core/algorithm/filter.cpp
									
									
									
									
									
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								src/audio_core/algorithm/filter.cpp
									
									
									
									
									
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							| @ -0,0 +1,79 @@ | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #define _USE_MATH_DEFINES | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <cmath> | ||||
| #include <vector> | ||||
| #include "audio_core/algorithm/filter.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| Filter Filter::LowPass(double cutoff, double Q) { | ||||
|     const double w0 = 2.0 * M_PI * cutoff; | ||||
|     const double sin_w0 = std::sin(w0); | ||||
|     const double cos_w0 = std::cos(w0); | ||||
|     const double alpha = sin_w0 / (2 * Q); | ||||
| 
 | ||||
|     const double a0 = 1 + alpha; | ||||
|     const double a1 = -2.0 * cos_w0; | ||||
|     const double a2 = 1 - alpha; | ||||
|     const double b0 = 0.5 * (1 - cos_w0); | ||||
|     const double b1 = 1.0 * (1 - cos_w0); | ||||
|     const double b2 = 0.5 * (1 - cos_w0); | ||||
| 
 | ||||
|     return {a0, a1, a2, b0, b1, b2}; | ||||
| } | ||||
| 
 | ||||
| Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {} | ||||
| 
 | ||||
| Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2) | ||||
|     : a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {} | ||||
| 
 | ||||
| void Filter::Process(std::vector<s16>& signal) { | ||||
|     const size_t num_frames = signal.size() / 2; | ||||
|     for (size_t i = 0; i < num_frames; i++) { | ||||
|         std::rotate(in.begin(), in.end() - 1, in.end()); | ||||
|         std::rotate(out.begin(), out.end() - 1, out.end()); | ||||
| 
 | ||||
|         for (size_t ch = 0; ch < channel_count; ch++) { | ||||
|             in[0][ch] = signal[i * channel_count + ch]; | ||||
| 
 | ||||
|             out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] - | ||||
|                          a2 * out[2][ch]; | ||||
| 
 | ||||
|             signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Calculates the appropriate Q for each biquad in a cascading filter.
 | ||||
| /// @param total_count The total number of biquads to be cascaded.
 | ||||
| /// @param index 0-index of the biquad to calculate the Q value for.
 | ||||
| static double CascadingBiquadQ(size_t total_count, size_t index) { | ||||
|     const double pole = M_PI * (2 * index + 1) / (4.0 * total_count); | ||||
|     return 1.0 / (2.0 * std::cos(pole)); | ||||
| } | ||||
| 
 | ||||
| CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) { | ||||
|     std::vector<Filter> cascade(cascade_size); | ||||
|     for (size_t i = 0; i < cascade_size; i++) { | ||||
|         cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i)); | ||||
|     } | ||||
|     return CascadingFilter{std::move(cascade)}; | ||||
| } | ||||
| 
 | ||||
| CascadingFilter::CascadingFilter() = default; | ||||
| CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {} | ||||
| 
 | ||||
| void CascadingFilter::Process(std::vector<s16>& signal) { | ||||
|     for (auto& filter : filters) { | ||||
|         filter.Process(signal); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
							
								
								
									
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								src/audio_core/algorithm/filter.h
									
									
									
									
									
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								src/audio_core/algorithm/filter.h
									
									
									
									
									
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							| @ -0,0 +1,62 @@ | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| /// Digital biquad filter:
 | ||||
| ///
 | ||||
| ///          b0 + b1 z^-1 + b2 z^-2
 | ||||
| ///  H(z) = ------------------------
 | ||||
| ///          a0 + a1 z^-1 + b2 z^-2
 | ||||
| class Filter { | ||||
| public: | ||||
|     /// Creates a low-pass filter.
 | ||||
|     /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
 | ||||
|     /// @param Q Determines the quality factor of this filter.
 | ||||
|     static Filter LowPass(double cutoff, double Q = 0.7071); | ||||
| 
 | ||||
|     /// Passthrough filter.
 | ||||
|     Filter(); | ||||
| 
 | ||||
|     Filter(double a0, double a1, double a2, double b0, double b1, double b2); | ||||
| 
 | ||||
|     void Process(std::vector<s16>& signal); | ||||
| 
 | ||||
| private: | ||||
|     static constexpr size_t channel_count = 2; | ||||
| 
 | ||||
|     /// Coefficients are in normalized form (a0 = 1.0).
 | ||||
|     double a1, a2, b0, b1, b2; | ||||
|     /// Input History
 | ||||
|     std::array<std::array<double, channel_count>, 3> in; | ||||
|     /// Output History
 | ||||
|     std::array<std::array<double, channel_count>, 3> out; | ||||
| }; | ||||
| 
 | ||||
| /// Cascade filters to build up higher-order filters from lower-order ones.
 | ||||
| class CascadingFilter { | ||||
| public: | ||||
|     /// Creates a cascading low-pass filter.
 | ||||
|     /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
 | ||||
|     /// @param cascade_size Number of biquads in cascade.
 | ||||
|     static CascadingFilter LowPass(double cutoff, size_t cascade_size); | ||||
| 
 | ||||
|     /// Passthrough.
 | ||||
|     CascadingFilter(); | ||||
| 
 | ||||
|     explicit CascadingFilter(std::vector<Filter> filters); | ||||
| 
 | ||||
|     void Process(std::vector<s16>& signal); | ||||
| 
 | ||||
| private: | ||||
|     std::vector<Filter> filters; | ||||
| }; | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.cpp
									
									
									
									
									
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								src/audio_core/algorithm/interpolate.cpp
									
									
									
									
									
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							| @ -0,0 +1,71 @@ | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #define _USE_MATH_DEFINES | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include <vector> | ||||
| #include "audio_core/algorithm/interpolate.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| /// The Lanczos kernel
 | ||||
| static double Lanczos(size_t a, double x) { | ||||
|     if (x == 0.0) | ||||
|         return 1.0; | ||||
|     const double px = M_PI * x; | ||||
|     return a * std::sin(px) * std::sin(px / a) / (px * px); | ||||
| } | ||||
| 
 | ||||
| std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) { | ||||
|     if (input.size() < 2) | ||||
|         return {}; | ||||
| 
 | ||||
|     if (ratio <= 0) { | ||||
|         LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio); | ||||
|         ratio = 1.0; | ||||
|     } | ||||
| 
 | ||||
|     if (ratio != state.current_ratio) { | ||||
|         const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio); | ||||
|         state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3); | ||||
|         state.current_ratio = ratio; | ||||
|     } | ||||
|     state.nyquist.Process(input); | ||||
| 
 | ||||
|     constexpr size_t taps = InterpolationState::lanczos_taps; | ||||
|     const size_t num_frames = input.size() / 2; | ||||
| 
 | ||||
|     std::vector<s16> output; | ||||
|     output.reserve(static_cast<size_t>(input.size() / ratio + 4)); | ||||
| 
 | ||||
|     double& pos = state.position; | ||||
|     auto& h = state.history; | ||||
|     for (size_t i = 0; i < num_frames; ++i) { | ||||
|         std::rotate(h.begin(), h.end() - 1, h.end()); | ||||
|         h[0][0] = input[i * 2 + 0]; | ||||
|         h[0][1] = input[i * 2 + 1]; | ||||
| 
 | ||||
|         while (pos <= 1.0) { | ||||
|             double l = 0.0; | ||||
|             double r = 0.0; | ||||
|             for (size_t j = 0; j < h.size(); j++) { | ||||
|                 l += Lanczos(taps, pos + j - taps + 1) * h[j][0]; | ||||
|                 r += Lanczos(taps, pos + j - taps + 1) * h[j][1]; | ||||
|             } | ||||
|             output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0))); | ||||
|             output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0))); | ||||
| 
 | ||||
|             pos += ratio; | ||||
|         } | ||||
|         pos -= 1.0; | ||||
|     } | ||||
| 
 | ||||
|     return output; | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.h
									
									
									
									
									
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								src/audio_core/algorithm/interpolate.h
									
									
									
									
									
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							| @ -0,0 +1,43 @@ | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <vector> | ||||
| #include "audio_core/algorithm/filter.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| struct InterpolationState { | ||||
|     static constexpr size_t lanczos_taps = 4; | ||||
|     static constexpr size_t history_size = lanczos_taps * 2 - 1; | ||||
| 
 | ||||
|     double current_ratio = 0.0; | ||||
|     CascadingFilter nyquist; | ||||
|     std::array<std::array<s16, 2>, history_size> history = {}; | ||||
|     double position = 0; | ||||
| }; | ||||
| 
 | ||||
| /// Interpolates input signal to produce output signal.
 | ||||
| /// @param input The signal to interpolate.
 | ||||
| /// @param ratio Interpolation ratio.
 | ||||
| ///              ratio > 1.0 results in fewer output samples.
 | ||||
| ///              ratio < 1.0 results in more output samples.
 | ||||
| /// @returns Output signal.
 | ||||
| std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio); | ||||
| 
 | ||||
| /// Interpolates input signal to produce output signal.
 | ||||
| /// @param input The signal to interpolate.
 | ||||
| /// @param input_rate The sample rate of input.
 | ||||
| /// @param output_rate The desired sample rate of the output.
 | ||||
| /// @returns Output signal.
 | ||||
| inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, | ||||
|                                     u32 input_rate, u32 output_rate) { | ||||
|     const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate); | ||||
|     return Interpolate(state, std::move(input), ratio); | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
| @ -2,6 +2,7 @@ | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "audio_core/algorithm/interpolate.h" | ||||
| #include "audio_core/audio_renderer.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| @ -199,6 +200,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() { | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE); | ||||
| 
 | ||||
|     is_refresh_pending = false; | ||||
| } | ||||
| 
 | ||||
| @ -224,7 +227,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) { | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             samples_remaining -= samples.size(); | ||||
|             samples_remaining -= samples.size() / stream->GetNumChannels(); | ||||
| 
 | ||||
|             for (const auto& sample : samples) { | ||||
|                 const s32 buffer_sample{buffer[offset]}; | ||||
|  | ||||
| @ -8,6 +8,7 @@ | ||||
| #include <memory> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "audio_core/algorithm/interpolate.h" | ||||
| #include "audio_core/audio_out.h" | ||||
| #include "audio_core/codec.h" | ||||
| #include "audio_core/stream.h" | ||||
| @ -194,6 +195,7 @@ private: | ||||
|         size_t wave_index{}; | ||||
|         size_t offset{}; | ||||
|         Codec::ADPCMState adpcm_state{}; | ||||
|         InterpolationState interp_state{}; | ||||
|         std::vector<s16> samples; | ||||
|         VoiceOutStatus out_status{}; | ||||
|         VoiceInfo info{}; | ||||
|  | ||||
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