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Texture cache: Fix the remaining issues with memory mnagement and unmapping.
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@@ -95,7 +95,7 @@ public:
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virtual void UnmapMemory(VAddr addr, u64 size) = 0;
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/// Remap GPU memory range. This means underneath backing memory changed
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virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
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virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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