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ShaderDecompiler: Add a debug option to dump the game's shaders.
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@@ -31,6 +31,8 @@ public:
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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virtual void Dump(u64 hash) = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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}
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