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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	implement wait tree widget
This commit is contained in:
		
							parent
							
								
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						commit
						f69a543110
					
				@ -15,6 +15,7 @@ set(SRCS
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            debugger/profiler.cpp
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					            debugger/profiler.cpp
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            debugger/ramview.cpp
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					            debugger/ramview.cpp
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            debugger/registers.cpp
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					            debugger/registers.cpp
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					            debugger/wait_tree.cpp
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            util/spinbox.cpp
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					            util/spinbox.cpp
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            util/util.cpp
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					            util/util.cpp
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            bootmanager.cpp
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					            bootmanager.cpp
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@ -48,6 +49,7 @@ set(HEADERS
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            debugger/profiler.h
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					            debugger/profiler.h
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            debugger/ramview.h
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					            debugger/ramview.h
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            debugger/registers.h
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					            debugger/registers.h
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					            debugger/wait_tree.h
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            util/spinbox.h
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					            util/spinbox.h
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            util/util.h
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					            util/util.h
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            bootmanager.h
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					            bootmanager.h
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										417
									
								
								src/citra_qt/debugger/wait_tree.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										417
									
								
								src/citra_qt/debugger/wait_tree.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,417 @@
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					// Copyright 2016 Citra Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#include "citra_qt/debugger/wait_tree.h"
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					#include "citra_qt/util/util.h"
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					#include "core/hle/kernel/event.h"
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					#include "core/hle/kernel/mutex.h"
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					#include "core/hle/kernel/semaphore.h"
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					#include "core/hle/kernel/session.h"
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					#include "core/hle/kernel/thread.h"
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					#include "core/hle/kernel/timer.h"
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					WaitTreeItem::~WaitTreeItem() {}
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					QColor WaitTreeItem::GetColor() const {
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					    return QColor(Qt::GlobalColor::black);
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					}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
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					    return {};
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					}
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					void WaitTreeItem::Expand() {
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					    if (IsExpandable() && !expanded) {
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					        children = GetChildren();
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					        for (std::size_t i = 0; i < children.size(); ++i) {
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					            children[i]->parent = this;
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					            children[i]->row = i;
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					        }
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					        expanded = true;
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					    }
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					}
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					WaitTreeItem* WaitTreeItem::Parent() const {
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					    return parent;
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					}
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					const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
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					    return children;
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					}
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					bool WaitTreeItem::IsExpandable() const {
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					    return false;
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					}
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					std::size_t WaitTreeItem::Row() const {
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					    return row;
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					}
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					std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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					    const auto& threads = Kernel::GetThreadList();
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					    std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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					    item_list.reserve(threads.size());
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					    for (std::size_t i = 0; i < threads.size(); ++i) {
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					        item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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					        item_list.back()->row = i;
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					    }
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					    return item_list;
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					}
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					WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
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					QString WaitTreeText::GetText() const {
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					    return text;
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					}
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					WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
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					bool WaitTreeExpandableItem::IsExpandable() const {
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					    return true;
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					}
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					QString WaitTreeWaitObject::GetText() const {
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					    return tr("[%1]%2 %3")
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					        .arg(object.GetObjectId())
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					        .arg(QString::fromStdString(object.GetTypeName()),
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					             QString::fromStdString(object.GetName()));
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					}
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					std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
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					    switch (object.GetHandleType()) {
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					    case Kernel::HandleType::Event:
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					        return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
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					    case Kernel::HandleType::Mutex:
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					        return std::make_unique<WaitTreeMutex>(static_cast<const Kernel::Mutex&>(object));
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					    case Kernel::HandleType::Semaphore:
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					        return std::make_unique<WaitTreeSemaphore>(static_cast<const Kernel::Semaphore&>(object));
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					    case Kernel::HandleType::Timer:
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					        return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
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					    case Kernel::HandleType::Thread:
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					        return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
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					    default:
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					        return std::make_unique<WaitTreeWaitObject>(object);
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					    }
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					}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
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					    std::vector<std::unique_ptr<WaitTreeItem>> list;
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					    const auto& threads = object.GetWaitingThreads();
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					    if (threads.empty()) {
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					        list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
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					    } else {
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					        list.push_back(std::make_unique<WaitTreeThreadList>(threads));
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					    }
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					    return list;
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					}
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					QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
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					    switch (reset_type) {
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					    case Kernel::ResetType::OneShot:
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					        return tr("one shot");
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					    case Kernel::ResetType::Sticky:
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					        return tr("sticky");
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					    case Kernel::ResetType::Pulse:
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					        return tr("pulse");
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					    }
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					}
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					WaitTreeObjectList::WaitTreeObjectList(
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					    const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
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					    : object_list(list), wait_all(w_all) {}
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					QString WaitTreeObjectList::GetText() const {
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					    if (wait_all)
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					        return tr("waiting for all objects");
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					    return tr("waiting for one of the following objects");
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					}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
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					    std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
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					    std::transform(object_list.begin(), object_list.end(), list.begin(),
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					                   [](const auto& t) { return WaitTreeWaitObject::make(*t); });
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					    return list;
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					}
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					WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
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					QString WaitTreeThread::GetText() const {
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					    const auto& thread = static_cast<const Kernel::Thread&>(object);
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					    QString status;
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					    switch (thread.status) {
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					    case THREADSTATUS_RUNNING:
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					        status = tr("running");
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					        break;
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					    case THREADSTATUS_READY:
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					        status = tr("ready");
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					        break;
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					    case THREADSTATUS_WAIT_ARB:
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					        status = tr("waiting for address 0x%1").arg(thread.wait_address, 8, 16, QLatin1Char('0'));
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					        break;
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					    case THREADSTATUS_WAIT_SLEEP:
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					        status = tr("sleeping");
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					        break;
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					    case THREADSTATUS_WAIT_SYNCH:
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					        status = tr("waiting for objects");
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					        break;
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					    case THREADSTATUS_DORMANT:
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					        status = tr("dormant");
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					        break;
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					    case THREADSTATUS_DEAD:
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					        status = tr("dead");
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					        break;
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					    }
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					    QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
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					                          .arg(thread.context.pc, 8, 16, QLatin1Char('0'))
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					                          .arg(thread.context.lr, 8, 16, QLatin1Char('0'));
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					    return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
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					}
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					QColor WaitTreeThread::GetColor() const {
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					    const auto& thread = static_cast<const Kernel::Thread&>(object);
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					    switch (thread.status) {
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					    case THREADSTATUS_RUNNING:
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					        return QColor(Qt::GlobalColor::darkGreen);
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					    case THREADSTATUS_READY:
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					        return QColor(Qt::GlobalColor::darkBlue);
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					    case THREADSTATUS_WAIT_ARB:
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					        return QColor(Qt::GlobalColor::darkRed);
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					    case THREADSTATUS_WAIT_SLEEP:
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					        return QColor(Qt::GlobalColor::darkYellow);
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					    case THREADSTATUS_WAIT_SYNCH:
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					        return QColor(Qt::GlobalColor::red);
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					    case THREADSTATUS_DORMANT:
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					        return QColor(Qt::GlobalColor::darkCyan);
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					    case THREADSTATUS_DEAD:
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					        return QColor(Qt::GlobalColor::gray);
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					    default:
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					        return WaitTreeItem::GetColor();
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					    }
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					}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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					    std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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					    const auto& thread = static_cast<const Kernel::Thread&>(object);
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					    QString processor;
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					    switch (thread.processor_id) {
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					    case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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					        processor = tr("default");
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					        break;
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					    case ThreadProcessorId::THREADPROCESSORID_ALL:
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					        processor = tr("all");
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					        break;
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					    case ThreadProcessorId::THREADPROCESSORID_0:
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					        processor = tr("AppCore");
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					        break;
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					    case ThreadProcessorId::THREADPROCESSORID_1:
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					        processor = tr("SysCore");
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					        break;
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					    default:
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					        processor = tr("Unknown processor %1").arg(thread.processor_id);
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					        break;
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					    }
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					    list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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					    list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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					    list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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					                                                      .arg(thread.current_priority)
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					                                                      .arg(thread.nominal_priority)));
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					    list.push_back(std::make_unique<WaitTreeText>(
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					        tr("last running ticks = %1").arg(thread.last_running_ticks)));
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					    if (thread.held_mutexes.empty()) {
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					        list.push_back(std::make_unique<WaitTreeText>(tr("not holding mutex")));
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					    } else {
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					        list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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					    }
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					    if (thread.status == THREADSTATUS_WAIT_SYNCH) {
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					        list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all));
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					    }
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					    return list;
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					}
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					WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
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					    std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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					    list.push_back(std::make_unique<WaitTreeText>(
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					        tr("reset type = %1")
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					            .arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
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					    return list;
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					}
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					WaitTreeMutex::WaitTreeMutex(const Kernel::Mutex& object) : WaitTreeWaitObject(object) {}
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					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutex::GetChildren() const {
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					    std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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					    const auto& mutex = static_cast<const Kernel::Mutex&>(object);
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					    if (mutex.lock_count) {
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					        list.push_back(
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					            std::make_unique<WaitTreeText>(tr("locked %1 times by thread:").arg(mutex.lock_count)));
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					        list.push_back(std::make_unique<WaitTreeThread>(*mutex.holding_thread));
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					    } else {
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					        list.push_back(std::make_unique<WaitTreeText>(tr("free")));
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					    }
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					    return list;
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			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeSemaphore::WaitTreeSemaphore(const Kernel::Semaphore& object)
 | 
				
			||||||
 | 
					    : WaitTreeWaitObject(object) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSemaphore::GetChildren() const {
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const auto& semaphore = static_cast<const Kernel::Semaphore&>(object);
 | 
				
			||||||
 | 
					    list.push_back(
 | 
				
			||||||
 | 
					        std::make_unique<WaitTreeText>(tr("available count = %1").arg(semaphore.available_count)));
 | 
				
			||||||
 | 
					    list.push_back(std::make_unique<WaitTreeText>(tr("max count = %1").arg(semaphore.max_count)));
 | 
				
			||||||
 | 
					    return list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const auto& timer = static_cast<const Kernel::Timer&>(object);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    list.push_back(std::make_unique<WaitTreeText>(
 | 
				
			||||||
 | 
					        tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
 | 
				
			||||||
 | 
					    list.push_back(
 | 
				
			||||||
 | 
					        std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
 | 
				
			||||||
 | 
					    list.push_back(
 | 
				
			||||||
 | 
					        std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
 | 
				
			||||||
 | 
					    return list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeMutexList::WaitTreeMutexList(
 | 
				
			||||||
 | 
					    const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list)
 | 
				
			||||||
 | 
					    : mutex_list(list) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QString WaitTreeMutexList::GetText() const {
 | 
				
			||||||
 | 
					    return tr("holding mutexes");
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexList::GetChildren() const {
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> list(mutex_list.size());
 | 
				
			||||||
 | 
					    std::transform(mutex_list.begin(), mutex_list.end(), list.begin(),
 | 
				
			||||||
 | 
					                   [](const auto& t) { return std::make_unique<WaitTreeMutex>(*t); });
 | 
				
			||||||
 | 
					    return list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
 | 
				
			||||||
 | 
					    : thread_list(list) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QString WaitTreeThreadList::GetText() const {
 | 
				
			||||||
 | 
					    return tr("waited by thread");
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
 | 
				
			||||||
 | 
					    std::transform(thread_list.begin(), thread_list.end(), list.begin(),
 | 
				
			||||||
 | 
					                   [](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
 | 
				
			||||||
 | 
					    return list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
 | 
				
			||||||
 | 
					    if (!hasIndex(row, column, parent))
 | 
				
			||||||
 | 
					        return {};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (parent.isValid()) {
 | 
				
			||||||
 | 
					        WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
 | 
				
			||||||
 | 
					        parent_item->Expand();
 | 
				
			||||||
 | 
					        return createIndex(row, column, parent_item->Children()[row].get());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return createIndex(row, column, thread_items[row].get());
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
 | 
				
			||||||
 | 
					    if (!index.isValid())
 | 
				
			||||||
 | 
					        return {};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
 | 
				
			||||||
 | 
					    if (!parent_item) {
 | 
				
			||||||
 | 
					        return QModelIndex();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int WaitTreeModel::rowCount(const QModelIndex& parent) const {
 | 
				
			||||||
 | 
					    if (!parent.isValid())
 | 
				
			||||||
 | 
					        return static_cast<int>(thread_items.size());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
 | 
				
			||||||
 | 
					    parent_item->Expand();
 | 
				
			||||||
 | 
					    return static_cast<int>(parent_item->Children().size());
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int WaitTreeModel::columnCount(const QModelIndex&) const {
 | 
				
			||||||
 | 
					    return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
 | 
				
			||||||
 | 
					    if (!index.isValid())
 | 
				
			||||||
 | 
					        return {};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (role) {
 | 
				
			||||||
 | 
					    case Qt::DisplayRole:
 | 
				
			||||||
 | 
					        return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
 | 
				
			||||||
 | 
					    case Qt::ForegroundRole:
 | 
				
			||||||
 | 
					        return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
 | 
				
			||||||
 | 
					    default:
 | 
				
			||||||
 | 
					        return {};
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeModel::ClearItems() {
 | 
				
			||||||
 | 
					    thread_items.clear();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeModel::InitItems() {
 | 
				
			||||||
 | 
					    thread_items = WaitTreeItem::MakeThreadItemList();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
 | 
				
			||||||
 | 
					    setObjectName("WaitTreeWidget");
 | 
				
			||||||
 | 
					    view = new QTreeView(this);
 | 
				
			||||||
 | 
					    view->setHeaderHidden(true);
 | 
				
			||||||
 | 
					    setWidget(view);
 | 
				
			||||||
 | 
					    setEnabled(false);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeWidget::OnDebugModeEntered() {
 | 
				
			||||||
 | 
					    if (!Core::g_app_core)
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    model->InitItems();
 | 
				
			||||||
 | 
					    view->setModel(model);
 | 
				
			||||||
 | 
					    setEnabled(true);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeWidget::OnDebugModeLeft() {
 | 
				
			||||||
 | 
					    setEnabled(false);
 | 
				
			||||||
 | 
					    view->setModel(nullptr);
 | 
				
			||||||
 | 
					    model->ClearItems();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
 | 
				
			||||||
 | 
					    model = new WaitTreeModel(this);
 | 
				
			||||||
 | 
					    view->setModel(model);
 | 
				
			||||||
 | 
					    setEnabled(false);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void WaitTreeWidget::OnEmulationStopping() {
 | 
				
			||||||
 | 
					    view->setModel(nullptr);
 | 
				
			||||||
 | 
					    delete model;
 | 
				
			||||||
 | 
					    setEnabled(false);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										186
									
								
								src/citra_qt/debugger/wait_tree.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										186
									
								
								src/citra_qt/debugger/wait_tree.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,186 @@
 | 
				
			|||||||
 | 
					// Copyright 2016 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <boost/container/flat_set.hpp>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <QAbstractItemModel>
 | 
				
			||||||
 | 
					#include <QDockWidget>
 | 
				
			||||||
 | 
					#include <QTreeView>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "core/core.h"
 | 
				
			||||||
 | 
					#include "core/hle/kernel/kernel.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class EmuThread;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Kernel {
 | 
				
			||||||
 | 
					class WaitObject;
 | 
				
			||||||
 | 
					class Event;
 | 
				
			||||||
 | 
					class Mutex;
 | 
				
			||||||
 | 
					class Semaphore;
 | 
				
			||||||
 | 
					class Session;
 | 
				
			||||||
 | 
					class Thread;
 | 
				
			||||||
 | 
					class Timer;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeThread;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeItem : public QObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    virtual bool IsExpandable() const;
 | 
				
			||||||
 | 
					    virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
 | 
				
			||||||
 | 
					    virtual QString GetText() const = 0;
 | 
				
			||||||
 | 
					    virtual QColor GetColor() const;
 | 
				
			||||||
 | 
					    virtual ~WaitTreeItem();
 | 
				
			||||||
 | 
					    void Expand();
 | 
				
			||||||
 | 
					    WaitTreeItem* Parent() const;
 | 
				
			||||||
 | 
					    const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
 | 
				
			||||||
 | 
					    std::size_t Row() const;
 | 
				
			||||||
 | 
					    static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    std::size_t row;
 | 
				
			||||||
 | 
					    bool expanded = false;
 | 
				
			||||||
 | 
					    WaitTreeItem* parent = nullptr;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> children;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeText : public WaitTreeItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeText(const QString& text);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    QString text;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeExpandableItem : public WaitTreeItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    bool IsExpandable() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeWaitObject : public WaitTreeExpandableItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeWaitObject(const Kernel::WaitObject& object);
 | 
				
			||||||
 | 
					    static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					protected:
 | 
				
			||||||
 | 
					    const Kernel::WaitObject& object;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static QString GetResetTypeQString(Kernel::ResetType reset_type);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeObjectList : public WaitTreeExpandableItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
 | 
				
			||||||
 | 
					                       bool wait_all);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& object_list;
 | 
				
			||||||
 | 
					    bool wait_all;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeThread : public WaitTreeWaitObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeThread(const Kernel::Thread& thread);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					    QColor GetColor() const override;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeEvent : public WaitTreeWaitObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeEvent(const Kernel::Event& object);
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeMutex : public WaitTreeWaitObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeMutex(const Kernel::Mutex& object);
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeSemaphore : public WaitTreeWaitObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeSemaphore(const Kernel::Semaphore& object);
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeTimer : public WaitTreeWaitObject {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeTimer(const Kernel::Timer& object);
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeMutexList : public WaitTreeExpandableItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeMutexList(const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& mutex_list;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeThreadList : public WaitTreeExpandableItem {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
 | 
				
			||||||
 | 
					    QString GetText() const override;
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    const std::vector<Kernel::SharedPtr<Kernel::Thread>>& thread_list;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeModel : public QAbstractItemModel {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeModel(QObject* parent = nullptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    QVariant data(const QModelIndex& index, int role) const override;
 | 
				
			||||||
 | 
					    QModelIndex index(int row, int column, const QModelIndex& parent) const override;
 | 
				
			||||||
 | 
					    QModelIndex parent(const QModelIndex& index) const override;
 | 
				
			||||||
 | 
					    int rowCount(const QModelIndex& parent) const override;
 | 
				
			||||||
 | 
					    int columnCount(const QModelIndex& parent) const override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void ClearItems();
 | 
				
			||||||
 | 
					    void InitItems();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class WaitTreeWidget : public QDockWidget {
 | 
				
			||||||
 | 
					    Q_OBJECT
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    WaitTreeWidget(QWidget* parent = nullptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public slots:
 | 
				
			||||||
 | 
					    void OnDebugModeEntered();
 | 
				
			||||||
 | 
					    void OnDebugModeLeft();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void OnEmulationStarting(EmuThread* emu_thread);
 | 
				
			||||||
 | 
					    void OnEmulationStopping();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    QTreeView* view;
 | 
				
			||||||
 | 
					    WaitTreeModel* model;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
@ -25,6 +25,7 @@
 | 
				
			|||||||
#include "citra_qt/debugger/profiler.h"
 | 
					#include "citra_qt/debugger/profiler.h"
 | 
				
			||||||
#include "citra_qt/debugger/ramview.h"
 | 
					#include "citra_qt/debugger/ramview.h"
 | 
				
			||||||
#include "citra_qt/debugger/registers.h"
 | 
					#include "citra_qt/debugger/registers.h"
 | 
				
			||||||
 | 
					#include "citra_qt/debugger/wait_tree.h"
 | 
				
			||||||
#include "citra_qt/game_list.h"
 | 
					#include "citra_qt/game_list.h"
 | 
				
			||||||
#include "citra_qt/hotkeys.h"
 | 
					#include "citra_qt/hotkeys.h"
 | 
				
			||||||
#include "citra_qt/main.h"
 | 
					#include "citra_qt/main.h"
 | 
				
			||||||
@ -104,6 +105,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
 | 
				
			|||||||
    connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
 | 
					    connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
 | 
				
			||||||
            SLOT(OnCreateGraphicsSurfaceViewer()));
 | 
					            SLOT(OnCreateGraphicsSurfaceViewer()));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    waitTreeWidget = new WaitTreeWidget(this);
 | 
				
			||||||
 | 
					    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
 | 
				
			||||||
 | 
					    waitTreeWidget->hide();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
 | 
					    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
 | 
				
			||||||
    debug_menu->addAction(graphicsSurfaceViewerAction);
 | 
					    debug_menu->addAction(graphicsSurfaceViewerAction);
 | 
				
			||||||
    debug_menu->addSeparator();
 | 
					    debug_menu->addSeparator();
 | 
				
			||||||
@ -119,6 +124,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
 | 
				
			|||||||
    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
 | 
					    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
 | 
				
			||||||
    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
 | 
					    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
 | 
				
			||||||
    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
 | 
					    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
 | 
				
			||||||
 | 
					    debug_menu->addAction(waitTreeWidget->toggleViewAction());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Set default UI state
 | 
					    // Set default UI state
 | 
				
			||||||
    // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
 | 
					    // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
 | 
				
			||||||
@ -184,6 +190,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
 | 
				
			|||||||
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
 | 
					    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
 | 
				
			||||||
            SLOT(OnEmulationStarting(EmuThread*)));
 | 
					            SLOT(OnEmulationStarting(EmuThread*)));
 | 
				
			||||||
    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
 | 
					    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
 | 
				
			||||||
 | 
					    connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
 | 
				
			||||||
 | 
					            SLOT(OnEmulationStarting(EmuThread*)));
 | 
				
			||||||
 | 
					    connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Setup hotkeys
 | 
					    // Setup hotkeys
 | 
				
			||||||
    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
 | 
					    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
 | 
				
			||||||
@ -344,12 +353,16 @@ void GMainWindow::BootGame(const std::string& filename) {
 | 
				
			|||||||
            SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
 | 
					            SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
 | 
				
			||||||
    connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
 | 
				
			||||||
            SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
 | 
					            SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
 | 
				
			||||||
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
 | 
				
			||||||
 | 
					            SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
 | 
				
			||||||
    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
 | 
				
			||||||
            Qt::BlockingQueuedConnection);
 | 
					            Qt::BlockingQueuedConnection);
 | 
				
			||||||
    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
 | 
				
			||||||
            Qt::BlockingQueuedConnection);
 | 
					            Qt::BlockingQueuedConnection);
 | 
				
			||||||
    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
 | 
				
			||||||
            Qt::BlockingQueuedConnection);
 | 
					            Qt::BlockingQueuedConnection);
 | 
				
			||||||
 | 
					    connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
 | 
				
			||||||
 | 
					            Qt::BlockingQueuedConnection);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Update the GUI
 | 
					    // Update the GUI
 | 
				
			||||||
    registersWidget->OnDebugModeEntered();
 | 
					    registersWidget->OnDebugModeEntered();
 | 
				
			||||||
 | 
				
			|||||||
@ -21,6 +21,7 @@ class RegistersWidget;
 | 
				
			|||||||
class CallstackWidget;
 | 
					class CallstackWidget;
 | 
				
			||||||
class GPUCommandStreamWidget;
 | 
					class GPUCommandStreamWidget;
 | 
				
			||||||
class GPUCommandListWidget;
 | 
					class GPUCommandListWidget;
 | 
				
			||||||
 | 
					class WaitTreeWidget;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class GMainWindow : public QMainWindow {
 | 
					class GMainWindow : public QMainWindow {
 | 
				
			||||||
    Q_OBJECT
 | 
					    Q_OBJECT
 | 
				
			||||||
@ -128,6 +129,7 @@ private:
 | 
				
			|||||||
    CallstackWidget* callstackWidget;
 | 
					    CallstackWidget* callstackWidget;
 | 
				
			||||||
    GPUCommandStreamWidget* graphicsWidget;
 | 
					    GPUCommandStreamWidget* graphicsWidget;
 | 
				
			||||||
    GPUCommandListWidget* graphicsCommandsWidget;
 | 
					    GPUCommandListWidget* graphicsCommandsWidget;
 | 
				
			||||||
 | 
					    WaitTreeWidget* waitTreeWidget;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    QAction* actions_recent_files[max_recent_files_item];
 | 
					    QAction* actions_recent_files[max_recent_files_item];
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
@ -40,6 +40,10 @@ void WaitObject::WakeupAllWaitingThreads() {
 | 
				
			|||||||
    HLE::Reschedule(__func__);
 | 
					    HLE::Reschedule(__func__);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
 | 
				
			||||||
 | 
					    return waiting_threads;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HandleTable::HandleTable() {
 | 
					HandleTable::HandleTable() {
 | 
				
			||||||
    next_generation = 1;
 | 
					    next_generation = 1;
 | 
				
			||||||
    Clear();
 | 
					    Clear();
 | 
				
			||||||
 | 
				
			|||||||
@ -149,6 +149,9 @@ public:
 | 
				
			|||||||
    /// Wake up all threads waiting on this object
 | 
					    /// Wake up all threads waiting on this object
 | 
				
			||||||
    void WakeupAllWaitingThreads();
 | 
					    void WakeupAllWaitingThreads();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Get a const reference to the waiting threads list for debug use
 | 
				
			||||||
 | 
					    const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    /// Threads waiting for this object to become available
 | 
					    /// Threads waiting for this object to become available
 | 
				
			||||||
    std::vector<SharedPtr<Thread>> waiting_threads;
 | 
					    std::vector<SharedPtr<Thread>> waiting_threads;
 | 
				
			||||||
 | 
				
			|||||||
@ -665,4 +665,8 @@ void ThreadingShutdown() {
 | 
				
			|||||||
    ready_queue.clear();
 | 
					    ready_queue.clear();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const std::vector<SharedPtr<Thread>>& GetThreadList() {
 | 
				
			||||||
 | 
					    return thread_list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
 | 
				
			|||||||
@ -236,4 +236,9 @@ void ThreadingInit();
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
void ThreadingShutdown();
 | 
					void ThreadingShutdown();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Get a const reference to the thread list for debug use
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					const std::vector<SharedPtr<Thread>>& GetThreadList();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user