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	y2r: Give local variables an initial value
Keeps compilers/static analyzers quiet.
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				@ -33,7 +33,9 @@ static void ConvertYUVToRGB(InputFormat input_format,
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    for (unsigned int y = 0; y < height; ++y) {
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					    for (unsigned int y = 0; y < height; ++y) {
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        for (unsigned int x = 0; x < width; ++x) {
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					        for (unsigned int x = 0; x < width; ++x) {
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            s32 Y, U, V;
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					            s32 Y = 0;
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					            s32 U = 0;
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					            s32 V = 0;
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            switch (input_format) {
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					            switch (input_format) {
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            case InputFormat::YUV422_Indiv8:
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					            case InputFormat::YUV422_Indiv8:
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            case InputFormat::YUV422_Indiv16:
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					            case InputFormat::YUV422_Indiv16:
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@ -269,7 +271,7 @@ void PerformConversion(ConversionConfiguration& cvt) {
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    // LUT used to remap writes to a tile. Used to allow linear or swizzled output without
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					    // LUT used to remap writes to a tile. Used to allow linear or swizzled output without
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    // requiring two different code paths.
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					    // requiring two different code paths.
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    const u8* tile_remap;
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					    const u8* tile_remap = nullptr;
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    switch (cvt.block_alignment) {
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					    switch (cvt.block_alignment) {
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    case BlockAlignment::Linear:
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					    case BlockAlignment::Linear:
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        tile_remap = linear_lut; break;
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					        tile_remap = linear_lut; break;
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@ -323,7 +325,8 @@ void PerformConversion(ConversionConfiguration& cvt) {
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        u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
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					        u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
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        for (int i = 0; i < num_tiles; ++i) {
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					        for (int i = 0; i < num_tiles; ++i) {
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            int image_strip_width, output_stride;
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					            int image_strip_width = 0;
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					            int output_stride = 0;
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            switch (cvt.rotation) {
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					            switch (cvt.rotation) {
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            case Rotation::None:
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					            case Rotation::None:
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