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https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
synced 2025-12-17 16:22:41 +00:00
Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
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@@ -24,6 +24,8 @@ public:
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private:
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void Open(Kernel::HLERequestContext& ctx);
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void Ioctl(Kernel::HLERequestContext& ctx);
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void Ioctl2(Kernel::HLERequestContext& ctx);
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void Ioctl3(Kernel::HLERequestContext& ctx);
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void Close(Kernel::HLERequestContext& ctx);
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void Initialize(Kernel::HLERequestContext& ctx);
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void QueryEvent(Kernel::HLERequestContext& ctx);
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@@ -31,6 +33,7 @@ private:
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void FinishInitialize(Kernel::HLERequestContext& ctx);
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void GetStatus(Kernel::HLERequestContext& ctx);
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void DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx);
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void IoctlBase(Kernel::HLERequestContext& ctx, IoctlVersion version);
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std::shared_ptr<Module> nvdrv;
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