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	game_list_p: Avoid string churn in GameListItemPath data()
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				@ -110,18 +110,22 @@ public:
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            const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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					            const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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            const int row2_id = UISettings::values.row_2_text_id;
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					            const int row2_id = UISettings::values.row_2_text_id;
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            if (role == SortRole)
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					            if (role == SortRole) {
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                return row1.toLower();
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					                return row1.toLower();
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					            }
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            if (row2_id == 4) // None
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					            // None
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					            if (row2_id == 4) {
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                return row1;
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					                return row1;
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					            }
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            const auto& row2 = row_data.at(row2_id);
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					            const auto& row2 = row_data.at(row2_id);
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            if (row1 == row2)
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					            if (row1 == row2) {
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                return row1;
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					                return row1;
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					            }
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            return QString(row1 + QStringLiteral("\n    ") + row2);
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					            return QStringLiteral("%1\n    %2").arg(row1, row2);
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        }
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					        }
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        return GameListItem::data(role);
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					        return GameListItem::data(role);
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