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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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@@ -315,7 +315,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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};
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host_info = Shader::HostTranslateInfo{
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.support_float16 = device.IsFloat16Supported(),
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.support_int64 = true,
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.support_int64 = device.IsShaderInt64Supported(),
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};
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}
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