ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ed377b989 
							
						 
					 
					
						
						
							
							astc: Make IntegerEncodedValue trivially copyable  
						
						
						
					 
					
						2020-03-13 22:30:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e7d97605e8 
							
						 
					 
					
						
						
							
							astc: Rename C types to common_types  
						
						
						
					 
					
						2020-03-13 22:28:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							835a3d09c6 
							
						 
					 
					
						
						
							
							astc: Move Popcnt to an anonymous namespace and make it constexpr  
						
						
						
					 
					
						2020-03-13 22:26:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							731a9a322e 
							
						 
					 
					
						
						
							
							astc: Use common types instead of stdint.h integer types  
						
						
						
					 
					
						2020-03-13 22:22:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d3dc4e399c 
							
						 
					 
					
						
						
							
							astc: Use 'enum class' instead of 'enum' for EIntegerEncoding  
						
						
						
					 
					
						2020-03-13 22:20:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							69c7a01f88 
							
						 
					 
					
						
						
							
							vk/gl_shader_decompiler: Silence assertion on compute  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							62560f1e63 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix default varying regression  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							afebdda203 
							
						 
					 
					
						
						
							
							maxwell_3d: Add padding words to XFB entries  
						
						... 
						
						
						
						Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement. 
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4bc4851d45 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix implicit conversion errors  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							47459f6a36 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix implicit type conversion  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2fae1e6205 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement transform feedback binding zero  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b67360c0f8 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Add XFB decorations to generic varyings  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d5bdcb17b 
							
						 
					 
					
						
						
							
							vk_device: Enable VK_EXT_transform_feedback when available  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c320702092 
							
						 
					 
					
						
						
							
							vk_device: Shrink formatless capability name size  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae6189d7c2 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7acebd7eb6 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Use registry for specialization  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9f23f393 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement transform feedback bindings  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4d711dface 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Decorate output attributes with XFB layout  
						
						... 
						
						
						
						We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback). 
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcaa84ba4 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							244fe13219 
							
						 
					 
					
						
						
							
							Merge branch 'master' into shader-purge  
						
						
						
					 
					
						2020-03-13 16:44:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b30b1f741d 
							
						 
					 
					
						
						
							
							Merge pull request  #3491  from ReinUsesLisp/polygon-modes  
						
						... 
						
						
						
						gl_rasterizer: Implement polygon modes and fill rectangles 
						
					 
					
						2020-03-13 10:08:57 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							829f424618 
							
						 
					 
					
						
						
							
							nit & remove some optional param  
						
						
						
					 
					
						2020-03-13 20:47:38 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a166217480 
							
						 
					 
					
						
						
							
							shader_decode: implement XMAD mode CSfu  
						
						
						
					 
					
						2020-03-13 19:01:49 +07:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							753bc2026f 
							
						 
					 
					
						
						
							
							fix formatting  
						
						
						
					 
					
						2020-03-13 11:37:24 +01:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							54681909be 
							
						 
					 
					
						
						
							
							maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32  
						
						
						
					 
					
						2020-03-13 11:26:13 +01:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00607fe1e0 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325977c0c6 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ff82f72d 
							
						 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							96a4abe12d 
							
						 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
						... 
						
						
						
						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							93547cac68 
							
						 
					 
					
						
						
							
							shader_bytecode: update BFE instructions struct.  
						
						
						
					 
					
						2020-03-13 12:52:16 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							911c56ccef 
							
						 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465ba30d08 
							
						 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e24197bb3f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Initialize gl_Position on vertex shaders  
						
						
						
					 
					
						2020-03-12 23:31:06 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00e9ba0603 
							
						 
					 
					
						
						
							
							Merge pull request  #3483  from namkazt/patch-1  
						
						... 
						
						
						
						vk_rasterizer: fix mistype on SetupGraphicsImages 
						
					 
					
						2020-03-12 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f159a12820 
							
						 
					 
					
						
						
							
							Merge pull request  #3480  from ReinUsesLisp/vk-disabled-ubo  
						
						... 
						
						
						
						vk_rasterizer: Support disabled uniform buffers 
						
					 
					
						2020-03-12 22:09:49 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a10016e38 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing {} on smem GLSL emission  
						
						
						
					 
					
						2020-03-12 21:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4dcca90ef4 
							
						 
					 
					
						
						
							
							video_core: Implement RGBA16_SNORM  
						
						... 
						
						
						
						Implement RGBA16_SNORM with the current API. Nothing special here. 
						
					 
					
						2020-03-12 21:42:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e22816a5bb 
							
						 
					 
					
						
						
							
							texture_cache: Report incompatible textures as black  
						
						... 
						
						
						
						Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported. 
						
					 
					
						2020-03-12 18:22:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							daae6a323b 
							
						 
					 
					
						
						
							
							texture_cache/surface_params: Force depth=1 on 2D textures  
						
						... 
						
						
						
						Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest. 
						
					 
					
						2020-03-12 18:11:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38fe070d78 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add layer component to texelFetch  
						
						... 
						
						
						
						TexelFetch was not emitting the array component generating invalid GLSL. 
						
					 
					
						2020-03-12 18:10:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							825d629565 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix regression in render target declarations  
						
						... 
						
						
						
						A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
						
					 
					
						2020-03-12 05:01:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8357908099 
							
						 
					 
					
						
						
							
							gl_shader_manager: Fix interaction between graphics and compute  
						
						... 
						
						
						
						After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
						
					 
					
						2020-03-11 01:04:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4bc3c3342 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1061afed9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add identifier to decompiled code  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e612242977 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Roll back to GLSL core 430  
						
						... 
						
						
						
						RenderDoc won't build shaders if we use GLSL compatibility. 
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							978172530e 
							
						 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							120f688272 
							
						 
					 
					
						
						
							
							yuzu/loading_screen: Remove unused shader progress mode  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1932351a9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Reduce registry consistency to debug assert  
						
						... 
						
						
						
						Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							22e825a3bc 
							
						 
					 
					
						
						
							
							Merge pull request  #3301  from ReinUsesLisp/state-tracker  
						
						... 
						
						
						
						video_core: Remove gl_state and use a state tracker based on dirty flags 
						
					 
					
						2020-03-09 18:34:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1aa75b1081 
							
						 
					 
					
						
						
							
							textures: Fix anisotropy hack  
						
						... 
						
						
						
						Previous code could generate an anisotropy value way higher than x16. 
						
					 
					
						2020-03-08 15:59:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							84e9f9f395 
							
						 
					 
					
						
						
							
							Merge pull request  #3452  from Morph1984/anisotropic-filtering  
						
						... 
						
						
						
						frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support 
						
					 
					
						2020-03-07 22:28:35 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16cfbb068c 
							
						 
					 
					
						
						
							
							vk_reasterizer: fix mistype on SetupGraphicsImages  
						
						... 
						
						
						
						This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. 
						
					 
					
						2020-03-08 10:06:59 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							662feb8c1c 
							
						 
					 
					
						
						
							
							Merge pull request  #3481  from ReinUsesLisp/abgr5-storage  
						
						... 
						
						
						
						maxwell_to_vk: Remove Storage capability for A1B5G5R5U 
						
					 
					
						2020-03-07 19:51:33 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f9ce0379 
							
						 
					 
					
						
						
							
							vk_rasterizer: Support disabled uniform buffers  
						
						
						
					 
					
						2020-03-06 18:47:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6fe3f1aa 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Remove Storage capability for A1B5G5R5U  
						
						
						
					 
					
						2020-03-06 18:47:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							49eff536d0 
							
						 
					 
					
						
						
							
							Merge pull request  #3463  from ReinUsesLisp/vk-toctou  
						
						... 
						
						
						
						vk_swapchain: Silence TOCTOU race condition 
						
					 
					
						2020-03-05 19:38:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa1d625eed 
							
						 
					 
					
						
						
							
							Merge pull request  #3469  from namkazt/patch-1  
						
						... 
						
						
						
						shader_decode: Fix LD, LDG when track constant buffer 
						
					 
					
						2020-03-04 23:10:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67e7186d79 
							
						 
					 
					
						
						
							
							Merge pull request  #3455  from ReinUsesLisp/attr-scaled  
						
						... 
						
						
						
						video_core: Implement more scaled attribute formats 
						
					 
					
						2020-03-03 22:46:20 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							735c003a70 
							
						 
					 
					
						
						
							
							video_core/dirty_flags: Address feedback  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef7f6eb67d 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix edge-case where alpha testing might cull presentation  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a6a350ddc3 
							
						 
					 
					
						
						
							
							gl_texture_cache: Remove blending disable on blits  
						
						... 
						
						
						
						Blending doesn't affect blits. Rasterizer discard does, update the
commentaries. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							887d5288ef 
							
						 
					 
					
						
						
							
							gl_rasterizer: Don't disable blending on clears  
						
						... 
						
						
						
						Blending doesn't affect clears. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ac204754d4 
							
						 
					 
					
						
						
							
							dirty_flags: Deduplicate code between OpenGL and Vulkan  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6669b359a3 
							
						 
					 
					
						
						
							
							vk_rasterizer: Pass Maxwell registers to dynamic updates  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							042256c6bb 
							
						 
					 
					
						
						
							
							state_tracker: Remove type traits with named structures  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ac3eb4d87 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for stencil properties  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f9df2c6bcd 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bounds  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0e28c9ec 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for blend constants  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a33870996b 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bias  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42f1874965 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for scissors  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1bd95a314f 
							
						 
					 
					
						
						
							
							vk_state_tracker: Initial implementation  
						
						... 
						
						
						
						Add support for render targets and viewports. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1498d2c54 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove num vertex buffers magic number  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							62437943a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Only apply polygon offset clamp if enabled  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2eeea90713 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for depth clamp enabling  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3ce66776ec 
							
						 
					 
					
						
						
							
							gl_rasterizer: Disable scissor 0 when scissor is not used on clear  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							35bb9239ca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Notify depth mask changes on clear  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							98c8948b23 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor sort changes to clearing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15cadc3948 
							
						 
					 
					
						
						
							
							maxwell_3d: Use two tables instead of three for dirty flags  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a5bfc0d045 
							
						 
					 
					
						
						
							
							gl_state_tracker: Track state of index buffers  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a42a6e1a2c 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip control  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f8d152b18 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for point sizes  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							231601763c 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for fragment color clamp  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf1a1d989f 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for logic op  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							13afd0e5b0 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for sRGB  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8f5c45051 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for rasterize enable  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b727d99441 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for multisample  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c22bd92d8 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for alpha testing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9e46953580 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for polygon offsets  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46a1888e02 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for primitive restart  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							37536d7a49 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for stencil testing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							40a2c57df5 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement depth dirty flags  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b910a83a47 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for front face and culling  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b01dd7d1c8 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for blending  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f7ec078592 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip distances and shaders  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							758ad3f75d 
							
						 
					 
					
						
						
							
							gl_state_tracker: Add dirty flags for buffers and divisors  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9b08698a0c 
							
						 
					 
					
						
						
							
							maxwell_3d: Change write dirty flags to a bitset  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							69ad6279e4 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for vertex formats  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6530144ccb 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for color masks  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ba6f390448 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for scissors  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7f52efdf61 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for viewports  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dacf83ac02 
							
						 
					 
					
						
						
							
							renderer_opengl: Reintroduce dirty flags for render targets  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9e74e6988b 
							
						 
					 
					
						
						
							
							maxwell_3d: Flatten cull and front face registers  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eed789d0d1 
							
						 
					 
					
						
						
							
							video_core: Reintroduce dirty flags infrastructure  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b92dfcd7f2 
							
						 
					 
					
						
						
							
							gl_state: Remove completely  
						
						
						
					 
					
						2020-02-28 17:56:35 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c4bf9cbfa 
							
						 
					 
					
						
						
							
							gl_state: Remove program tracking  
						
						
						
					 
					
						2020-02-28 17:52:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ccb07933a 
							
						 
					 
					
						
						
							
							gl_state: Remove framebuffer tracking  
						
						
						
					 
					
						2020-02-28 17:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17a7fa751b 
							
						 
					 
					
						
						
							
							gl_state: Remove image tracking  
						
						
						
					 
					
						2020-02-28 17:36:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9677db03da 
							
						 
					 
					
						
						
							
							gl_state: Remove texture and sampler tracking  
						
						
						
					 
					
						2020-02-28 17:35:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1bc0da3dea 
							
						 
					 
					
						
						
							
							gl_state: Remove blend state tracking  
						
						
						
					 
					
						2020-02-28 17:34:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7d9a5e9e30 
							
						 
					 
					
						
						
							
							gl_state: Remove stencil test tracking  
						
						
						
					 
					
						2020-02-28 17:32:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							07a954e67f 
							
						 
					 
					
						
						
							
							gl_state: Remove clip control tracking  
						
						
						
					 
					
						2020-02-28 17:31:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1eee891f6e 
							
						 
					 
					
						
						
							
							gl_state: Remove clip distances tracking  
						
						
						
					 
					
						2020-02-28 17:26:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8125af8dd 
							
						 
					 
					
						
						
							
							gl_state: Remove rasterizer disable tracking  
						
						
						
					 
					
						2020-02-28 17:25:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d3e433a380 
							
						 
					 
					
						
						
							
							gl_state: Remove viewport and depth range tracking  
						
						
						
					 
					
						2020-02-28 17:25:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7c16b3551b 
							
						 
					 
					
						
						
							
							gl_state: Remove scissor test tracking  
						
						
						
					 
					
						2020-02-28 17:00:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0914c70b7f 
							
						 
					 
					
						
						
							
							gl_state: Remove color mask tracking  
						
						
						
					 
					
						2020-02-28 16:59:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2392b548be 
							
						 
					 
					
						
						
							
							gl_state: Remove clamp framebuffer color tracking  
						
						... 
						
						
						
						This commit doesn't reset it for screen draws because clamping doesn't
change anything there. 
						
					 
					
						2020-02-28 16:58:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92236976b 
							
						 
					 
					
						
						
							
							gl_state: Remove multisample tracking  
						
						
						
					 
					
						2020-02-28 16:57:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04d1134191 
							
						 
					 
					
						
						
							
							gl_state: Remove framebuffer sRGB tracking  
						
						
						
					 
					
						2020-02-28 16:55:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d5ab0358b6 
							
						 
					 
					
						
						
							
							gl_state: Remove VAO cache and tracking  
						
						
						
					 
					
						2020-02-28 16:54:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2a662fea36 
							
						 
					 
					
						
						
							
							gl_state: Remove depth clamp tracking  
						
						
						
					 
					
						2020-02-28 16:53:35 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1a16a52fa 
							
						 
					 
					
						
						
							
							gl_state: Remove depth tracking  
						
						
						
					 
					
						2020-02-28 16:52:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0f343d32c4 
							
						 
					 
					
						
						
							
							gl_state: Remove primitive restart tracking  
						
						
						
					 
					
						2020-02-28 16:51:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42708c762e 
							
						 
					 
					
						
						
							
							gl_state: Remove logic op tracker  
						
						
						
					 
					
						2020-02-28 16:51:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							915d73f3b8 
							
						 
					 
					
						
						
							
							gl_state: Remove blend color tracking  
						
						
						
					 
					
						2020-02-28 16:50:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a0321b984f 
							
						 
					 
					
						
						
							
							gl_state: Remove polygon offset tracking  
						
						
						
					 
					
						2020-02-28 16:49:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f646321dd0 
							
						 
					 
					
						
						
							
							gl_state: Remove alpha test tracking  
						
						
						
					 
					
						2020-02-28 16:48:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c8f5f54a44 
							
						 
					 
					
						
						
							
							gl_state: Remove cull mode tracking  
						
						
						
					 
					
						2020-02-28 16:48:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							925521da5f 
							
						 
					 
					
						
						
							
							gl_state: Remove front face tracking  
						
						
						
					 
					
						2020-02-28 16:47:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2d5554296 
							
						 
					 
					
						
						
							
							gl_state: Remove point size tracking  
						
						
						
					 
					
						2020-02-28 16:39:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b95f064b51 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add oglEnablei helper  
						
						
						
					 
					
						2020-02-28 16:39:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1698143a1d 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add OpenGL enable/disable helper  
						
						
						
					 
					
						2020-02-28 16:39:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96ac3d518a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove dirty flags  
						
						
						
					 
					
						2020-02-28 16:39:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5056d23d0d 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix SRGB presentation frame tracking.  
						
						... 
						
						
						
						- Fixes SRGB in Super Smash Bros. Ultimate. 
						
					 
					
						2020-02-28 01:13:38 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0c2dfabc 
							
						 
					 
					
						
						
							
							shader_decode: Fix LD, LDG when track constant buffer  
						
						
						
					 
					
						2020-02-28 13:11:19 +07:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							7ee6065178 
							
						 
					 
					
						
						
							
							Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.  
						
						
						
					 
					
						2020-02-27 21:34:00 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							969357af1a 
							
						 
					 
					
						
						
							
							Merge pull request  #3430  from bunnei/split-presenter  
						
						... 
						
						
						
						Port citra-emu/citra#4940 : "Split Presentation thread from Render thread" 
						
					 
					
						2020-02-27 19:51:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebbfe73557 
							
						 
					 
					
						
						
							
							renderer_opengl: Reduce swap chain size to 3.  
						
						
						
					 
					
						2020-02-27 19:50:17 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							db2f547434 
							
						 
					 
					
						
						
							
							shader: FMUL switch to using LUT ( #3441 )  
						
						... 
						
						
						
						* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-27 11:14:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a17214baea 
							
						 
					 
					
						
						
							
							renderer_opengl: Use more concise lock syntax.  
						
						
						
					 
					
						2020-02-26 18:35:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aef159354c 
							
						 
					 
					
						
						
							
							renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.  
						
						
						
					 
					
						2020-02-26 18:28:50 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0aaa69e4d7 
							
						 
					 
					
						
						
							
							vk_swapchain: Silence TOCTOU race condition  
						
						... 
						
						
						
						It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely. 
						
					 
					
						2020-02-26 17:07:18 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f57f679a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3440  from namkazt/patch-6  
						
						... 
						
						
						
						shader: implement LOP3 fast replace for old function 
						
					 
					
						2020-02-26 10:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							795893a9a5 
							
						 
					 
					
						
						
							
							renderer_opengl: Create gl_framebuffer_data if empty.  
						
						
						
					 
					
						2020-02-25 21:23:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e25297536f 
							
						 
					 
					
						
						
							
							frontend: qt: bootmanager: Vulkan: Restore support for VK backend.  
						
						
						
					 
					
						2020-02-25 21:23:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							667f026c95 
							
						 
					 
					
						
						
							
							core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.  
						
						
						
					 
					
						2020-02-25 21:23:00 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dc672ca4b3 
							
						 
					 
					
						
						
							
							renderer_opengl: Add texture mailbox support for presenter thread.  
						
						
						
					 
					
						2020-02-25 21:22:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							add2c38b73 
							
						 
					 
					
						
						
							
							renderer_opengl: Add OGLRenderbuffer to resource/state management.  
						
						
						
					 
					
						2020-02-25 21:22:58 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							45ac1c62c6 
							
						 
					 
					
						
						
							
							Merge pull request  #3461  from ReinUsesLisp/r32i-rt  
						
						... 
						
						
						
						video_core/surface: Add R32_SINT render target format 
						
					 
					
						2020-02-25 17:47:14 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00e3eab9c1 
							
						 
					 
					
						
						
							
							Merge pull request  #3460  from ReinUsesLisp/unused-format-getter  
						
						... 
						
						
						
						video_core/gpu: Remove unused functions 
						
					 
					
						2020-02-25 17:46:07 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							466ce715e4 
							
						 
					 
					
						
						
							
							video_core/surface: Add R32_SINT render target format  
						
						
						
					 
					
						2020-02-25 17:19:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c648e3e2d 
							
						 
					 
					
						
						
							
							video_core/gpu: Remove unused functions  
						
						
						
					 
					
						2020-02-25 16:53:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							78ab2e0474 
							
						 
					 
					
						
						
							
							Merge pull request  #3417  from ReinUsesLisp/r32i  
						
						... 
						
						
						
						texture: Implement R32I 
						
					 
					
						2020-02-25 14:08:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e22ad52cdb 
							
						 
					 
					
						
						
							
							Merge pull request  #3425  from ReinUsesLisp/layered-framebuffer  
						
						... 
						
						
						
						texture_cache: Implement layered framebuffer attachments 
						
					 
					
						2020-02-24 10:14:50 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1e9213632a 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement indexed textures  
						
						... 
						
						
						
						Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V). 
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1dda77d392 
							
						 
					 
					
						
						
							
							shader: Simplify indexed sampler usages  
						
						
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e2dd59e341 
							
						 
					 
					
						
						
							
							video_core: Implement more scaler attribute formats  
						
						... 
						
						
						
						While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes. 
						
					 
					
						2020-02-24 00:27:37 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2b4cdb73b6 
							
						 
					 
					
						
						
							
							Merge pull request  #3424  from ReinUsesLisp/spirv-layer  
						
						... 
						
						
						
						vk_shader_decompiler: Implement Layer output attribute 
						
					 
					
						2020-02-22 23:45:16 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							754aac331f 
							
						 
					 
					
						
						
							
							Merge pull request  #3422  from ReinUsesLisp/buffer-flush  
						
						... 
						
						
						
						surface_base: Implement texture buffer flushes 
						
					 
					
						2020-02-22 23:09:50 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dc488a375 
							
						 
					 
					
						
						
							
							shader/texture: Fix illegal 3D texture assert  
						
						... 
						
						
						
						Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures. 
						
					 
					
						2020-02-21 15:57:27 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a6a1aeab4 
							
						 
					 
					
						
						
							
							Merge pull request  #3433  from namkazt/patch-1  
						
						... 
						
						
						
						renderer_vulkan: Add the rest of case for TryConvertBorderColor 
						
					 
					
						2020-02-21 15:56:09 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ef27b4b7b5 
							
						 
					 
					
						
						
							
							Merge pull request  #3434  from namkazt/patch-2  
						
						... 
						
						
						
						vk_shader: Implement ImageLoad 
						
					 
					
						2020-02-21 15:55:05 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b2719c0bb 
							
						 
					 
					
						
						
							
							Merge pull request  #3435  from namkazt/patch-3  
						
						... 
						
						
						
						vulkan: add DXT23_SRGB 
						
					 
					
						2020-02-21 15:48:19 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc7ebc2d01 
							
						 
					 
					
						
						
							
							Merge pull request  #3423  from ReinUsesLisp/no-match-3d  
						
						... 
						
						
						
						texture_cache: Avoid matches in 3D textures 
						
					 
					
						2020-02-21 12:16:51 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10d8afb302 
							
						 
					 
					
						
						
							
							nit: add const to where it need.  
						
						
						
					 
					
						2020-02-21 21:16:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1956a34ee5 
							
						 
					 
					
						
						
							
							shader: implement LOP3 fast replace for old function  
						
						... 
						
						
						
						ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/  
						
					 
					
						2020-02-21 19:08:07 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c0c4da27d9 
							
						 
					 
					
						
						
							
							vk_device: remove left over from other branch  
						
						
						
					 
					
						2020-02-21 08:56:18 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fe8e5d8ae4 
							
						 
					 
					
						
						
							
							Merge pull request  #3438  from bunnei/gpu-mem-manager-fix  
						
						... 
						
						
						
						video_core: memory_manager: Flush/invalidate asynchronously when possible. 
						
					 
					
						2020-02-20 20:04:05 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ecf275887b 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-02-20 09:39:30 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fbbad95845 
							
						 
					 
					
						
						
							
							shader_decompiler: only add StorageImageReadWithoutFormat when available  
						
						
						
					 
					
						2020-02-20 09:28:13 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf0c929d4c 
							
						 
					 
					
						
						
							
							Merge pull request  #3415  from ReinUsesLisp/texture-code  
						
						... 
						
						
						
						shader/texture: Allow 2D shadow arrays and simplify code 
						
					 
					
						2020-02-19 20:06:14 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d65fa7d65c 
							
						 
					 
					
						
						
							
							video_core: memory_manager: Flush/invalidate asynchronously on Unmap.  
						
						... 
						
						
						
						- Minor perf improvement. 
						
					 
					
						2020-02-19 20:03:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2bc7682b4 
							
						 
					 
					
						
						
							
							Merge pull request  #3414  from ReinUsesLisp/maxwell-3d-draw  
						
						... 
						
						
						
						maxwell_3d: Unify draw methods 
						
					 
					
						2020-02-19 16:13:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8261a1a57 
							
						 
					 
					
						
						
							
							Merge pull request  #3411  from ReinUsesLisp/specific-funcs  
						
						... 
						
						
						
						gl_rasterizer: Use the least generic OpenGL draw function possible 
						
					 
					
						2020-02-19 15:37:41 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							88cb05e6e7 
							
						 
					 
					
						
						
							
							shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:57:22 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e61c7e9310 
							
						 
					 
					
						
						
							
							vk_device: setup shaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:56:36 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47106ab152 
							
						 
					 
					
						
						
							
							vk_device: add check for shaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:55:56 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e545c2322c 
							
						 
					 
					
						
						
							
							Merge pull request  #3410  from ReinUsesLisp/vk-draw-index  
						
						... 
						
						
						
						vk_shader_decompiler: Fix vertex id and instance id 
						
					 
					
						2020-02-18 22:37:33 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ef8af93aa 
							
						 
					 
					
						
						
							
							vk_shader: add Capability StorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 10:16:51 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							f6f0762e81 
							
						 
					 
					
						
						
							
							vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)  
						
						... 
						
						
						
						Please enter the commit message for your changes. Lines starting 
						
					 
					
						2020-02-19 08:39:01 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ec206f7f95 
							
						 
					 
					
						
						
							
							fixups mistake auto commit.  
						
						
						
					 
					
						2020-02-19 01:24:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eaf60ca5d8 
							
						 
					 
					
						
						
							
							Update code structure  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-19 01:23:08 +07:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							93acfbd3a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3409  from ReinUsesLisp/host-queries  
						
						... 
						
						
						
						query_cache: Implement a query cache and query 21 (samples passed) 
						
					 
					
						2020-02-18 11:31:06 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9295966d26 
							
						 
					 
					
						
						
							
							add vertex UnsignedInt size RGBA  
						
						
						
					 
					
						2020-02-18 21:52:51 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fc42fffd9 
							
						 
					 
					
						
						
							
							add eBc2SrgbBlock to formats  
						
						
						
					 
					
						2020-02-18 21:44:09 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							493f0ad904 
							
						 
					 
					
						
						
							
							vulkan: add DXT23_SRGB  
						
						
						
					 
					
						2020-02-18 21:39:50 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba84f0988f 
							
						 
					 
					
						
						
							
							renderer_vulkan: Add the rest of case for TryConvertBorderColor  
						
						
						
					 
					
						2020-02-18 16:52:54 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6a0220b2e1 
							
						 
					 
					
						
						
							
							texture_cache: Implement layered framebuffer attachments  
						
						... 
						
						
						
						Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer. 
						
					 
					
						2020-02-16 04:19:32 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1caf3f11c8 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement Layer output attribute  
						
						... 
						
						
						
						SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to. 
						
					 
					
						2020-02-16 04:17:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfda5ff3f6 
							
						 
					 
					
						
						
							
							texture_cache: Avoid matches in 3D textures  
						
						... 
						
						
						
						Code before this commit was trying to match 3D textures with another
target. Fix that. 
						
					 
					
						2020-02-16 04:15:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd62bdf377 
							
						 
					 
					
						
						
							
							surface_base: Implement texture buffer flushes  
						
						... 
						
						
						
						Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL. 
						
					 
					
						2020-02-16 04:13:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f70f68fb3 
							
						 
					 
					
						
						
							
							Revert "video_core: memory_manager: Use GPU interface for cache functions."  
						
						
						
					 
					
						2020-02-15 17:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							14c2a4a2ec 
							
						 
					 
					
						
						
							
							texture: Implement R32I  
						
						
						
					 
					
						2020-02-15 16:26:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							91aa58e410 
							
						 
					 
					
						
						
							
							maxwell_3d: Unify draw methods  
						
						... 
						
						
						
						Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods. 
						
					 
					
						2020-02-14 18:09:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6d3a046caa 
							
						 
					 
					
						
						
							
							query_cache: Address feedback  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							54a00ee4cf 
							
						 
					 
					
						
						
							
							query_cache: Fix ambiguity in CacheAddr getter  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cc0694559f 
							
						 
					 
					
						
						
							
							query_cache: Add a recursive mutex for concurrent usage  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bcd348f238 
							
						 
					 
					
						
						
							
							vk_query_cache: Implement generic query cache on Vulkan  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c31382ced5 
							
						 
					 
					
						
						
							
							query_cache: Abstract OpenGL implementation  
						
						... 
						
						
						
						Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation. 
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							73d2d3342d 
							
						 
					 
					
						
						
							
							gl_query_cache: Optimize query cache  
						
						... 
						
						
						
						Use a custom cache instead of relying on a ranged cache. 
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aae8c180cb 
							
						 
					 
					
						
						
							
							gl_query_cache: Implement host queries using a deferred cache  
						
						... 
						
						
						
						Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush. 
						
					 
					
						2020-02-14 17:33:13 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef9920e164 
							
						 
					 
					
						
						
							
							gl_rasterizer: Sort method declarations  
						
						
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1238be7a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add queued commands counter  
						
						... 
						
						
						
						Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued. 
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b58652f08 
							
						 
					 
					
						
						
							
							maxwell_3d: Slow implementation of passed samples (query 21)  
						
						... 
						
						
						
						Implements GL_SAMPLES_PASSED by waiting immediately for queries. 
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3217400dd1 
							
						 
					 
					
						
						
							
							gl_resource_manager: Add managed query class  
						
						
						
					 
					
						2020-02-13 22:25:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3563af2364 
							
						 
					 
					
						
						
							
							Merge pull request  #3395  from FernandoS27/queries  
						
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						GPU: Refactor queries implementation and correct GPU Clock. 
						
					 
					
						2020-02-13 20:18:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							336a4f8e99 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the least generic OpenGL draw function possible  
						
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						This may help some implementations. 
						
					 
					
						2020-02-13 21:55:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cbea8c74de 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix vertex id and instance id  
						
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						Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent. 
						
					 
					
						2020-02-13 20:25:28 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d6ed31b9fa 
							
						 
					 
					
						
						
							
							GPU: Address Feedback.  
						
						
						
					 
					
						2020-02-13 18:16:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f1cf8cbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3376  from ReinUsesLisp/point-sprite  
						
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						gl_rasterizer: Implement GL_POINT_SPRITE 
						
					 
					
						2020-02-11 08:26:07 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9a4944db 
							
						 
					 
					
						
						
							
							GPU: Implement GPU Clock correctly.  
						
						
						
					 
					
						2020-02-10 10:44:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0cb3bcfbb7 
							
						 
					 
					
						
						
							
							Maxwell3D: Correct query reporting.  
						
						
						
					 
					
						2020-02-10 10:41:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							84ea9c2b42 
							
						 
					 
					
						
						
							
							Merge pull request  #3372  from ReinUsesLisp/fix-back-stencil  
						
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						maxwell_3d: Fix stencil back mask 
						
					 
					
						2020-02-09 22:29:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e210835dd0 
							
						 
					 
					
						
						
							
							Merge pull request  #3387  from bunnei/gpu-mpscqueue  
						
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						gpu_thread: Use MPSCQueue for GPU commands. 
						
					 
					
						2020-02-08 21:15:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b5c13ee0eb 
							
						 
					 
					
						
						
							
							gpu_thread: Use MPSCQueue for GPU commands.  
						
						... 
						
						
						
						- Necessary for multiple service threads. 
						
					 
					
						2020-02-07 23:01:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7cacb08cdf 
							
						 
					 
					
						
						
							
							video_core: memory_manager: Use GPU interface for cache functions.  
						
						
						
					 
					
						2020-02-07 22:59:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90bda66028 
							
						 
					 
					
						
						
							
							Merge pull request  #3378  from ReinUsesLisp/uscaled  
						
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						maxwell_to_gl: Implement R8G8_USCALED 
						
					 
					
						2020-02-07 22:55:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
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						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09d766d357 
							
						 
					 
					
						
						
							
							Merge pull request  #3362  from ReinUsesLisp/fix-instanced  
						
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						gl_rasterizer: Fix instanced draw arrays 
						
					 
					
						2020-02-06 21:39:59 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8bb9eef97b 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement R8G8_USCALED  
						
						
						
					 
					
						2020-02-04 21:32:36 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c81c361e82 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR  
						
						
						
					 
					
						2020-02-04 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb36c90f4 
							
						 
					 
					
						
						
							
							vk_rasterizer: Use noexcept variants of std::bitset  
						
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						Removes bounds checking from "texceptions" instances. 
						
					 
					
						2020-02-04 18:04:24 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
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						shader/bfi: Implement register-constant buffer variant 
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7da52673d0 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement GL_POINT_SPRITE  
						
						... 
						
						
						
						OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour. 
						
					 
					
						2020-02-04 15:19:45 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
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						shader/arithmetic: Implement FCMP 
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
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						yuzu: Implement Vulkan frontend 
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4eed744277 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil back mask  
						
						
						
					 
					
						2020-02-02 17:50:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
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						Partially implement Indexed samplers in general and specific code in GLSL 
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
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						Shifts a pair of registers to the right and returns the low register. 
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
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						Shifts a pair of registers to the left and returns the high register. 
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
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						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b69321650e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix instanced draw arrays  
						
						... 
						
						
						
						glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue. 
						
					 
					
						2020-01-30 02:22:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
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						shader/memory: Implement ATOM.ADD 
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92cbc5501 
							
						 
					 
					
						
						
							
							yuzu: Implement Vulkan frontend  
						
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						Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization. 
						
					 
					
						2020-01-29 17:53:11 -03:00