David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							63dff47e22 
							
						 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							504cff2b7a 
							
						 
					 
					
						
						
							
							Merge pull request  #1096  from bunnei/supported-blits  
						
						... 
						
						
						
						gl_rasterizer_cache: Remove asserts for supported blits. 
						
					 
					
						2018-08-17 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e341d868ee 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove asserts for supported blits.  
						
						
						
					 
					
						2018-08-17 00:10:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da7226442f 
							
						 
					 
					
						
						
							
							renderer_opengl: Treat OpenGL errors as critical.  
						
						
						
					 
					
						2018-08-17 00:09:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							727136a9c9 
							
						 
					 
					
						
						
							
							Merge pull request  #1019  from Subv/vertex_divisor  
						
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						Rasterizer: Manually implemented instanced rendering. 
						
					 
					
						2018-08-17 00:07:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							89c3d6a2a3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.  
						
						
						
					 
					
						2018-08-15 21:24:04 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							91140f6c0a 
							
						 
					 
					
						
						
							
							Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.  
						
						
						
					 
					
						2018-08-15 09:27:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							38592a3b5e 
							
						 
					 
					
						
						
							
							Shader/I2F: Implemented the negate I2F_C instruction variant.  
						
						
						
					 
					
						2018-08-15 09:25:02 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							40ecdda19e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the I2F instruction  
						
						
						
					 
					
						2018-08-15 09:18:55 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef447cc0e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the F2I_C instruction variant.  
						
						
						
					 
					
						2018-08-15 09:16:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							11c221cc62 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the F2I instruction.  
						
						
						
					 
					
						2018-08-15 09:15:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40f83fee6a 
							
						 
					 
					
						
						
							
							Merge pull request  #1077  from bunnei/rgba16u  
						
						... 
						
						
						
						gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 
						
					 
					
						2018-08-15 09:25:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1148d269d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Cleanup some PixelFormat names and logging.  
						
						
						
					 
					
						2018-08-14 23:31:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5284efd4f 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
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						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8599e1e4fc 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-14 23:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3aad82b1a3 
							
						 
					 
					
						
						
							
							Merge pull request  #1069  from bunnei/vtx-sz  
						
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						maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
						
					 
					
						2018-08-14 23:14:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2a42dea568 
							
						 
					 
					
						
						
							
							Merge pull request  #1070  from bunnei/cbuf-sz  
						
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						gl_rasterizer: Fix upload size for constant buffers. 
						
					 
					
						2018-08-14 23:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8cd1785e6 
							
						 
					 
					
						
						
							
							Merge pull request  #1071  from bunnei/fix-ldc  
						
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						gl_shader_decompiler: Several fixes for indirect constant buffer loads. 
						
					 
					
						2018-08-14 23:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							991eb4824c 
							
						 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/g8r8s  
						
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						gl_rasterizer_cache: Implement G8R8S format. 
						
					 
					
						2018-08-14 23:13:43 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6eda9ebbdb 
							
						 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
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						Require by Zelda Breath Of The Wild 
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e66a24423 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							290439a6a5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dc876fd63a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d8fd3ef4fe 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dacb8a4b1 
							
						 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
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						Fix BC7U 
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6bfcf13187 
							
						 
					 
					
						
						
							
							Fix BC7U  
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e52f37d5b 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
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						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fbf6dd92 
							
						 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
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						Implement RG32UI and R32UI 
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							45cc022ea9 
							
						 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
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						Needed for xenoblade 
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							41b77c4e0a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
						
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						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 01:34:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdf17fe0cc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 00:06:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							54ef9302a2 
							
						 
					 
					
						
						
							
							Merge pull request  #1045  from bunnei/rg8-unorm  
						
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						renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 
						
					 
					
						2018-08-13 00:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8fe118bcaa 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::LineStrip.  
						
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						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:09:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c56a0e3c34 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							534abf9d97 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb39922f6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a shared helper to upload from CPU memory.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0af7e93763 
							
						 
					 
					
						
						
							
							gl_state: Don't track constant buffer mappings.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6ff7906ddc 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the stream buffer for constant buffers.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							ce722e317b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the streaming buffer itself for the constant buffer.  
						
						... 
						
						
						
						Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
						
					 
					
						2018-08-12 15:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6f6bba3ff1 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a helper for aligning the buffer.  
						
						
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							d7298ec262 
							
						 
					 
					
						
						
							
							Update the stream_buffer helper from Citra.  
						
						... 
						
						
						
						Please see https://github.com/citra-emu/citra/pull/3666  for more details. 
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							639ebb39f6 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.  
						
						
						
					 
					
						2018-08-12 02:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c68aa65226 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.  
						
						
						
					 
					
						2018-08-12 00:06:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee07041b3a 
							
						 
					 
					
						
						
							
							Merge pull request  #1020  from lioncash/namespace  
						
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						core: Namespace EmuWindow 
						
					 
					
						2018-08-11 22:40:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c977d2215 
							
						 
					 
					
						
						
							
							Merge pull request  #1021  from lioncash/warn  
						
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						gl_rasterizer: Silence implicit truncation warning in SetupShaders() 
						
					 
					
						2018-08-11 22:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f2c7b5dcd6 
							
						 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
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						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d37da52cb3 
							
						 
					 
					
						
						
							
							Merge pull request  #1023  from Subv/invalid_attribs  
						
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						RasterizerGL: Ignore invalid/unset vertex attributes. 
						
					 
					
						2018-08-11 22:18:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							969326bd58 
							
						 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
						... 
						
						
						
						These are used by nouveau and some games like SMO. 
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							224071a652 
							
						 
					 
					
						
						
							
							Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )  
						
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						- Used by Go Vacation 
						
					 
					
						2018-08-11 21:44:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2dad1204e8 
							
						 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
						... 
						
						
						
						This should make the es2gears example not crash anymore. 
						
					 
					
						2018-08-11 20:36:40 -05:00