bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2bc7682b4 
							
						 
					 
					
						
						
							
							Merge pull request  #3414  from ReinUsesLisp/maxwell-3d-draw  
						
						... 
						
						
						
						maxwell_3d: Unify draw methods 
						
					 
					
						2020-02-19 16:13:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8261a1a57 
							
						 
					 
					
						
						
							
							Merge pull request  #3411  from ReinUsesLisp/specific-funcs  
						
						... 
						
						
						
						gl_rasterizer: Use the least generic OpenGL draw function possible 
						
					 
					
						2020-02-19 15:37:41 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							88cb05e6e7 
							
						 
					 
					
						
						
							
							shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:57:22 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e61c7e9310 
							
						 
					 
					
						
						
							
							vk_device: setup shaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:56:36 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47106ab152 
							
						 
					 
					
						
						
							
							vk_device: add check for shaderStorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 12:55:56 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e545c2322c 
							
						 
					 
					
						
						
							
							Merge pull request  #3410  from ReinUsesLisp/vk-draw-index  
						
						... 
						
						
						
						vk_shader_decompiler: Fix vertex id and instance id 
						
					 
					
						2020-02-18 22:37:33 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ef8af93aa 
							
						 
					 
					
						
						
							
							vk_shader: add Capability StorageImageReadWithoutFormat  
						
						
						
					 
					
						2020-02-19 10:16:51 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							f6f0762e81 
							
						 
					 
					
						
						
							
							vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)  
						
						... 
						
						
						
						Please enter the commit message for your changes. Lines starting 
						
					 
					
						2020-02-19 08:39:01 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ec206f7f95 
							
						 
					 
					
						
						
							
							fixups mistake auto commit.  
						
						
						
					 
					
						2020-02-19 01:24:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eaf60ca5d8 
							
						 
					 
					
						
						
							
							Update code structure  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-19 01:23:08 +07:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							93acfbd3a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3409  from ReinUsesLisp/host-queries  
						
						... 
						
						
						
						query_cache: Implement a query cache and query 21 (samples passed) 
						
					 
					
						2020-02-18 11:31:06 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9295966d26 
							
						 
					 
					
						
						
							
							add vertex UnsignedInt size RGBA  
						
						
						
					 
					
						2020-02-18 21:52:51 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fc42fffd9 
							
						 
					 
					
						
						
							
							add eBc2SrgbBlock to formats  
						
						
						
					 
					
						2020-02-18 21:44:09 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							493f0ad904 
							
						 
					 
					
						
						
							
							vulkan: add DXT23_SRGB  
						
						
						
					 
					
						2020-02-18 21:39:50 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba84f0988f 
							
						 
					 
					
						
						
							
							renderer_vulkan: Add the rest of case for TryConvertBorderColor  
						
						
						
					 
					
						2020-02-18 16:52:54 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6a0220b2e1 
							
						 
					 
					
						
						
							
							texture_cache: Implement layered framebuffer attachments  
						
						... 
						
						
						
						Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer. 
						
					 
					
						2020-02-16 04:19:32 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1caf3f11c8 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement Layer output attribute  
						
						... 
						
						
						
						SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to. 
						
					 
					
						2020-02-16 04:17:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfda5ff3f6 
							
						 
					 
					
						
						
							
							texture_cache: Avoid matches in 3D textures  
						
						... 
						
						
						
						Code before this commit was trying to match 3D textures with another
target. Fix that. 
						
					 
					
						2020-02-16 04:15:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd62bdf377 
							
						 
					 
					
						
						
							
							surface_base: Implement texture buffer flushes  
						
						... 
						
						
						
						Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL. 
						
					 
					
						2020-02-16 04:13:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f70f68fb3 
							
						 
					 
					
						
						
							
							Revert "video_core: memory_manager: Use GPU interface for cache functions."  
						
						
						
					 
					
						2020-02-15 17:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							14c2a4a2ec 
							
						 
					 
					
						
						
							
							texture: Implement R32I  
						
						
						
					 
					
						2020-02-15 16:26:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							91aa58e410 
							
						 
					 
					
						
						
							
							maxwell_3d: Unify draw methods  
						
						... 
						
						
						
						Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods. 
						
					 
					
						2020-02-14 18:09:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6d3a046caa 
							
						 
					 
					
						
						
							
							query_cache: Address feedback  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							54a00ee4cf 
							
						 
					 
					
						
						
							
							query_cache: Fix ambiguity in CacheAddr getter  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cc0694559f 
							
						 
					 
					
						
						
							
							query_cache: Add a recursive mutex for concurrent usage  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bcd348f238 
							
						 
					 
					
						
						
							
							vk_query_cache: Implement generic query cache on Vulkan  
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c31382ced5 
							
						 
					 
					
						
						
							
							query_cache: Abstract OpenGL implementation  
						
						... 
						
						
						
						Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation. 
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							73d2d3342d 
							
						 
					 
					
						
						
							
							gl_query_cache: Optimize query cache  
						
						... 
						
						
						
						Use a custom cache instead of relying on a ranged cache. 
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aae8c180cb 
							
						 
					 
					
						
						
							
							gl_query_cache: Implement host queries using a deferred cache  
						
						... 
						
						
						
						Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush. 
						
					 
					
						2020-02-14 17:33:13 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef9920e164 
							
						 
					 
					
						
						
							
							gl_rasterizer: Sort method declarations  
						
						
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1238be7a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add queued commands counter  
						
						... 
						
						
						
						Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued. 
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b58652f08 
							
						 
					 
					
						
						
							
							maxwell_3d: Slow implementation of passed samples (query 21)  
						
						... 
						
						
						
						Implements GL_SAMPLES_PASSED by waiting immediately for queries. 
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3217400dd1 
							
						 
					 
					
						
						
							
							gl_resource_manager: Add managed query class  
						
						
						
					 
					
						2020-02-13 22:25:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3563af2364 
							
						 
					 
					
						
						
							
							Merge pull request  #3395  from FernandoS27/queries  
						
						... 
						
						
						
						GPU: Refactor queries implementation and correct GPU Clock. 
						
					 
					
						2020-02-13 20:18:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							336a4f8e99 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the least generic OpenGL draw function possible  
						
						... 
						
						
						
						This may help some implementations. 
						
					 
					
						2020-02-13 21:55:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cbea8c74de 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix vertex id and instance id  
						
						... 
						
						
						
						Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent. 
						
					 
					
						2020-02-13 20:25:28 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d6ed31b9fa 
							
						 
					 
					
						
						
							
							GPU: Address Feedback.  
						
						
						
					 
					
						2020-02-13 18:16:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f1cf8cbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3376  from ReinUsesLisp/point-sprite  
						
						... 
						
						
						
						gl_rasterizer: Implement GL_POINT_SPRITE 
						
					 
					
						2020-02-11 08:26:07 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9a4944db 
							
						 
					 
					
						
						
							
							GPU: Implement GPU Clock correctly.  
						
						
						
					 
					
						2020-02-10 10:44:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0cb3bcfbb7 
							
						 
					 
					
						
						
							
							Maxwell3D: Correct query reporting.  
						
						
						
					 
					
						2020-02-10 10:41:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							84ea9c2b42 
							
						 
					 
					
						
						
							
							Merge pull request  #3372  from ReinUsesLisp/fix-back-stencil  
						
						... 
						
						
						
						maxwell_3d: Fix stencil back mask 
						
					 
					
						2020-02-09 22:29:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e210835dd0 
							
						 
					 
					
						
						
							
							Merge pull request  #3387  from bunnei/gpu-mpscqueue  
						
						... 
						
						
						
						gpu_thread: Use MPSCQueue for GPU commands. 
						
					 
					
						2020-02-08 21:15:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b5c13ee0eb 
							
						 
					 
					
						
						
							
							gpu_thread: Use MPSCQueue for GPU commands.  
						
						... 
						
						
						
						- Necessary for multiple service threads. 
						
					 
					
						2020-02-07 23:01:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7cacb08cdf 
							
						 
					 
					
						
						
							
							video_core: memory_manager: Use GPU interface for cache functions.  
						
						
						
					 
					
						2020-02-07 22:59:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90bda66028 
							
						 
					 
					
						
						
							
							Merge pull request  #3378  from ReinUsesLisp/uscaled  
						
						... 
						
						
						
						maxwell_to_gl: Implement R8G8_USCALED 
						
					 
					
						2020-02-07 22:55:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09d766d357 
							
						 
					 
					
						
						
							
							Merge pull request  #3362  from ReinUsesLisp/fix-instanced  
						
						... 
						
						
						
						gl_rasterizer: Fix instanced draw arrays 
						
					 
					
						2020-02-06 21:39:59 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8bb9eef97b 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement R8G8_USCALED  
						
						
						
					 
					
						2020-02-04 21:32:36 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c81c361e82 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR  
						
						
						
					 
					
						2020-02-04 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb36c90f4 
							
						 
					 
					
						
						
							
							vk_rasterizer: Use noexcept variants of std::bitset  
						
						... 
						
						
						
						Removes bounds checking from "texceptions" instances. 
						
					 
					
						2020-02-04 18:04:24 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
						... 
						
						
						
						shader/bfi: Implement register-constant buffer variant 
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7da52673d0 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement GL_POINT_SPRITE  
						
						... 
						
						
						
						OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour. 
						
					 
					
						2020-02-04 15:19:45 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
						... 
						
						
						
						shader/arithmetic: Implement FCMP 
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
						... 
						
						
						
						yuzu: Implement Vulkan frontend 
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4eed744277 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil back mask  
						
						
						
					 
					
						2020-02-02 17:50:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the right and returns the low register. 
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b69321650e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix instanced draw arrays  
						
						... 
						
						
						
						glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue. 
						
					 
					
						2020-01-30 02:22:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
						... 
						
						
						
						shader/memory: Implement ATOM.ADD 
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92cbc5501 
							
						 
					 
					
						
						
							
							yuzu: Implement Vulkan frontend  
						
						... 
						
						
						
						Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization. 
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							788d57d723 
							
						 
					 
					
						
						
							
							settings: Add settings for graphics backend  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b35449c85d 
							
						 
					 
					
						
						
							
							buffer_cache: Delay buffer destructions  
						
						... 
						
						
						
						Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox. 
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b11aeced18 
							
						 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
						... 
						
						
						
						texture_cache/surface_base: Fix layered break down 
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91f79225e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
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						gl_texture_cache: Silence implicit sign cast warnings 
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c457e47297 
							
						 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
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						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8178fe8960 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
						... 
						
						
						
						This was implemented by a previous commit and it's no longer required. 
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abae795986 
							
						 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
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						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
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						Compares the third operand with zero, then selects between the first and
second. 
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
						... 
						
						
						
						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d17dfa6104 
							
						 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
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						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfd998216c 
							
						 
					 
					
						
						
							
							Merge pull request  #3344  from ReinUsesLisp/vk-botw  
						
						... 
						
						
						
						vk_shader_decompiler: Disable default values on unwritten render targets 
						
					 
					
						2020-01-24 17:31:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							37b8504faa 
							
						 
					 
					
						
						
							
							Shader_IR: Correct Custom Variable assignment.  
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c34678627 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2b02f29a2d 
							
						 
					 
					
						
						
							
							GL Backend: Introduce indexed samplers into the GL backend  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							037ea431ce 
							
						 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f4603d23c5 
							
						 
					 
					
						
						
							
							Shader_IR: Setup Indexed Samplers on the IR  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							603c861532 
							
						 
					 
					
						
						
							
							Shader_IR: Implement initial code for tracking indexed samplers.  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							64496f2456 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00