Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9df67b2095 
							
						 
					 
					
						
						
							
							Clang Format and Documentation.  
						
						 
						
						
						
					 
					
						2020-04-28 14:02:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							90e5694230 
							
						 
					 
					
						
						
							
							VideoCore/Engines: Refactor Engines CallMethod.  
						
						 
						
						
						
					 
					
						2020-04-27 21:47:58 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3fedcc2f6e 
							
						 
					 
					
						
						
							
							DMAPusher: Propagate multimethod writes into the engines.  
						
						 
						
						
						
					 
					
						2020-04-23 08:52:55 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1bdae0fe29 
							
						 
					 
					
						
						
							
							common_func: Use std::array for INSERT_PADDING_* macros.  
						
						 
						
						... 
						
						
						
						- Zero initialization here is useful for determinism. 
						
					 
					
						2019-11-03 22:22:41 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
						 
						
						... 
						
						
						
						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
					 
					
						2019-08-30 14:08:00 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7232a1ed16 
							
						 
					 
					
						
						
							
							decoders: correct block calculation  
						
						 
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							175aa343ff 
							
						 
					 
					
						
						
							
							texture_cache: Fermi2D reform and implement View Mirage  
						
						 
						
						... 
						
						
						
						This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general. 
						
					 
					
						2019-06-20 21:38:33 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							345e73f2fe 
							
						 
					 
					
						
						
							
							video_core: Use un-shifted block sizes to avoid integer divisions  
						
						 
						
						... 
						
						
						
						Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
						
					 
					
						2019-06-20 21:36:12 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						 
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							22f02076c6 
							
						 
					 
					
						
						
							
							video_core/engines: Make memory manager members private  
						
						 
						
						... 
						
						
						
						These aren't used externally by anything, so they can be made private
data members. 
						
					 
					
						2019-04-05 18:26:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							26223f8124 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary inclusions where applicable  
						
						 
						
						... 
						
						
						
						Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h 
						
					 
					
						2019-04-05 18:26:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f9ee0dc7ee 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary includes  
						
						 
						
						... 
						
						
						
						Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those. 
						
					 
					
						2019-03-05 20:35:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1aab5446 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement a more accurate fermi 2D copy.  
						
						 
						
						... 
						
						
						
						- This is a blit, use the blit registers. 
						
					 
					
						2019-02-06 21:54:21 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							abea6fa90c 
							
						 
					 
					
						
						
							
							gpu: Rewrite GPU command list processing with DmaPusher class.  
						
						 
						
						... 
						
						
						
						- More accurate impl., fixes Undertale (among other games). 
						
					 
					
						2018-11-26 23:14:01 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							af653906d0 
							
						 
					 
					
						
						
							
							Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth  
						
						 
						
						
						
					 
					
						2018-10-09 21:14:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9aec85d39c 
							
						 
					 
					
						
						
							
							fermi_2d: Implement simple copies with AccelerateSurfaceCopy.  
						
						 
						
						
						
					 
					
						2018-10-06 03:20:04 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2e32e20 
							
						 
					 
					
						
						
							
							Port  #4182  from Citra: "Prefix all size_t with std::"  
						
						 
						
						
						
					 
					
						2018-09-15 15:21:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bb960c8cb4 
							
						 
					 
					
						
						
							
							video_core: Use nested namespaces where applicable  
						
						 
						
						... 
						
						
						
						Compresses a few namespace specifiers to be more compact. 
						
					 
					
						2018-07-20 18:23:54 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f87ea8fa8b 
							
						 
					 
					
						
						
							
							fermi_2d: Fix surface copy block height.  
						
						 
						
						
						
					 
					
						2018-04-28 20:40:03 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							20d86d8a36 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the Fermi2D surface copy operation.  
						
						 
						
						... 
						
						
						
						The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now. 
						
					 
					
						2018-04-25 12:54:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							378c881427 
							
						 
					 
					
						
						
							
							GPU: Added surface copy registers to Fermi2D  
						
						 
						
						
						
					 
					
						2018-04-25 11:55:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b1109931b9 
							
						 
					 
					
						
						
							
							GPU: Added boilerplate code for the Fermi2D engine  
						
						 
						
						
						
					 
					
						2018-04-25 11:55:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7ac8657432 
							
						 
					 
					
						
						
							
							GPU: Macros are specific to the Maxwell3D engine, so handle them internally.  
						
						 
						
						
						
					 
					
						2018-03-18 11:51:45 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							29feece4b8 
							
						 
					 
					
						
						
							
							GPU: Process command mode 5 (IncreaseOnce) differently from other commands.  
						
						 
						
						... 
						
						
						
						Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode? 
						
					 
					
						2018-03-16 20:32:44 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cddf9d88e 
							
						 
					 
					
						
						
							
							Make a GPU class in VideoCore to contain the GPU state.  
						
						 
						
						... 
						
						
						
						Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. 
						
					 
					
						2018-02-11 23:44:12 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e01a8f2187 
							
						 
					 
					
						
						
							
							GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.  
						
						 
						
						
						
					 
					
						2018-02-11 22:42:48 -05:00