Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9df67b2095 
							
						 
					 
					
						
						
							
							Clang Format and Documentation.  
						
						 
						
						
						
					 
					
						2020-04-28 14:02:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							90e5694230 
							
						 
					 
					
						
						
							
							VideoCore/Engines: Refactor Engines CallMethod.  
						
						 
						
						
						
					 
					
						2020-04-27 21:47:58 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5c9feaebb6 
							
						 
					 
					
						
						
							
							Clang Format.  
						
						 
						
						
						
					 
					
						2020-04-23 08:52:58 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3fedcc2f6e 
							
						 
					 
					
						
						
							
							DMAPusher: Propagate multimethod writes into the engines.  
						
						 
						
						
						
					 
					
						2020-04-23 08:52:55 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f46066bda 
							
						 
					 
					
						
						
							
							kepler_compute: Remove unused variables  
						
						 
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							978172530e 
							
						 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						 
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
					 
					
						2020-03-09 18:40:53 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eed789d0d1 
							
						 
					 
					
						
						
							
							video_core: Reintroduce dirty flags infrastructure  
						
						 
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96ac3d518a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove dirty flags  
						
						 
						
						
						
					 
					
						2020-02-28 16:39:27 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b97608ca64 
							
						 
					 
					
						
						
							
							Shader_IR: Allow constant access of guest driver.  
						
						 
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c921e496eb 
							
						 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						 
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8a48aacc0 
							
						 
					 
					
						
						
							
							video_core: Unify ProgramType and ShaderStage into ShaderType  
						
						 
						
						
						
					 
					
						2019-11-22 21:28:48 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa31e5b868 
							
						 
					 
					
						
						
							
							maxwell_3d/kepler_compute: Remove unused arguments in GetTexture  
						
						 
						
						
						
					 
					
						2019-10-28 00:23:42 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e3afd6595a 
							
						 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						 
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						 
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1a58f45d76 
							
						 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						 
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a450c1395 
							
						 
					 
					
						
						
							
							kepler_compute: Implement texture queries  
						
						 
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f601f25bcc 
							
						 
					 
					
						
						
							
							Merge pull request  #2734  from ReinUsesLisp/compute-shaders  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Implement compute shaders 
						
					 
					
						2019-07-22 11:12:55 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7b29c14 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework the dirty system to be more consistant and scaleable  
						
						 
						
						
						
					 
					
						2019-07-17 17:29:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							725ba6cf63 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement compute shaders  
						
						 
						
						
						
					 
					
						2019-07-15 17:38:25 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						 
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						 
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f9ee0dc7ee 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary includes  
						
						 
						
						... 
						
						
						
						Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those. 
						
					 
					
						2019-03-05 20:35:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ddcd0e6f0 
							
						 
					 
					
						
						
							
							kepler_compute: Fixup assert and rename engines  
						
						 
						
						... 
						
						
						
						When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation. 
						
					 
					
						2019-02-10 19:29:33 -03:00