bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8b815877a6 
							
						 
					 
					
						
						
							
							Merge pull request  #622  from Subv/unused_tex  
						
						... 
						
						
						
						GPU: Ignore unused textures and corrected the TEX shader instruction decoding. 
						
					 
					
						2018-07-05 11:29:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b0a74e23f 
							
						 
					 
					
						
						
							
							Merge pull request  #621  from Subv/psetp_  
						
						... 
						
						
						
						GPU: Implemented the PSETP shader instruction. 
						
					 
					
						2018-07-05 11:28:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a3c0b161e 
							
						 
					 
					
						
						
							
							Merge pull request  #620  from Subv/depth_z32f  
						
						... 
						
						
						
						GPU: Implemented the 32 bit float depth buffer format. 
						
					 
					
						2018-07-05 11:09:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b0c92b80b1 
							
						 
					 
					
						
						
							
							GPU: Implemented the IMNMX shader instruction.  
						
						... 
						
						
						
						It's similar to the FMNMX instruction but it works on integers. 
						
					 
					
						2018-07-04 15:44:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d800a02b4b 
							
						 
					 
					
						
						
							
							GPU: Implemented the F2F 'round' rounding mode.  
						
						... 
						
						
						
						It's implemented via the GLSL 'roundEven()' function. 
						
					 
					
						2018-07-04 15:43:21 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							77cfe4f027 
							
						 
					 
					
						
						
							
							GPU: Stub the shader SYNC and DEPBAR instructions.  
						
						... 
						
						
						
						It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us. 
						
					 
					
						2018-07-04 15:29:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ce39ae3e57 
							
						 
					 
					
						
						
							
							GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.  
						
						... 
						
						
						
						Both signed and unsigned variants. 
						
					 
					
						2018-07-04 15:22:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4bda9693be 
							
						 
					 
					
						
						
							
							GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.  
						
						
						
					 
					
						2018-07-04 15:20:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c42b818cf9 
							
						 
					 
					
						
						
							
							GPU: Corrected the decoding for the TEX shader instruction.  
						
						
						
					 
					
						2018-07-04 15:19:20 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							53a55bd751 
							
						 
					 
					
						
						
							
							GPU: Implemented the PSETP shader instruction.  
						
						... 
						
						
						
						It's similar to the isetp and fsetp instructions but it works on predicates instead. 
						
					 
					
						2018-07-04 15:15:03 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							016e357c75 
							
						 
					 
					
						
						
							
							GPU: Implemented the 32 bit float depth buffer format.  
						
						
						
					 
					
						2018-07-04 10:42:33 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c1bebdef5e 
							
						 
					 
					
						
						
							
							GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.  
						
						... 
						
						
						
						OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen. 
						
					 
					
						2018-07-04 10:26:46 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5a9df3c675 
							
						 
					 
					
						
						
							
							GPU: Only configure the used framebuffers during clear.  
						
						... 
						
						
						
						Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. 
						
					 
					
						2018-07-03 22:32:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c996787d84 
							
						 
					 
					
						
						
							
							Merge pull request  #609  from Subv/clear_buffers  
						
						... 
						
						
						
						GPU: Implemented the CLEAR_BUFFERS register. 
						
					 
					
						2018-07-03 19:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							78443a7f29 
							
						 
					 
					
						
						
							
							GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.  
						
						
						
					 
					
						2018-07-03 16:56:47 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c1811ed3d1 
							
						 
					 
					
						
						
							
							GPU: Support clears that don't clear the color buffer.  
						
						
						
					 
					
						2018-07-03 16:56:47 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							be51120d23 
							
						 
					 
					
						
						
							
							GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.  
						
						
						
					 
					
						2018-07-03 16:56:44 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							827bb08c91 
							
						 
					 
					
						
						
							
							GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.  
						
						
						
					 
					
						2018-07-03 16:56:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9da1552417 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement PixelFormat S8Z24.  
						
						
						
					 
					
						2018-07-03 14:58:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15e68cdbaa 
							
						 
					 
					
						
						
							
							Merge pull request  #607  from jroweboy/logging  
						
						... 
						
						
						
						Logging - Customizable backends 
						
					 
					
						2018-07-03 00:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3ca561ea0 
							
						 
					 
					
						
						
							
							Merge pull request  #612  from bunnei/fix-cull  
						
						... 
						
						
						
						gl_rasterizer: Only set cull mode and front face if enabled. 
						
					 
					
						2018-07-02 23:48:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddb767f1b6 
							
						 
					 
					
						
						
							
							Merge pull request  #611  from Subv/enabled_depth_test  
						
						... 
						
						
						
						GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func 
						
					 
					
						2018-07-02 23:47:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5410b4659d 
							
						 
					 
					
						
						
							
							Merge pull request  #610  from Subv/mufu_8  
						
						... 
						
						
						
						GPU: Implemented MUFU suboperation 8, sqrt. 
						
					 
					
						2018-07-02 22:26:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a9cacd03f6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Only set cull mode and front face if enabled.  
						
						
						
					 
					
						2018-07-02 22:22:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0eba9917 
							
						 
					 
					
						
						
							
							GPU: Use only the least significant 3 bits when reading the depth test func.  
						
						... 
						
						
						
						Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits. 
						
					 
					
						2018-07-02 21:06:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65c664560c 
							
						 
					 
					
						
						
							
							GPU: Don't try to parse the depth test function if the depth test is disabled.  
						
						
						
					 
					
						2018-07-02 21:02:46 -05:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							0d46f0df12 
							
						 
					 
					
						
						
							
							Update clang format  
						
						
						
					 
					
						2018-07-02 21:45:47 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							638956aa81 
							
						 
					 
					
						
						
							
							Rename logging macro back to LOG_*  
						
						
						
					 
					
						2018-07-02 21:45:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							92c7135065 
							
						 
					 
					
						
						
							
							Merge pull request  #608  from Subv/depth  
						
						... 
						
						
						
						GPU: Implemented the depth buffer and depth test + culling 
						
					 
					
						2018-07-02 21:24:43 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a6d4903aaf 
							
						 
					 
					
						
						
							
							GPU: Set up the culling configuration on each draw.  
						
						
						
					 
					
						2018-07-02 19:51:29 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6e4e0b2b41 
							
						 
					 
					
						
						
							
							GPU: Implemented MUFU suboperation 8, sqrt.  
						
						
						
					 
					
						2018-07-02 19:48:15 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							055f1546d7 
							
						 
					 
					
						
						
							
							Merge pull request  #606  from Subv/base_vertex  
						
						... 
						
						
						
						GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering. 
						
					 
					
						2018-07-02 14:07:38 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9685dd5840 
							
						 
					 
					
						
						
							
							Merge pull request  #605  from Subv/dma_copy  
						
						... 
						
						
						
						GPU: Directly copy the pixels when performing a same-layout DMA. 
						
					 
					
						2018-07-02 14:06:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							18c8ae7750 
							
						 
					 
					
						
						
							
							GPU: Set up the depth test state on every draw.  
						
						
						
					 
					
						2018-07-02 13:33:06 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d480b63e0d 
							
						 
					 
					
						
						
							
							MaxwellToGL: Added conversion functions for depth test and cull mode.  
						
						
						
					 
					
						2018-07-02 13:31:49 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c1f55c32c8 
							
						 
					 
					
						
						
							
							GPU: Added registers for depth test and cull mode.  
						
						
						
					 
					
						2018-07-02 13:31:20 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0f929762b3 
							
						 
					 
					
						
						
							
							GPU: Implemented the Z24S8 depth format and load the depth framebuffer.  
						
						
						
					 
					
						2018-07-02 12:42:04 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4c59105adf 
							
						 
					 
					
						
						
							
							GPU: Implement offsetted rendering when using non-indexed drawing.  
						
						
						
					 
					
						2018-07-02 11:23:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fca3d1cc65 
							
						 
					 
					
						
						
							
							GPU: Fixed the index offset rendering, and implemented the base vertex functionality.  
						
						... 
						
						
						
						This fixes Stardew Valley. 
						
					 
					
						2018-07-02 11:22:17 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cc73bad293 
							
						 
					 
					
						
						
							
							GPU: Added register definitions for the vertex buffer base element.  
						
						
						
					 
					
						2018-07-02 11:21:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d41fdfbba 
							
						 
					 
					
						
						
							
							Merge pull request  #604  from Subv/invalid_textures  
						
						... 
						
						
						
						GPU: Ignore invalid and disabled textures when drawing. 
						
					 
					
						2018-07-02 11:48:18 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ca633a5a3c 
							
						 
					 
					
						
						
							
							GPU: Directly copy the pixels when performing a same-layout DMA.  
						
						
						
					 
					
						2018-07-02 09:46:33 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							80c5e8ae99 
							
						 
					 
					
						
						
							
							GPU: Ignore disabled textures and textures with an invalid address.  
						
						
						
					 
					
						2018-07-02 09:43:38 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e9d147349b 
							
						 
					 
					
						
						
							
							GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.  
						
						
						
					 
					
						2018-07-02 09:42:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							066d6184d4 
							
						 
					 
					
						
						
							
							Merge pull request  #602  from Subv/mufu_subop  
						
						... 
						
						
						
						GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 
						
					 
					
						2018-07-01 11:06:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b611d852db 
							
						 
					 
					
						
						
							
							Merge pull request  #601  from Subv/rgba32_ui  
						
						... 
						
						
						
						GPU: Implement the RGBA32_UINT rendertarget format. 
						
					 
					
						2018-07-01 03:22:38 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f33e406ff2 
							
						 
					 
					
						
						
							
							GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.  
						
						
						
					 
					
						2018-06-30 14:48:25 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c0e2d52758 
							
						 
					 
					
						
						
							
							GPU: Implemented the RGBA32_UINT rendertarget format.  
						
						
						
					 
					
						2018-06-30 14:23:13 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b11072d54a 
							
						 
					 
					
						
						
							
							GLCache: Specify the component type along the texture type in the format tuple.  
						
						
						
					 
					
						2018-06-30 14:08:51 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c96da97630 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement predicate NotEqualWithNan.  
						
						
						
					 
					
						2018-06-30 03:01:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							50ef2beb58 
							
						 
					 
					
						
						
							
							Merge pull request  #595  from bunnei/raster-cache  
						
						... 
						
						
						
						Rewrite the OpenGL rasterizer cache 
						
					 
					
						2018-06-29 14:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c18425ef98 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.  
						
						
						
					 
					
						2018-06-29 13:08:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7fa9177830 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add a return path for unknown instructions.  
						
						
						
					 
					
						2018-06-27 01:14:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1dd754590f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.  
						
						... 
						
						
						
						gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings. 
						
					 
					
						2018-06-27 00:15:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8af1ae46aa 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Various fixes for ASTC handling.  
						
						
						
					 
					
						2018-06-27 00:08:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c7c379bd19 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.  
						
						
						
					 
					
						2018-06-27 00:08:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6a28a66832 
							
						 
					 
					
						
						
							
							maxwell_3d: Add a struct for RenderTargetConfig.  
						
						
						
					 
					
						2018-06-27 00:08:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f9f047375 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.  
						
						
						
					 
					
						2018-06-27 00:08:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff6785f3e8 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Cache size_in_bytes as a const per surface.  
						
						
						
					 
					
						2018-06-27 00:08:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9f2f819bb6 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Refactor to make SurfaceParams members const.  
						
						
						
					 
					
						2018-06-27 00:08:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f57ab1b2a 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.  
						
						
						
					 
					
						2018-06-27 00:08:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							10422f3c18 
							
						 
					 
					
						
						
							
							gl_rasterizer: Workaround for when exceeding max UBO size.  
						
						
						
					 
					
						2018-06-26 23:07:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfac394e60 
							
						 
					 
					
						
						
							
							Merge pull request  #593  from bunnei/fix-swizzle  
						
						... 
						
						
						
						gl_state: Fix state management for texture swizzle. 
						
					 
					
						2018-06-26 22:05:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73de9bab1a 
							
						 
					 
					
						
						
							
							Merge pull request  #592  from bunnei/cleanup-gl-state  
						
						... 
						
						
						
						gl_state: Remove unused state management from 3DS. 
						
					 
					
						2018-06-26 22:05:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8447d20a11 
							
						 
					 
					
						
						
							
							gl_state: Fix state management for texture swizzle.  
						
						
						
					 
					
						2018-06-26 17:15:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							20b58bab9c 
							
						 
					 
					
						
						
							
							gl_state: Remove unused state management from 3DS.  
						
						
						
					 
					
						2018-06-26 17:09:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							41b3725d28 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Fix inverted B5G6R5 format.  
						
						
						
					 
					
						2018-06-26 17:07:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36dedae842 
							
						 
					 
					
						
						
							
							Merge pull request  #554  from Subv/constbuffer_ubo  
						
						... 
						
						
						
						Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 
						
					 
					
						2018-06-26 10:25:56 -04:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							ad39bab271 
							
						 
					 
					
						
						
							
							Fix crash at exit  
						
						
						
					 
					
						2018-06-25 18:01:08 +03:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a3d82ef5d9 
							
						 
					 
					
						
						
							
							Build: Fixed some MSVC warnings in various parts of the code.  
						
						
						
					 
					
						2018-06-20 11:39:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7a0bb406d5 
							
						 
					 
					
						
						
							
							Merge pull request  #574  from Subv/shader_abs_neg  
						
						... 
						
						
						
						GPU: Perform negation after absolute value in the float shader instructions. 
						
					 
					
						2018-06-18 22:24:57 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							38989bef43 
							
						 
					 
					
						
						
							
							GPU: Perform negation after absolute value in the float shader instructions.  
						
						
						
					 
					
						2018-06-18 19:56:29 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eab7457c00 
							
						 
					 
					
						
						
							
							GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.  
						
						... 
						
						
						
						Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions. 
						
					 
					
						2018-06-18 19:50:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e13d9cb7b 
							
						 
					 
					
						
						
							
							Merge pull request  #570  from bunnei/astc  
						
						... 
						
						
						
						gl_rasterizer: Implement texture format ASTC_2D_4X4. 
						
					 
					
						2018-06-18 19:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ea080501fb 
							
						 
					 
					
						
						
							
							Merge pull request  #571  from Armada651/loose-blend  
						
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						gl_rasterizer: Get loose on independent blending. 
						
					 
					
						2018-06-18 11:36:50 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
						
						
							
						
						
							7c7f4a9be2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Get loose on independent blending.  
						
						
						
					 
					
						2018-06-18 09:27:06 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61779fa072 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement texture format ASTC_2D_4X4.  
						
						
						
					 
					
						2018-06-18 01:56:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fe906fff36 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Loosen things up a bit.  
						
						
						
					 
					
						2018-06-18 00:55:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afdd657d30 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP instructions.  
						
						
						
					 
					
						2018-06-17 15:27:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5673ce39c7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.  
						
						
						
					 
					
						2018-06-17 13:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d383043e07 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.  
						
						
						
					 
					
						2018-06-15 22:42:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb5bd0920d 
							
						 
					 
					
						
						
							
							Merge pull request  #564  from bunnei/lop32i_passb  
						
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						gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 
						
					 
					
						2018-06-15 22:04:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							55c49d5bf4 
							
						 
					 
					
						
						
							
							gl_shader_gen: Set position.w to 1.  
						
						
						
					 
					
						2018-06-15 20:47:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61f9d9c4ab 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP32I LogicOperation PassB.  
						
						
						
					 
					
						2018-06-15 20:43:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							019d7208c8 
							
						 
					 
					
						
						
							
							Merge pull request  #556  from Subv/dma_engine  
						
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						GPU: Partially implemented the Maxwell DMA engine. 
						
					 
					
						2018-06-12 14:25:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2015a1b180 
							
						 
					 
					
						
						
							
							Merge pull request  #558  from Subv/iadd32i  
						
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						GPU: Implemented the iadd32i shader instruction. 
						
					 
					
						2018-06-12 14:19:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							db0497b808 
							
						 
					 
					
						
						
							
							GPU: Implemented the iadd32i shader instruction.  
						
						
						
					 
					
						2018-06-12 11:46:45 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							987a170665 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the Maxwell DMA engine.  
						
						... 
						
						
						
						Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. 
						
					 
					
						2018-06-12 11:27:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3d6c85db 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement saturate for float instructions.  
						
						
						
					 
					
						2018-06-11 21:46:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							004b1b3830 
							
						 
					 
					
						
						
							
							GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.  
						
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						This corrects the invalid position values in some games when doing attribute-less rendering. 
						
					 
					
						2018-06-10 13:50:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2a7653142d 
							
						 
					 
					
						
						
							
							Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.  
						
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						This should help a bit with GPU performance once we're GPU-bound. 
						
					 
					
						2018-06-09 18:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b366b885a1 
							
						 
					 
					
						
						
							
							GPU: Implement the iset family of shader instructions.  
						
						
						
					 
					
						2018-06-09 16:19:13 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb753eeb1 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISET family of instructions.  
						
						
						
					 
					
						2018-06-09 15:56:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d81aaa3ed3 
							
						 
					 
					
						
						
							
							Merge pull request  #550  from Subv/ssy  
						
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						GPU: Stub the SSY shader instruction. 
						
					 
					
						2018-06-09 00:42:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e2176dc7ce 
							
						 
					 
					
						
						
							
							Merge pull request  #551  from bunnei/shr  
						
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						gl_shader_decompiler: Implement SHR instruction. 
						
					 
					
						2018-06-09 00:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5440b9c634 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHR instruction.  
						
						
						
					 
					
						2018-06-09 00:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							abec5f82e2 
							
						 
					 
					
						
						
							
							GPU: Stub the SSY shader instruction.  
						
						... 
						
						
						
						This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. 
						
					 
					
						2018-06-08 22:46:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bbc4f369ed 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement IADD instruction.  
						
						
						
					 
					
						2018-06-08 23:25:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							79e9c2e237 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing asserts for saturate_a instructions.  
						
						
						
					 
					
						2018-06-08 23:24:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c011b6f67e 
							
						 
					 
					
						
						
							
							GPU: Synchronize the blend state on every draw call.  
						
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						Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
						
					 
					
						2018-06-08 17:05:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c712dafaee 
							
						 
					 
					
						
						
							
							GPU: Added registers for normal and independent blending.  
						
						
						
					 
					
						2018-06-08 17:04:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a931cf9e8b 
							
						 
					 
					
						
						
							
							Merge pull request  #547  from Subv/compressed_alignment  
						
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						GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
						
					 
					
						2018-06-08 16:40:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d9534d830 
							
						 
					 
					
						
						
							
							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
						
						... 
						
						
						
						This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
						
					 
					
						2018-06-08 12:27:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47dc5e0dab 
							
						 
					 
					
						
						
							
							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
						
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						This fixes the flip_viewport uniform having invalid values when drawing. 
						
					 
					
						2018-06-08 12:22:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee318d4015 
							
						 
					 
					
						
						
							
							Merge pull request  #543  from Subv/uniforms  
						
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						GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
						
					 
					
						2018-06-07 11:21:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							86146ef819 
							
						 
					 
					
						
						
							
							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
						
						... 
						
						
						
						This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
						
					 
					
						2018-06-07 08:33:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0639e03055 
							
						 
					 
					
						
						
							
							Merge pull request  #542  from bunnei/bfe_imm  
						
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						gl_shader_decompiler: Implement BFE_IMM instruction. 
						
					 
					
						2018-06-07 01:49:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930487c7fb 
							
						 
					 
					
						
						
							
							Merge pull request  #541  from Subv/blittextures  
						
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						GLCache: Fixed copying compressed textures in the rasterizer cache. 
						
					 
					
						2018-06-07 01:35:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							92209f905f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFE_IMM instruction.  
						
						
						
					 
					
						2018-06-07 00:58:12 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f22e090b86 
							
						 
					 
					
						
						
							
							GLCache: Use the full uncompressed size when blitting from one texture to another.  
						
						... 
						
						
						
						This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
						
					 
					
						2018-06-06 23:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							218a08df93 
							
						 
					 
					
						
						
							
							GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
						
						... 
						
						
						
						We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
						
					 
					
						2018-06-06 23:25:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							128aeba0f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: F2F: Implement rounding modes.  
						
						
						
					 
					
						2018-06-06 22:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03f877919d 
							
						 
					 
					
						
						
							
							Merge pull request  #537  from bunnei/misc-shader  
						
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						gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
						
					 
					
						2018-06-06 21:44:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f50c8773 
							
						 
					 
					
						
						
							
							Merge pull request  #535  from Subv/gpu_swizzle  
						
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						GPU: Support changing the texture swizzles for Maxwell textures. 
						
					 
					
						2018-06-06 21:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							00c830405b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
						
						
						
					 
					
						2018-06-06 19:47:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b114e1b8a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
						
						
						
					 
					
						2018-06-06 19:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a49c46353 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement ISETP_IMM instruction.  
						
						
						
					 
					
						2018-06-06 19:45:58 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47629c89a8 
							
						 
					 
					
						
						
							
							GPU: Support changing the texture swizzles for Maxwell textures.  
						
						
						
					 
					
						2018-06-06 18:36:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							89e81a9be2 
							
						 
					 
					
						
						
							
							GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
						
						
						
					 
					
						2018-06-06 18:36:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ff2929644 
							
						 
					 
					
						
						
							
							Merge pull request  #534  from Subv/multitexturing  
						
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						GPU: Implement sampling multiple textures in the generated glsl shaders. 
						
					 
					
						2018-06-06 19:12:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4669f15f8b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LD_C instruction.  
						
						
						
					 
					
						2018-06-06 18:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4112aa68a6 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add uniform handling for indirect const buffer access.  
						
						
						
					 
					
						2018-06-06 18:09:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e386a334b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor uniform handling to allow different decodings.  
						
						
						
					 
					
						2018-06-06 17:57:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfc39d214 
							
						 
					 
					
						
						
							
							GPU: Implement sampling multiple textures in the generated glsl shaders.  
						
						... 
						
						
						
						All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. 
						
					 
					
						2018-06-06 12:58:16 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce026332a5 
							
						 
					 
					
						
						
							
							Merge pull request  #531  from bunnei/fix-shl  
						
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						gl_shader_decompiler: Fix un/signed mismatch with SHL. 
						
					 
					
						2018-06-06 08:28:42 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa220dd709 
							
						 
					 
					
						
						
							
							Merge pull request  #530  from bunnei/wrap-mirror  
						
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						maxwell_to_gl: Implement WrapMode Mirror. 
						
					 
					
						2018-06-06 08:28:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a85277d83 
							
						 
					 
					
						
						
							
							Merge pull request  #527  from Subv/rgba32f_texcopy  
						
						... 
						
						
						
						GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. 
						
					 
					
						2018-06-06 00:24:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05dc93399b 
							
						 
					 
					
						
						
							
							Merge pull request  #528  from Subv/rg11b10f  
						
						... 
						
						
						
						GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 
						
					 
					
						2018-06-06 00:22:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							566f97b580 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix un/signed mismatch with SHL.  
						
						
						
					 
					
						2018-06-05 23:58:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf0543af23 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement WrapMode Mirror.  
						
						
						
					 
					
						2018-06-05 23:56:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							adf47cd59a 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.  
						
						
						
					 
					
						2018-06-05 22:01:20 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c531a92eda 
							
						 
					 
					
						
						
							
							GPU: Implemented the R11FG11FB10F texture and rendertarget formats.  
						
						
						
					 
					
						2018-06-05 21:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							14afc704d4 
							
						 
					 
					
						
						
							
							GPU: Fixed the compression factor for RGBA16F textures.  
						
						... 
						
						
						
						They're not compressed. 
						
					 
					
						2018-06-05 21:55:17 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d70d1ea45 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.  
						
						
						
					 
					
						2018-06-05 21:07:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5fb99e6a16 
							
						 
					 
					
						
						
							
							Merge pull request  #516  from Subv/f2i_r  
						
						... 
						
						
						
						GPU: Implemented the F2I_R shader instruction. 
						
					 
					
						2018-06-05 22:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38eb33f150 
							
						 
					 
					
						
						
							
							Merge pull request  #521  from Subv/bra  
						
						... 
						
						
						
						GPU: Corrected the branch targets for the shader bra instruction. 
						
					 
					
						2018-06-05 10:09:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b54a72afc0 
							
						 
					 
					
						
						
							
							Merge pull request  #520  from bunnei/shader-shl  
						
						... 
						
						
						
						gl_shader_decompiler: Implement SHL instruction. 
						
					 
					
						2018-06-05 10:08:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e7dfcdde74 
							
						 
					 
					
						
						
							
							GPU: Corrected the branch targets for the shader bra instruction.  
						
						
						
					 
					
						2018-06-04 22:56:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b89348c00 
							
						 
					 
					
						
						
							
							GPU: Implemented the F2I_R shader instruction.  
						
						
						
					 
					
						2018-06-04 22:06:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c99dd055c 
							
						 
					 
					
						
						
							
							Merge pull request  #518  from Subv/incomplete_shaders  
						
						... 
						
						
						
						GPU: Implemented predicated exit instructions in the shader programs. 
						
					 
					
						2018-06-04 22:43:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							799e632ccb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix typo with ISCADD instruction.  
						
						
						
					 
					
						2018-06-04 22:41:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c23c30c76f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHL instruction.  
						
						
						
					 
					
						2018-06-04 22:36:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6ea1576513 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::NotEqual.  
						
						
						
					 
					
						2018-06-04 22:00:47 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							23b1e6eded 
							
						 
					 
					
						
						
							
							GPU: Implement the ISCADD shader instructions.  
						
						
						
					 
					
						2018-06-04 20:17:41 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							438a9b70cc 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISCADD instructions.  
						
						
						
					 
					
						2018-06-04 20:17:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e8bfff7b4b 
							
						 
					 
					
						
						
							
							Merge pull request  #514  from Subv/lop32i  
						
						... 
						
						
						
						GPU: Implemented the LOP32I instruction. 
						
					 
					
						2018-06-04 20:48:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f564822e78 
							
						 
					 
					
						
						
							
							Merge pull request  #510  from Subv/isetp  
						
						... 
						
						
						
						GPU: Implemented the ISETP_R and ISETP_C instructions 
						
					 
					
						2018-06-04 20:47:11 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cf6fa2842 
							
						 
					 
					
						
						
							
							GPU: Implement predicated exit instructions in the shader programs.  
						
						
						
					 
					
						2018-06-04 19:18:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d27279092f 
							
						 
					 
					
						
						
							
							GPU: Take into account predicated exits when performing shader control flow analysis.  
						
						
						
					 
					
						2018-06-04 19:14:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37fd4e6d9b 
							
						 
					 
					
						
						
							
							Merge pull request  #512  from Subv/fset  
						
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						GPU: Corrected the FSET and I2F instructions. 
						
					 
					
						2018-06-04 19:04:20 -04:00